Gwenlo Posted January 26, 2018 Posted January 26, 2018 For some reason the terrain looks like this from far away :(( Does anyone know a fix?
Veladarius Posted January 26, 2018 Posted January 26, 2018 That is the Depth of Field graphics option. It might be able to be disabled in the game launcher settings or you can likely get a program that can make ini setting adjustments that has more options than the game launcher does. If you are using an ENB it may have one as well that may need disabled.
Gwenlo Posted January 26, 2018 Author Posted January 26, 2018 16 minutes ago, Veladarius said: That is the Depth of Field graphics option. It might be able to be disabled in the game launcher settings or you can likely get a program that can make ini setting adjustments that has more options than the game launcher does. If you are using an ENB it may have one as well that may need disabled. Thank you I will try the solutions
Gwenlo Posted January 26, 2018 Author Posted January 26, 2018 9 minutes ago, Gwenlo said: Thank you I will try the solutions I just tried disabling the games dof and it didnt work, then I tried disabling the enbs dof but it still looks the same
ilya lysse Posted January 26, 2018 Posted January 26, 2018 Hello, it look like a level of detail or loading issue for me. Have you tried to tweak the level of detail in the launcher option, under "advanced" then "view distance" panel ? maybe "large object distance" or "distant object detail" ?
Veladarius Posted January 26, 2018 Posted January 26, 2018 Generally the view distances change the detail level of the LOD textures used or if the object is even loaded at all. Bokeh is the only other thing I can think of and it is mainly used as a DoF quality setting.
Gwenlo Posted January 26, 2018 Author Posted January 26, 2018 1 hour ago, sbkodama said: Hello, it look like a level of detail or loading issue for me. Have you tried to tweak the level of detail in the launcher option, under "advanced" then "view distance" panel ? maybe "large object distance" or "distant object detail" ? they are already set to the highest
Gwenlo Posted January 26, 2018 Author Posted January 26, 2018 12 minutes ago, Veladarius said: Generally the view distances change the detail level of the LOD textures used or if the object is even loaded at all. Bokeh is the only other thing I can think of and it is mainly used as a DoF quality setting. can you disable bokeh?
Veladarius Posted January 26, 2018 Posted January 26, 2018 3 hours ago, Gwenlo said: can you disable bokeh? I know you can for FO4, SSE I am not sure as I use an INI Configuration Tool that has the options for it as well as a number of other graphics options. Do you have one of these for SSE?
Veladarius Posted January 26, 2018 Posted January 26, 2018 Something I just found in the ENB settings that may be the cause, the PostPassShader, I noticed I had a similar blurring as you and disabling that in the enb removed the blur.
Gwenlo Posted January 26, 2018 Author Posted January 26, 2018 6 minutes ago, Veladarius said: Something I just found in the ENB settings that may be the cause, the PostPassShader, I noticed I had a similar blurring as you and disabling that in the enb removed the blur. Thank you! That worked
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