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It may be a bit early...


casma164

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Has anyone played with nvidia's new post-processing filters called Freestyle?  It was included in their latest driver release.(390.65)

Fallout 4/SSE were both supported at launch.

Just looking for opinions from people who've already played with it.

 

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So, I finally got around to playing with the Freestyle program.

1st, I don't have any experience with ENB other then using other peoples presets.

 

So, a quick review..

Its very easy to use.  Alt-Z during the game to open up the overlay, then select game filters.

Select one of the configurable presets and add whatever filters you want.  Each filter has typically 3 sliders. 

 

For me, being able to see whats being changed in real time as you move the sliders gave me a better understanding what the filters do.

For noobs like me, this is a spectacular easy program to use.

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Got everything updated to the current Nvidia package.  Freestyle will open only in Steam launched FO4.  When launching it through MO2 using F4SE, it tells me that I must be using a supported title.

 

Did you happen to launch it through MO2 with F4SE?

 

*Edit*

Freestyle doesn't seem to like launching FO4 through MO2.  Launching it either with just F4SE works or just fallout4.exe directly.  I'll keep playing with it to see if I can make it all play nice.

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I believe NMM just launches the F4SE directly, not wraps and injects the way that MO2 does.  I tried the workaround tab in MO2 to not use Mod Organizer but run F4SE directly and call MO2 as a plugin - but that didn't work either.  I'm not even sure if that works at all yet in MO2 with F4SE.

 

I'll keep plugging away when I have free-time.

 

Overall though, I was playing with the filters in vanilla fallout - and my initiation impression was "instagram filters in my game"  :smile:  The surface level pre-made filters were more or less like that.  I didn't play too much with the individual components, so i can't really give much more feedback on it.  It was cool though.

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