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Old UUNP/Body Slide & Outfit Studio for SSE?


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Posted

I've seen a mention or two that the old CBBE/UUNP/BS & OS can be used in SSE without issue.

 

First, is that true?

 

Second, I can't find anything about *how* to use it with SSE, unless it is a simple as using the Oldrim mods in SSE, would that be correct or is there more to it?

 

Lastly, assuming it works, would that mean I could use any of the Oldrim armors I wanted to in SSE like I did in the past with Oldrim?

 

Thanks, and Happy New Year!

 

 

  • 3 weeks later...
Posted

I used UUNP for a short time, just took the Bodyslide files from the Bodyslide download for Oldrim and plopped them into the SSE Bodyslide.
AFAIK Bodyslide auto-converts the NIF for SSE when building,

BUT if you install other Oldrim mods you have to manually convert the NIF files.

ESP should be converted too, but would require the CK. I am risking it to run Oldrim mods without resaving them...

 

Installing is the same, just that you have to manually download and convert some things. Then you can repack and install with NMM or MO2.

 

Posted

Hello, sorry for the late reply, I didn't see your thread before, I never risk the use of oldrim mods in my sse without converting them even when the author say it's ok.

To add from Akzyra here is the softwares I use and the step I follow with them to convert outfit mods from oldrim to sse, hope I am clear enough.

 


"Bae" bethesda archive extractor, if the esp is dependant of a ".bsa" in oldrim. To extract the ".bsa" content in appropriate folders (meshes, textures, etc),
"Ordinator" to convert textures from ".tga" to ".dds" format. Checked with dxt5 for "no mask", "mask 1bit", "mask translucy", and "reburn forced" on mipmap,
"SSE NIF Optimizer" to optimize meshes for sse. Everything checked except "head parts only" and "smooth normals".


"SSEEdit 3.2" to delete dependencies, like "hdtHighHeel.esm". Create a dummy "your-dependance-name.esm", to be able to open the ".esp", delete the dependencies in "master" of "file header", in "spell", and in "virtal machine" of all dependant objects, by clicking in the right column next to their headers.


"Creation Kit" to save the ".esp" in a sse version. Find one of the objects from the ".esp" (always with a "*" after the number in their "used" column), edit something armless in it like "name" or "first person skin texture" to update the ".esp" (the name of the ".esp" will be followed by a "*" to notify that it is updated), then edit again to revert your change back and save.

 

 

The only one I Had issue with so far was one of suit from "Ves Whore Suit" which had a messed up mesh, but I didn't like it much ingame so no big deal, I have no issue with all the others I have converted.

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