Jump to content

Edit rape damage in LoversRapers


Guest

Recommended Posts

Posted

Is it possible to edit the damage you take to your hitpoints while raped in LoversRapers?

Posted

"not advised" doesn't scare me. It's more annoying that I have to take healing potions all the time. What script do I have to edit and what value?

Posted

Not sure what script needs to be changed I just know it can be done. I'm sure there was a option to turn rape damage off or for that matter turn rape off for the PC so NPC can't rape you.

Posted

If you go back to the raperS download thread you can download the alternate RaperS (it would be the one that has the no damage note) you can get the RaperS that has no damage whatsoever to it.

 

Now if you are just looking to tone down the damage then you are going to have to open up the version of RaperS that you are using and find the damage script and tweak it to suit what you are wanting.

 

Hope that helps.

Greg

Posted

I have the Gbang edition with fixes and that's the only one where gbang works for me, so unless someone tweaked it with something better, that's the one I will use. I had a look at the scripts in CS but I only found the script that damages attributes.

Posted

You could use the version from loversstats, that one lets you configure the chance of gang-bangs, rape attribute and hit-point damage and comes with some other cool mods which you can use or not based on personal preference.

Posted

You could use the version from loversstats' date=' that one lets you configure the chance of gang-bangs, rape attribute and hit-point damage and comes with some other cool mods which you can use or not based on personal preference.

[/quote']

 

Where is that one?

Posted

ShadowRunner's version of RaperS is the most configurable ingame including the ability to configure rape damage. You could try that one.

Posted

"not advised" doesn't scare me. It's more annoying that I have to take healing potions all the time. What script do I have to edit and what value?

 

The Esp Could be LoversRaperS and script could be

 

Values will be fo should have to check yourself..

Here are the lines..

 

 

;Remaining Health Probability Calculations By

;Fatigue I tried to calculate the effect, unfavorable warrior/Since I had become obsolete in a favorable outcome witch

;20100820 Is the largest Health Solution for which above is used..

set f0 to target.GetAV Health ;; Get Target Health

if f0 > target.GetMaxAV Health ;; Check If HealthBuffs are on against MAXAV

set f0 to target.GetMaxAV Health ;; Sets Health To MaxAv

endif

set health to f0 * 100 / target.GetMaxAV Health

; printC "%n The rest of the Health =%.2f " Target health

; 20110112   Rest Health% Limit determined by the

if health <= xLoversRaperSQuest.borderHealthRate ;; borderHealthRate = xLoversRaperSQuestScriptVariable between 5-100

; printC "Rest Health Clear limit"

set i0 to 100 - (health * 75 / 100 + 25)

;20100430 Success rate setting

set bl to 0

if attacker == Player

if GetRandomPercent < xLoversRaperSQuest.PlayerSuccessRate

set bl to 1

endif

elseif GetRandomPercent < xLoversRaperSQuest.OtherSuccessRate

set bl to 1

endif

;20100718 Success rate in half guard if the opponent

if target.IsBlocking

set secondper to rand 50 100

;printC "%n is Blocking (Rate=%.2f)" target secondper

else

set secondper to 100

endif

;Final determination

if bl

if GetRandomPercent < i0

if GetRandomPercent < secondper

;printC "ok(1) %n: Health %.0fper = Success %.0fper" target health i0

set ok to 1

endif

endif

endif

endif ;Health%Limit

 

 

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...