Simite Posted December 1, 2017 Share Posted December 1, 2017 So just a couple questions for the animators among you; I see some animators using jiggeling body parts and stuff recently, anyone know if they are using cloth/soft body physics or are they just using subtle bone rotations to give the impression of wobbles? Also arms that react like pendulums, not rigid, so they are rocking naturally with the motion of the rig, how do I acheive these effects? I'm watching a lot of you tube tutorials but maybe I am just not finding the right ones? If I use the physics tools will it show in the animation in the game or only for animations in blender? also when setting up your IK(If you use it) do you have any other places you commonly use "IK handles", I know arms and legs are always very helpful but do you use any others, I found making one for the head that the eyes also track the pole in front helps to target where you want the rig to look but am wondering if anyone else uses them anywhere else? Link to comment
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