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Posted

This is perhaps a silly question but ... can this version support more Mods? ... I mean ... without merging them or only support the same amount as the Legendary version? 

 

Thanks.

Posted

Expanding on what CPU said, based on my (somewhat limited) personal experience with modded SE...

 

The mod cap remains the same, and you need to follow all the guidelines from OldRim about cleaning your master files, sorting your load order, etc...  If you do all of that though, the game will be more stable than OldRim.   The upgraded graphics means you might be able to do away with some old graphics improvement mods as well.  That's a matter of personal taste and preferences of course.

Posted
32 minutes ago, Shadowhawk827 said:

Expanding on what CPU said, based on my (somewhat limited) personal experience with modded SE...

 

The mod cap remains the same, and you need to follow all the guidelines from OldRim about cleaning your master files, sorting your load order, etc...  If you do all of that though, the game will be more stable than OldRim.   The upgraded graphics means you might be able to do away with some old graphics improvement mods as well.  That's a matter of personal taste and preferences of course.

Thanks by the info. But a lot of Sex Mods always have in their description '' Not compatible with SSE '' ... so ... that's a BIG turn off ... I thought that at least SSE had more capacity for mods without merging them  

Posted

Ashal and crew have been working their butts off with the site upgrade, and SKSE64 is new.  Word is that they're looking at SexLab SE now that things are mostly done with the site.

 

If that's what's holding you up, stick with OldRim for now.  Hopefully SLSE will be along reasonably soon and you can switch then.

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