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Dead Or Alive Xtreme Venus Vacation - Modding Thread and Discussion -


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10 hours ago, ayawrxsti said:

in order for this whole thing to work properly,

 

1: download the 3Dfix thing https://helixmod.blogspot.com/2018/03/dead-or-alive-xtreme-venus-vacation.html and extract to the DOAXVV folder, extract the whole zip to the folder that has the DOAXVV.exe, its the mother of all addons(just folow the instruction)

 

2: then download this

and place it PROPERLY in the folders (follow instructions please)

 

3: now u can download the nude skin from hi metal or knight77 and follow their instruction to have everything working

 

hope that helps

Still failed, but thank you!

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12 minutes ago, Monster73 said:

Hello!
I have seen in the game L4D2 mods of Tina and Nyotengu from DOA.
I would like to export someone else for this game. Does anyone have valuable ideas on this?

Thanks for attention.

Yes, I have a very valuable idea. :)

Next you can export Mai.

 

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2 hours ago, kirinlemon said:

Thank you for advice.
Well, what is wrong in following process? (I actually did)


  ①Edit the "d3dx.ini" 

   Shader hunting options → [Hunting] → hunting = 2

 

  ②Press F8, and make the ctx-0 folder of Destinychild's costume

 

  ③Import "Marie.vb" of "Square Bikini nude" data with txt. data  to Blender (in hunting mode, with the hash of this txt. data, the body is invisible)

   (000060-ib=30dd77cd-vs=ba2ad61fa36ff709-ps=3d6c93879b0d5a0f.txt )

 

  ④Import "000060-ib=30dd77cd-vs=ba2ad61fa36ff709-ps=3d6c93879b0d5a0f.txt" data

 

  ⑤Delete all groups of vertex of "Marie.vb"

 

  ⑥Select the txt. data and Marie.vb data,

      and Weight paint mode → transfer weights ("Nearest Face interpolated", and Source Layers Selection "By name")

 

  ⑦Export with the name "body"

 

  ⑧Make "test.ini" data in same folder

 

    [TextureOverride "〇〇〇"]
    match_first_index = 〇〇
    hash =  〇〇〇〇
    handling = skip

 

      ……

 

 

    [ResourceBodyVB]
    type = Buffer
    filename = body.vb
    stride = 80

 

    [ResourceBodyIB]
    type = Buffer
    filename = body.ib
    format = DXGI_FORMAT_R16_UINT

 

    [TextureOverrideBody]
    hash = 30dd77cd
    match_first_index = 0
    vb0 = ResourceBodyVB
    ib = ResourceBodyIB
    drawindexed = auto
    handling = skip

 

 

I don't understand the Blender system, so I can't search wrong point.

Seems all right so far, but you picked a costume that can't be modded that way!

I would suggest trying a N or R suit first. To see how it works!

Like I said there are costume that show much of the girls body and there are costumes that are mainly costume! Barely girl body underneath. These costumes cant be modded nude! Because there isnt any body information. Costume and body use different armateurs, so there is no information of the weights when there is no body.

Its hard to explain, but you will see eventually.

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3 hours ago, knight77 said:

Seems all right so far, but you picked a costume that can't be modded that way!

I would suggest trying a N or R suit first. To see how it works!

Like I said there are costume that show much of the girls body and there are costumes that are mainly costume! Barely girl body underneath. These costumes cant be modded nude! Because there isnt any body information. Costume and body use different armateurs, so there is no information of the weights when there is no body.

Its hard to explain, but you will see eventually.

Thank you very mach, sir!

In short, my work is not so wrong, but in the first place the Destinychild's costume is very difficult motif, right?

 I am so relieved to hear that.

As you said, I'm trying a N or R suit first.

I thank for your kind advice.

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6 hours ago, knight77 said:

Seems all right so far, but you picked a costume that can't be modded that way!

I would suggest trying a N or R suit first. To see how it works!

Like I said there are costume that show much of the girls body and there are costumes that are mainly costume! Barely girl body underneath. These costumes cant be modded nude! Because there isnt any body information. Costume and body use different armateurs, so there is no information of the weights when there is no body.

Its hard to explain, but you will see eventually.

 

Thank you, sir.

 

In the santa costume, it is succeeded.

(The upper cloths  and the lower cloths are not separated…… It's  sad)

 

I'll try more and more costumes.

DOAX-VenusVacation_190720_233858.jpg

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On 7/14/2019 at 6:50 PM, Ghost-writer said:

Motion series  / Pink rotor  v1.0.1

This mod is a co-production with Avenger 54.

P0.jpg.a0ee8fab73caed8d34c14e4cc9af1ac5.jpg

 

 

 

 

P1.jpg.48be2d17026f62e46a52ef8b15118e75.jpg

 

White Lace Nude (Does not affect white lace nude)

Shift + 9 switches vibrators on/off

Ctrl + 9 changes the speed

 

 

 

There are two types to fit the body.

You need a white lace nude mod to use this mod.

 

Thanks to Avenger 54 for the program

 

Where I put the folder in?I tried put it in Costume but just White  Lace Nude actived not rotor

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On 7/10/2019 at 6:45 AM, knight77 said:

New complete pack uploaded:

https://mega.nz/#!ahNz1apD!U64T6eRXKfI3PCBYdgJgVtxYhMmvzJhqV64cNjVTmNI

 

Since I am allways working on some costumes, it will just get later and later till I update them as single items. So here is my current costume collection.

 

It includes some new costumes like these:

  Reveal hidden contents

DOAX-VenusVacation_190709_013822.jpg.840f2ae6856910c70106f9b95e5578c4.jpgDOAX-VenusVacation_190619_232654.jpg.c78778928ca343eeded549ccd113ffbc.jpgDOAX-VenusVacation_190709_223041.jpg.aa811edb5eb3519d064eb96f5d6c24dc.jpgDOAX-VenusVacation_190704_233948.jpg.d4eccf0c717d0cdb0a54afbe65b6a237.jpgDOAX-VenusVacation_190709_153037.jpg.2237a1a8ecad2710649a697e0147b2b3.jpgDOAX-VenusVacation_190709_131603.jpg.1bed4ff294fa4330741f809322c0b9c6.jpgDOAX-VenusVacation_190708_124503.jpg.8feb040f178e4ccd7f9ed8fd53011dbe.jpgDOAX-VenusVacation_190707_165108.jpg.a1dbe59b93e52181276b2408dacd3d7e.jpgPreview_NoPantyFrills.jpg.777c0e8d5687018ef15c667f79e9fc26.jpg

 

Not every costume is ready for all available body types yet, but again, I am working on that.

Thank you for your great MOD pack! Please tell me about "knight77_NormalSuit_No01", "knight77_NormalSuit_No02" and "knight77_SSR_Event_LeatherJacket_2Sisters (Misaki_Nagisa)"? Which swimsuits do these MODs work on?

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Minazuki, you are awesome !!

And all these variations in your mods ! Thanks man!

 

Brutal event for modding: 5 costumes for 2-3 body types

 

And thanks to all the other modders. Great work guys

 

Wish there was a simpler tutorial to learn about modding. The 3dmigoto video doesn´t help me much ?

 

 

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QuickFix anyone? 

 

[TextureOverrideKasumi]
hash = 86498e46
ps-t0 = ResourceKasumi unless_null

 

[ResourceKasumi]
filename = Kasumi.dds

 

[TextureOverrideKasumi2]
hash = 86498e46
ps-t0 = ResourceKasumi2 unless_null

 

[ResourceKasumi]
filename = Kasumi2.dds

 

Disambiguate and supress warning with  match_priority=n  somewhere(?)

@HI-METAL

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1 hour ago, Donline- said:

QuickFix anyone? 

 

[TextureOverrideKasumi]
hash = 86498e46
ps-t0 = ResourceKasumi unless_null

 

[ResourceKasumi]
filename = Kasumi.dds

 

[TextureOverrideKasumi2]
hash = 86498e46
ps-t0 = ResourceKasumi2 unless_null

 

[ResourceKasumi]
filename = Kasumi2.dds

 

Disambiguate and supress warning with  match_priority=n  somewhere(?)

@HI-METAL

maybe 

[ResourceKasumi] there is 2 name same

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1 hour ago, Donline- said:

QuickFix anyone? 

 

[TextureOverrideKasumi]
hash = 86498e46
ps-t0 = ResourceKasumi unless_null

 

[ResourceKasumi]
filename = Kasumi.dds

 

[TextureOverrideKasumi2]
hash = 86498e46
ps-t0 = ResourceKasumi2 unless_null

 

[ResourceKasumi]
filename = Kasumi2.dds

 

Disambiguate and supress warning with  match_priority=n  somewhere(?)

@HI-METAL

You are replacing the same texture in two different sections, and you have two resources with the same name.

If you meant to replace two different textures you should re-check the hashes you used in your code. ( 86498e46 )

 

[TextureOverrideKasumi]
hash = 86498e46
ps-t0 = ResourceKasumi unless_null
match_priority = -1


[ResourceKasumi]
filename = Kasumi.dds


[TextureOverrideKasumi2]
hash = 86498e46
ps-t0 = ResourceKasumi2 unless_null


[ResourceKasumi2]
filename = Kasumi2.dds

may work...

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4 hours ago, krunkDunk said:

You are replacing the same texture in two different sections, and you have two resources with the same name.

If you meant to replace two different textures you should re-check the hashes you used in your code. ( 86498e46 )

 

may work...

Assuming the hash number(s) are for mesh handles

cant adjust the  lighting effects properly using one texture 

4 hours ago, ukaxsan said:

maybe 

[ResourceKasumi] there is 2 name same

Am trying to overlap two textures using different channels on one meshmap...

 

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On ‎7‎/‎14‎/‎2019 at 11:48 PM, zc32swift said:

渚のSRコスをマリーのコスと入れ替えすれば出来ますよ。

渚のコスチュームを取り出して、マリーのコスチュームを非表示にして渚のコスデータを表示させます。

やり方は他の改造方法とほぼ同じです。

 

簡単ですが改造方法

http://mygame.blog.jp/archives/14365206.html

 

DOAX-VenusVacation_190714_233847.jpg

ありがとうございます!

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