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Dead Or Alive Xtreme Venus Vacation - Modding Thread and Discussion -


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hp3kxLC.png

 

excuse me this mod it's not work

i set p+9 and then like this picture

x+1,2,3,4

z+1

also it's not work, too

what can i do for it

---------------------------

i can correct execution every other mod 

and my d3dx is 2.2 

and _id is ture

and i don't change this mod.ini

and i re-install d3dx2.2 but not change

 

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oenSS.png.ea62ac9284d1ca0cafd7d937e21accce.png

Here is a quick bit of code for replacing the picture in the Cheer Board (Oen Board) in photo mode. The pose item that is bought with gold chips...

[ShaderOverridePSOenBoard1]
hash = 022ead00ab05e856
checktextureoverride = ps-t0
; run = CommandListHUD

[TextureOverride]
hash = d1638eba
ps-t0 = ResourcePic

[ResourcePic]
filename = test.jpg

You can uncomment ( delete the `;` ) if you want to be able to dump the original picture in Frame Analysis UI option.

if `run = CommandListHUD` is left uncommented, the cheer board will be hidden with the rest of the UI when you hit the mouse-back-button (XButton1)

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3 hours ago, makoto nakamura said:

日本語で失礼します。

初心者ですがMOD作ってみたのでアップしました。

 

もし何方かこのコスチュームの尻尾の消し方が分かる方が

いましたら教えて頂けると幸いです。

 

Excuse me in Japanese.

I am a beginner but I tried making a MOD so I uploaded it.

If anyone knows how to erase the tail of this costume

I would appreciate it if you could tell me.

 

The tail has 3 meshes for different types of shaders, in blender you can find the first index of each quickly...

909462771_Annotation2019-11-25113858.png.de9d18ee5aec54ec9428d3e6bb848f77.png

 

In the ini it goes like this.


[TextureOverrideTail0]
hash = d3423c41
match_first_index = 0
handling = skip
[TextureOverrideTail1]
hash = d3423c41
match_first_index = 46491
handling = skip
[TextureOverrideTail2]
hash = d3423c41
match_first_index = 44763
handling = skip

The tail meshes also include puffy things on the shoes. If you want to keep those you have to delete the vertices or faces from the tail part of the mesh, and export the remaining object and write something like...

[TextureOverrideTail0]
hash = d3423c41
match_first_index = 0
handling = skip
vb0 = ResourceNewMesh0VB
ib = ResourceNewMesh0IB
drawindexed = auto

[ResourceNewMesh0VB]
type = buffer
stride = 76
filename = newtailmesh0.vb
[ResourceNewMesh0IB]
type = buffer
format = R16_UINT
filename = newtailmesh0.ib

and so on for the remaining pieces...

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Hi, I met an issue about DMM game player, maybe it's not a good place to ask help about the DMM launch but I don't know anywhere else to ask. 

 

After I restart my PC this morning, the DMM asked for update. image.png.4f6d58522000ebb6fb1aef31da81abb5.pngAfter updating, the DMM looks like the screenshot I attached. It's basically blank. 

 

If I try some method I googled to start the DOAXVV, it shows me an error 7008, which I've no idea what it means.

image.png.1ece4318c9e502131ae7ec2df31c12f1.png

Seems like it told me it's failed to start, re-try again. But I tried many time with/without VPN or Locale Emulator, none of them works.
Did anyone meet the same error like me or any suggestion please?

Thanks in advance.

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10 minutes ago, fatiaocheng said:

Hi, I met an issue about DMM game player, maybe it's not a good place to ask help about the DMM launch but I don't know anywhere else to ask. 

 

After I restart my PC this morning, the DMM asked for update. image.png.4f6d58522000ebb6fb1aef31da81abb5.pngAfter updating, the DMM looks like the screenshot I attached. It's basically blank. 

 

If I try some method I googled to start the DOAXVV, it shows me an error 7008, which I've no idea what it means.

image.png.1ece4318c9e502131ae7ec2df31c12f1.png

Seems like it told me it's failed to start, re-try again. But I tried many time with/without VPN or Locale Emulator, none of them works.
Did anyone meet the same error like me or any suggestion please?

Thanks in advance.

In such cases updating drivers sometimes helps.

 

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31 minutes ago, fatiaocheng said:

Hi, I met an issue about DMM game player, maybe it's not a good place to ask help about the DMM launch but I don't know anywhere else to ask. 

 

After I restart my PC this morning, the DMM asked for update. image.png.4f6d58522000ebb6fb1aef31da81abb5.pngAfter updating, the DMM looks like the screenshot I attached. It's basically blank. 

 

If I try some method I googled to start the DOAXVV, it shows me an error 7008, which I've no idea what it means.

image.png.1ece4318c9e502131ae7ec2df31c12f1.png

Seems like it told me it's failed to start, re-try again. But I tried many time with/without VPN or Locale Emulator, none of them works.
Did anyone meet the same error like me or any suggestion please?

Thanks in advance.

 

21 minutes ago, d7763847 said:

In such cases updating drivers sometimes helps.

 

Updating drivers is always useful, but you need to start troubleshooting by rebooting the computer.

 

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4 hours ago, krunkDunk said:


[TextureOverrideTail0]
hash = d3423c41
match_first_index = 0
handling = skip
[TextureOverrideTail1]
hash = d3423c41
match_first_index = 46491
handling = skip
[TextureOverrideTail2]
hash = d3423c41
match_first_index = 44763
handling = skip

The tail has 3 meshes for different types of shaders, in blender you can find the first index of each quickly...

909462771_Annotation2019-11-25113858.png.de9d18ee5aec54ec9428d3e6bb848f77.png

 

In the ini it goes like this.

The tail meshes also include puffy things on the shoes. If you want to keep those you have to delete the vertices or faces from the tail part of the mesh, and export the remaining object and write something like...


[TextureOverrideTail0]
hash = d3423c41
match_first_index = 0
handling = skip
vb0 = ResourceNewMesh0VB
ib = ResourceNewMesh0IB
drawindexed = auto

[ResourceNewMesh0VB]
type = buffer
stride = 76
filename = newtailmesh0.vb
[ResourceNewMesh0IB]
type = buffer
format = R16_UINT
filename = newtailmesh0.ib

and so on for the remaining pieces...

Thank you very much.
informative.
 
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