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Dead Or Alive Xtreme Venus Vacation - Modding Thread and Discussion -


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6 hours ago, krunkDunk said:

The tail has 3 meshes for different types of shaders, in blender you can find the first index of each quickly...

909462771_Annotation2019-11-25113858.png.de9d18ee5aec54ec9428d3e6bb848f77.png

 

In the ini it goes like this.



[TextureOverrideTail0]
hash = d3423c41
match_first_index = 0
handling = skip
[TextureOverrideTail1]
hash = d3423c41
match_first_index = 46491
handling = skip
[TextureOverrideTail2]
hash = d3423c41
match_first_index = 44763
handling = skip

The tail meshes also include puffy things on the shoes. If you want to keep those you have to delete the vertices or faces from the tail part of the mesh, and export the remaining object and write something like...


[TextureOverrideTail0]
hash = d3423c41
match_first_index = 0
handling = skip
vb0 = ResourceNewMesh0VB
ib = ResourceNewMesh0IB
drawindexed = auto

[ResourceNewMesh0VB]
type = buffer
stride = 76
filename = newtailmesh0.vb
[ResourceNewMesh0IB]
type = buffer
format = R16_UINT
filename = newtailmesh0.ib

and so on for the remaining pieces...

あなたは何のMODについて話しているのですか?

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6 hours ago, d7763847 said:

在这种情况下,更新驱动程序有时会有所帮助。

 

A completely white screen is usually a network problem. It can be connected naked before, not after.

After troubleshooting the operating system

Restart the router to change IP (if it is an independent IP)

If it's not good, it's only a ladder

I have encountered the same situation as you before. My solution is to turn off the computer first, then turn off the power supply, then turn off the router, unplug all the relevant network cables, reconnect the network cables in a few minutes, restart the router, and finally turn on the router normally. In general, it can recover normally

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16 minutes ago, funtcase said:

looks like you are using a mesh with seperate UV islands for nipples while your texture doesn't have the larger nipple portions. try this one

Monica.7z 2.94 MB · 3 downloads

 

Hi

 

SSR.Event.Asari.Misaki.Momiji v2.1 I am using this mode.

 

I only have this problem only with the thumb of the right hand of Misaki. I am using HI-METAL skin. 

 

Could you suggest a solution to this problem? :(

 

 

11.jpg

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7 hours ago, krunkDunk said:

The tail has 3 meshes for different types of shaders, in blender you can find the first index of each quickly...

909462771_Annotation2019-11-25113858.png.de9d18ee5aec54ec9428d3e6bb848f77.png

 

In the ini it goes like this.



[TextureOverrideTail0]
hash = d3423c41
match_first_index = 0
handling = skip
[TextureOverrideTail1]
hash = d3423c41
match_first_index = 46491
handling = skip
[TextureOverrideTail2]
hash = d3423c41
match_first_index = 44763
handling = skip

The tail meshes also include puffy things on the shoes. If you want to keep those you have to delete the vertices or faces from the tail part of the mesh, and export the remaining object and write something like...


[TextureOverrideTail0]
hash = d3423c41
match_first_index = 0
handling = skip
vb0 = ResourceNewMesh0VB
ib = ResourceNewMesh0IB
drawindexed = auto

[ResourceNewMesh0VB]
type = buffer
stride = 76
filename = newtailmesh0.vb
[ResourceNewMesh0IB]
type = buffer
format = R16_UINT
filename = newtailmesh0.ib

and so on for the remaining pieces...

Thank you very much. Can you write a tutorial?

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9 hours ago, akatuki1225 said:

日本語で申し訳ないです。

どなたか。モニカの全裸MODのファイルをお持ちで無いでしょうか?

 

I'm sorry in Japanese.

Someone. Don't you have Monica's naked MOD file?

 

 

「全裸MOD」の「ファイル」だけだと誰も助けれません。

モニカのモデルのことであるならCommonですが…

基本的には衣装から裸に変更するので「何の衣装」の全裸なのかを出さなければ助けれない。

 

Nobody can help with just “naked MOD”.

If it ’s Monica ’s model, it ’s Common…

Basically, the costume is changed from naked to naked, so you can't help if you don't give out what costume is naked.

 


Use Google Translate

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18 hours ago, krunkDunk said:

The tail has 3 meshes for different types of shaders, in blender you can find the first index of each quickly...

909462771_Annotation2019-11-25113858.png.de9d18ee5aec54ec9428d3e6bb848f77.png

 

In the ini it goes like this.



[TextureOverrideTail0]
hash = d3423c41
match_first_index = 0
handling = skip
[TextureOverrideTail1]
hash = d3423c41
match_first_index = 46491
handling = skip
[TextureOverrideTail2]
hash = d3423c41
match_first_index = 44763
handling = skip

The tail meshes also include puffy things on the shoes. If you want to keep those you have to delete the vertices or faces from the tail part of the mesh, and export the remaining object and write something like...


[TextureOverrideTail0]
hash = d3423c41
match_first_index = 0
handling = skip
vb0 = ResourceNewMesh0VB
ib = ResourceNewMesh0IB
drawindexed = auto

[ResourceNewMesh0VB]
type = buffer
stride = 76
filename = newtailmesh0.vb
[ResourceNewMesh0IB]
type = buffer
format = R16_UINT
filename = newtailmesh0.ib

and so on for the remaining pieces...

ヒントをありがとう

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