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texture mess on custom model


Rohgen

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Hello everyone,
so i'am working on a bigger mod and one asset is driving me crazy! as soon as i inport it into Outfit studio i get a texture mess as if the uv are partly wrong. thing is the other assets are working fine and i'am using the same workflow

in Substance painter 1 & 2 aswell as in 3ds Max 2016 and the unreal engine 4 the textures show up how they sould be

Substance & 3ds max:
VMcmOrr.png
Wb4LmyC.png
Nifscope & Outfittstudio:
5ESzW3D.png
73vSXLY.png
so has anyone a idea?? :-/

edit: tryed to fix the pictures and addet pics and the as files

post-908354-0-52581700-1509703313_thumb.png
post-908354-0-17947100-1509703317_thumb.png
post-908354-0-62177300-1509703320_thumb.png
post-908354-0-86517200-1509703323_thumb.png
Nif.rar
Textures.rar

 

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Did you export it as an .fbx and import that to outfit studio?

When i just tried that it messes up the UVs like you pictured.

 

Try exporting a .obj or a .nif instead, both looked to keep their proper UV layout when imported to outfit studio.

 

okay i had exported it as obj  it still would not work soo i checked the export settings.... well... looks like i'am an idiot

post-908354-0-81706300-1509720174_thumb.png

 

i don't know why but "texture Coordinates" was unchecked ... but it looks that now everything is working , so thank you very much for your help :D

 

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