Rohgen Posted November 3, 2017 Share Posted November 3, 2017 Hello everyone,so i'am working on a bigger mod and one asset is driving me crazy! as soon as i inport it into Outfit studio i get a texture mess as if the uv are partly wrong. thing is the other assets are working fine and i'am using the same workflowin Substance painter 1 & 2 aswell as in 3ds Max 2016 and the unreal engine 4 the textures show up how they sould beSubstance & 3ds max:Nifscope & Outfittstudio:so has anyone a idea?? edit: tryed to fix the pictures and addet pics and the as filesNif.rarTextures.rar Link to comment
Guest Posted November 3, 2017 Share Posted November 3, 2017 can't see the pictures, can you attach the model? Link to comment
Rohgen Posted November 3, 2017 Author Share Posted November 3, 2017 can't see the pictures, can you attach the model? pictures and the model/textures are attached now Link to comment
Vioxsis Posted November 3, 2017 Share Posted November 3, 2017 The UVs are messed up for the nif. It looks as though the seam edges have been welded, or removed. Link to comment
Rohgen Posted November 3, 2017 Author Share Posted November 3, 2017 The UVs are messed up for the nif. It looks as though the seam edges have been welded, or removed. this is odd since before importing it into outfitt studio the uv´s are just fine maxsave.rar Link to comment
Vioxsis Posted November 3, 2017 Share Posted November 3, 2017 Did you export it as an .fbx and import that to outfit studio? When i just tried that it messes up the UVs like you pictured. Try exporting a .obj or a .nif instead, both looked to keep their proper UV layout when imported to outfit studio. Link to comment
Rohgen Posted November 3, 2017 Author Share Posted November 3, 2017 Did you export it as an .fbx and import that to outfit studio? When i just tried that it messes up the UVs like you pictured. Try exporting a .obj or a .nif instead, both looked to keep their proper UV layout when imported to outfit studio. okay i had exported it as obj it still would not work soo i checked the export settings.... well... looks like i'am an idiot i don't know why but "texture Coordinates" was unchecked ... but it looks that now everything is working , so thank you very much for your help Link to comment
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