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Darkest Dungeon Erotic Mods


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Posted (edited)
1 hour ago, Mistahx2 said:

Anyone have the loc2 to loc tool? It should be on discord but I don't use that. I'm trying my best to get some mods working on Switch but most mods do not work and end up crashing my Switch.

Some town portraits work but characters models won't change.

Larger mods like All Xelsword Skin Set Standalone and Lustful Lair Expanded crash my game. 

I want to enjoy the game and like the game but nothing works and I don't know what I'm doing. 

The loc and loc2 files are both text files, right? If I’m not mistaken, loc was fully replaced by loc2 a long time ago because loc would overwrite all the language files without allowing for priority customization. That’s why it got replaced so quickly. Both are converted from XML, but you can’t directly convert between them.

I’m not too familiar with modding on the Switch, but I don’t think the issue with the skin not working is related to the loc files. I might be rambling a bit, but just wanted to offer whatever help I can. If it’s a modding issue on PC, I might be able to help you troubleshoot more accurately!

Basically, the skin files are the typical Spine trio: atlas, skel, and png. The hero files are located in heros\[corresponding hero name]\anim and \[corresponding hero name]\[hero name]_X\anim. If those files are in the correct directories and haven’t been modified, then generally the issue isn’t with the skin files themselves.

On PC, there’s a chance that too many mod resources could cause the game to not fully load, and I think this issue might be even more noticeable on the Switch. On PC, we usually replace the original exe with a 4GB patch to handle this, but I don’t think that’s possible on the Switch… right?

If you have access to the root directory of the game, you could try this: open the resource_manager.setup file located in DarkestDungeon\shared using any text editor, and increase the number after .max_resource_entries. You can try setting it to something like 99999999. If the game won’t launch after that, gradually lower the number until it works. This has worked to some extent on PC.

Edited by akinokoiri300
Posted (edited)
25 minutes ago, akinokoiri300 said:

The loc and loc2 files are both text files, right? If I’m not mistaken, loc was fully replaced by loc2 a long time ago because loc would overwrite all the language files without allowing for priority customization. That’s why it got replaced so quickly. Both are converted from XML, but you can’t directly convert between them.

I’m not too familiar with modding on the Switch, but I don’t think the issue with the skin not working is related to the loc files. I might be rambling a bit, but just wanted to share my thoughts. If it’s a modding issue on PC, I might be able to help you out!

I read in an old reddit post that Red Hook did not bother updating the switch version to support loc2 and some xml. There are a few posts about this not working on the GOG and Mac either. They might have left in the mod support by accident on the Switch but decided to leave it there.

 

I don't know if loc2 causes the crash but I tried to dump my game and recreate the same load on Ryujinx as I have on my Switch to be able to get a log file.

 

It also has issues opening some animation PNG files. The last few errors in the log from the Redhook debug tool are

 

Message: Could not open file 'additional_content/Lustful Lair/monsters/ll_hangman_full/anim/ll_hangman_full.sprite.defend.png', creating placeholder texture

 

Message: could not open 'fx/halo/halo.sprite.png', creating placeholder texture

 

InvalidAccessHandler: Invalid memory access at virtual address 0x00000000000000

 

After this the game closes. 

 

I don't know how to solve this mess

 

Edited by Mistahx2
Posted
17 minutes ago, Mistahx2 said:

I read in an old reddit post that Red Hook did not bother updating the switch version to support loc2 and some xml. There are a few posts about this not working on the GOG and Mac either. They might have left in the mod support by accident on the Switch but decided to leave it there.

 

I don't know if loc2 causes the crash but I tried to dump my game and recreate the same load on Ryujinx as I have on my Switch to be able to get a log file.

 

It also has issues opening some animation PNG files. The last few errors in the log from the Redhook debug tool are

 

Message: Could not open file 'additional_content/Lustful Lair/monsters/ll_hangman_full/anim/ll_hangman_full.sprite.defend.png', creating placeholder texture

 

Message: could not open 'fx/halo/halo.sprite.png', creating placeholder texture

 

InvalidAccessHandler: Invalid memory access at virtual address 0x00000000000000

 

After this the game closes. 

 

I don't know how to solve this mess

 

Having an error makes it easier to pinpoint the issue (though I have to say, Redhook's error messages are notoriously bad). The error you copied points to a problem with the PNG file in the Spine "three-piece set". However, it’s a bit different from the common errors I’ve seen. I’m not sure why it says “Could not open” when, in most cases, the error would be “Could not find.”

If the PNG file is too large or doesn’t meet the format requirements, at most it would result in a white block appearing in-game, but it shouldn’t cause a crash. Did you modify this PNG file?

I haven’t tried installing the latest LL version 1.4 yet, but at least on PC, the previous version (1.3) didn’t have this issue. If you’re using the latest 1.4 version, maybe try downloading and installing the previous version first to see if that helps?

Posted (edited)
7 minutes ago, akinokoiri300 said:

Having an error makes it easier to pinpoint the issue (though I have to say, Redhook's error messages are notoriously bad). The error you copied points to a problem with the PNG file in the Spine "three-piece set". However, it’s a bit different from the common errors I’ve seen. I’m not sure why it says “Could not open” when, in most cases, the error would be “Could not find.”

If the PNG file is too large or doesn’t meet the format requirements, at most it would result in a white block appearing in-game, but it shouldn’t cause a crash. Did you modify this PNG file?

I haven’t tried installing the latest LL version 1.4 yet, but at least on PC, the previous version (1.3) didn’t have this issue. If you’re using the latest 1.4 version, maybe try downloading and installing the previous version first to see if that helps?

To answer your previous edit.

The files are in the right folder with the atlas, skel and png but a lot of things do not load. The game does start. The character models are not swapped to female but some parts of Lustful Lair Expanded do load like items, portraits in town and some abilities.

 

I don't have a lot of mods and now I have the ability to use Ryujinx to test the mods so memory shouldn't be an issue, for now. 

 

I'm used the Darkest Dungeon NSFW Ver. Revision 2 list on nexus and replaced the outdated LL and Xelsword with the new versions. The replacement All Xelsword Skin Set doesn't load at all but LL partially loads.

 

The old version of LLE doesn't fix it.

Edited by Mistahx2
Posted (edited)
41 minutes ago, Mistahx2 said:

To answer your previous edit.

The files are in the right folder with the atlas, skel and png but a lot of things do not load. The game does start. The character models are not swapped to female but some parts of Lustful Lair Expanded do load like items, portraits in town and some abilities.

 

I don't have a lot of mods and now I have the ability to use Ryujinx to test the mods so memory shouldn't be an issue, for now. 

 

I'm used the Darkest Dungeon NSFW Ver. Revision 2 list on nexus and replaced the outdated LL and Xelsword with the new versions. The replacement All Xelsword Skin Set doesn't load at all but LL partially loads.

 

The old version of LLE doesn't fix it.

I don’t know much about modding on the Switch, so maybe I should cut back on speculative replies to save space in this thread and let people with more experience help you—sorry about that. I’ll leave you with one suggestion though. I just checked out a guide for installing DD mods on the Switch, and aside from the loc files, the main difference between the Switch and PC versions is the memory limit. The guide mentioned that the Switch version has much, much less memory compared to the PC version.

Even if you don’t have many mods installed, the game could still crash if a single mod has too many resources. You could try compressing the image files to save memory (For reference, in one of my mods, the resource files for a single monster average around 20-30MB, which is roughly the size of 2-4 hero skin mods. The size of the resources being loaded isn't directly tied to the number of mods you have.). For example, you can search for all the PNG files in the mod and use Photoshop or other software to compress them (just don’t change the resolution, as that could mess with how the atlas texture files are read).

Edited by akinokoiri300
Posted
12 minutes ago, akinokoiri300 said:

I don’t know much about modding on the Switch, so maybe I should cut back on speculative replies to save space in this thread and let people with more experience help you—sorry about that. I’ll leave you with one suggestion though. I just checked out a guide for installing DD mods on the Switch, and aside from the loc files, the main difference between the Switch and PC versions is the memory limit. The guide mentioned that the Switch version has much, much less memory compared to the PC version.

Even if you don’t have many mods installed, the game could still crash if a single mod has too many resources. You could try compressing the image files to save memory (For reference, in one of my mods, the resource files for a single monster average around 20-30MB, which is roughly the size of 2-4 hero skin mods. The size of the resources being loaded isn't directly tied to the number of mods you have.). For example, you can search for all the PNG files in the mod and use Photoshop or other software to compress them (just don’t change the resolution, as that could mess with how the atlas texture files are read).

I found the mod causing the crashes. It was NSFW Hallways Warren.

 

The game does work now but I get a lot of blue text with commands caused by loc files and I recruited a few heroes that do have female skin swaps. The hit and buff boxes are distorted and a lot of the LLE mod makes no sense because it is only partially applied.

Thanks for the help that you could provide but I don't think I can fix this

Posted
On 9/20/2024 at 10:55 AM, StrikeEnergy said:


Since i'm here i'm going to ask one more thing: I'm having problem with dragonbones, so i'd like to ask if someone want to do me the favor of resizing and make smaller sprites of this mod here:

Felina.zip
or
https://steamcommunity.com/sharedfiles/filedetails/?id=3220013081&searchtext=felina

I found very weird that she's bigger even than man-at-arms and crusader, so you can make her smaller as much you want, i'm fine with everything as long she's smaller than any vanilla class and she's not big as the dot at the end of this phrase .

Also addressing this elephant in the room just in case: is completly pointless resizing the pngs, and you should know it.


Sorry for keep dumping this, but if i don't, nobody will ever see it and do it.

Posted
4 hours ago, StrikeEnergy said:


Sorry for keep dumping this, but if i don't, nobody will ever see it and do it.

yeah this character is weirdly tall and looks completely out of place. the character could actually be like 2/3 size (roughly) and it would fit better thematically.

Posted (edited)
On 9/22/2024 at 11:37 AM, manofshrex said:

is there a nude version of the ZIMIK jester skin?

Soon*TM

Its exactly my current ongoing, but i cannt say directly "when it will be ready" - since first of all here pretty big amount of editing with my current pattern and decisions i made to implement with this skin as "final variant version of edit", and second - im sort "on break" right now from DD, dont know for how long)

I still making some progress, but slowly - not like "third of whole edit per day", as it is when i "full on editing", i now mostly making it "a little just when mood is here, from time to time"

I guess sageon already did NSFW variant - my own edit based on his NSFW edit on like 80% at least, may be he will share it as well if you dont want to wait for my version of it (and since it may cost weeks or even 1-2 months when it will be finally ready)

 

Just depending of wish and effort, as usual, i guess)) Longer break is - more and more interest for DD regaining and refreshing, and stronger becoming "tickling" of playing and editing DD staff again))

Edited by Fnakasjg
Posted
On 9/22/2024 at 9:33 AM, Imphy24 said:

 I have no idea about 1st and 3rd error.

 

About the other two I've had a handful of fx errors when porting some skins, specially from Zimik ones and I never could guessed what was wrong at all. The only "solution" I came up with is to enter the art files and delete the fx in particular that was causing the problem. Yours seems to be push_target. Go to the line where .fx push_target is in particular and delete what is within the "_" (but leave both "", don't delete them). If they are correlated, fixing these could fix the other two. Hope this might help.

 

This is an example from a class I had problems with and how the line should be:

combat_skill: .id "biting_kiss" .icon "three" .anim "attack_kiss" .fx "adders_kiss" .targchestfx ""     

(it may happen with targchestfx too)

Thank you, after a bit of research, it was a combality problem with xelsword skin and lustiest lair for some reason.

Posted (edited)
9 hours ago, StrikeEnergy said:


Sorry for keep dumping this, but if i don't, nobody will ever see it and do it.

 

I've scaled down all the animations to match the size of the original hero (including the length of the ears). I've also added the missing death animation. I haven't tested this in-game yet, but they seem fine in Spine. (I had a bit of trouble with the .skel file. The mesh vertices got messed up when I tried to load it directly, so I had to use a third-party converter. I'm not sure if this might cause any issues.) If you run into any problems, feel free to DM me.

Also, I used the compressed file you uploaded, but it didn’t include the hero’s info files, sound effects, buffs, or anything like that. If you want to use this modified version, don’t forget to add those in (or just overwrite the original mod with these files).

Felina.zip

Edited by akinokoiri300
Posted
13 hours ago, akinokoiri300 said:

 

I've scaled down all the animations to match the size of the original hero (including the length of the ears). I've also added the missing death animation. I haven't tested this in-game yet, but they seem fine in Spine. (I had a bit of trouble with the .skel file. The mesh vertices got messed up when I tried to load it directly, so I had to use a third-party converter. I'm not sure if this might cause any issues.) If you run into any problems, feel free to DM me.

Also, I used the compressed file you uploaded, but it didn’t include the hero’s info files, sound effects, buffs, or anything like that. If you want to use this modified version, don’t forget to add those in (or just overwrite the original mod with these files).

Felina.zip 7.32 MB · 1 download

i'm not sure if anyone else had the same problem but when attempting  to use your edit i come across a problem and the game crashes to desktop.

7Cj4fUo.png

Posted
13 hours ago, akinokoiri300 said:

 

I've scaled down all the animations to match the size of the original hero (including the length of the ears). I've also added the missing death animation. I haven't tested this in-game yet, but they seem fine in Spine. (I had a bit of trouble with the .skel file. The mesh vertices got messed up when I tried to load it directly, so I had to use a third-party converter. I'm not sure if this might cause any issues.) If you run into any problems, feel free to DM me.

Also, I used the compressed file you uploaded, but it didn’t include the hero’s info files, sound effects, buffs, or anything like that. If you want to use this modified version, don’t forget to add those in (or just overwrite the original mod with these files).

Felina.zip 7.32 MB · 1 download


Thanks a lot, i'll test it as soon i can and let you know.

Posted (edited)
2 hours ago, charlielawl said:

i'm not sure if anyone else had the same problem but when attempting  to use your edit i come across a problem and the game crashes to desktop.

7Cj4fUo.png


I got the exact same issue, i checked the png, and i think spine messed up big time: it made multiple duplicates of the same "character pieces", and i know that when 2 pieces use the same region location, it make the game crash.

P.S.: If you can and is possible, can you maintain the pngs as they are?

Edited by StrikeEnergy
Posted

So the Skadi (Abyssal Hunter) class had a man at arms NSFW port, but does the actual Skadi class have access to that same NSFW skin? I did a lot of searching around at the usual places and dug through this thread for quite a while but I didn't stumble upon it.

Posted (edited)
5 hours ago, StrikeEnergy said:


I got the exact same issue, i checked the png, and i think spine messed up big time: it made multiple duplicates of the same "character pieces", and i know that when 2 pieces use the same region location, it make the game crash.

P.S.: If you can and is possible, can you maintain the pngs as they are?

 

6 hours ago, charlielawl said:

i'm not sure if anyone else had the same problem but when attempting  to use your edit i come across a problem and the game crashes to desktop.

7Cj4fUo.png

I've fixed the issue. I thought this hero only had one skin, so when generating the skel files, I packed the texture atlas and removed the empty areas to save a bit of memory. Unfortunately, a few files had atlas issues during packing, which caused the game to crash on startup. Now I’m using the atlas that comes with the mod, and it should work fine without any crashes. It’s also compatible with other skins (previously, if it didn’t crash, switching to skins B and C would cause issues due to differing image resolutions).

Also, I didn’t create duplicate PNGs; the original mod just duplicated animations that used the same assets, similar to how the original Darkest Dungeon heroes are structured—each animation corresponds to a new set of images. My repacked texture atlas only differs in resolution and the positioning of parts in the images. Technically, since all these animations use the same asset group, they could be combined into one file with a single texture atlas. I’ve done this with the monsters in my mod without any issues, so I’m not sure why the original creator chose to separate them.

 

 

Since I’m not fluent in English, I wanted to ensure everything I wanted to say was clear, which is why my reply is a bit lengthy.

In any case, it should be crash-free now!

Felina.zip

Edited by akinokoiri300
Posted
3 hours ago, charlielawl said:

So the Skadi (Abyssal Hunter) class had a man at arms NSFW port, but does the actual Skadi class have access to that same NSFW skin? I did a lot of searching around at the usual places and dug through this thread for quite a while but I didn't stumble upon it.

Skadi has several different skins created by various artists, and I’m not sure if the Skadi skin you mentioned comes from the same mod as the class mod. If they use the same skeleton, you can simply copy the NSFW skin over and rename the files—it’s really straightforward. There are plenty of tutorials online, or you could send it to me, and I can help you add the NSFW part.

If they use different skeletons, though, compatibility is tricky (there are ways to make it work, but it’s a huge hassle, and no one wants to spend a week in Photoshop making different skeleton skins compatible). It’s probably easier to just split them into two mods so players can switch between them.

Posted
17 minutes ago, akinokoiri300 said:

 

I've fixed the issue. I thought this hero only had one skin, so when generating the skel files, I packed the texture atlas and removed the empty areas to save a bit of memory. Unfortunately, a few files had atlas issues during packing, which caused the game to crash on startup. Now I’m using the atlas that comes with the mod, and it should work fine without any crashes. It’s also compatible with other skins (previously, if it didn’t crash, switching to skins B and C would cause issues due to differing image resolutions).

Also, I didn’t create duplicate PNGs; the original mod just duplicated animations that used the same assets, similar to how the original Darkest Dungeon heroes are structured—each animation corresponds to a new set of images. My repacked texture atlas only differs in resolution and the positioning of parts in the images. Technically, since all these animations use the same asset group, they could be combined into one file with a single texture atlas. I’ve done this with the monsters in my mod without any issues, so I’m not sure why the original creator chose to separate them.

 

 

Since I’m not fluent in English, I wanted to ensure everything I wanted to say was clear, which is why my reply is a bit lengthy.

In any case, it should be crash-free now!

Felina.zip 7.97 MB · 0 downloads


Thank again for you effort, i'll test as soon i can and let you know if there are more issues.

Also, if i can make one more request: if i have a broken skin, do you think you can fix it?

Posted
7 hours ago, akinokoiri300 said:

Skadi has several different skins created by various artists, and I’m not sure if the Skadi skin you mentioned comes from the same mod as the class mod. If they use the same skeleton, you can simply copy the NSFW skin over and rename the files—it’s really straightforward. There are plenty of tutorials online, or you could send it to me, and I can help you add the NSFW part.

If they use different skeletons, though, compatibility is tricky (there are ways to make it work, but it’s a huge hassle, and no one wants to spend a week in Photoshop making different skeleton skins compatible). It’s probably easier to just split them into two mods so players can switch between them.

At a glance they appear to use the same skeleton. They posture the same in battle and are identical in appearance.

2323592084_skadi_class_mod.zip man_at_arms.rar

Posted (edited)
2 hours ago, charlielawl said:

At a glance they appear to use the same skeleton. They posture the same in battle and are identical in appearance.

2323592084_skadi_class_mod.zip 15.3 MB · 1 download man_at_arms.rar 33.11 MB · 1 download

Here are the files with the NSFW parts added. The creator also made a white swimsuit version of the skin, so I included that as well. Originally, it had a white portrait, but I accidentally deleted it when I was modifying other things, so I used the black version of the portrait as a replacement.

9 hours ago, StrikeEnergy said:


Thank again for you effort, i'll test as soon i can and let you know if there are more issues.

Also, if i can make one more request: if i have a broken skin, do you think you can fix it?

What do you mean by skin broken...? Is it that the game can't read it, or something else? I’m not skilled in anything art-related; I can maybe change a color, but when it comes to making NSFW content or anything that involves "drawing something new," I'm completely lost. If it’s a problem with the DD program or code, I can definitely help out a bit, especially with monsters.

Also, this post is a bit too long. If I were reading it, I’d prefer replies that get straight to the point, like answering the questions directly. To save space, feel free to DM me (or on Discord: akinokoiri); it’ll be better for other readers.

2323592084 skadi class mod.zip

Edited by akinokoiri300
Posted
5 hours ago, akinokoiri300 said:

Here are the files with the NSFW parts added. The creator also made a white swimsuit version of the skin, so I included that as well. Originally, it had a white portrait, but I accidentally deleted it when I was modifying other things, so I used the black version of the portrait as a replacement.

What do you mean by skin broken...? Is it that the game can't read it, or something else? I’m not skilled in anything art-related; I can maybe change a color, but when it comes to making NSFW content or anything that involves "drawing something new," I'm completely lost. If it’s a problem with the DD program or code, I can definitely help out a bit, especially with monsters.

Also, this post is a bit too long. If I were reading it, I’d prefer replies that get straight to the point, like answering the questions directly. To save space, feel free to DM me (or on Discord: akinokoiri); it’ll be better for other readers.

2323592084 skadi class mod.zip 42.12 MB · 1 download

hey thanks so much. i appreciate your help and after viewing the folder i think i basically understand how its done. the end step was just to delete the modfiles.txt file so it reads the added skin, right?

Posted (edited)
6 hours ago, akinokoiri300 said:

Here are the files with the NSFW parts added. The creator also made a white swimsuit version of the skin, so I included that as well. Originally, it had a white portrait, but I accidentally deleted it when I was modifying other things, so I used the black version of the portrait as a replacement.

What do you mean by skin broken...? Is it that the game can't read it, or something else? I’m not skilled in anything art-related; I can maybe change a color, but when it comes to making NSFW content or anything that involves "drawing something new," I'm completely lost. If it’s a problem with the DD program or code, I can definitely help out a bit, especially with monsters.

Also, this post is a bit too long. If I were reading it, I’d prefer replies that get straight to the point, like answering the questions directly. To save space, feel free to DM me (or on Discord: akinokoiri); it’ll be better for other readers.

2323592084 skadi class mod.zip 42.12 MB · 1 download

Update: unfortunately after a bit of use of the new pack the swimsuit skin and the nsfw skin are producing white boxes upon use of the SK4, counter slice, that do not appear when used with the original two skins that the mod came with. If you have any ideas on how I can fix this please LMK and I'll get testing right away.

 

Edit: I did however managed to find a separate mod of  the swimsuit skin that does not produce white boxes, I'm not sure what the inconsistencies are here.

2670710268_Skadi_Riding_the_waves_skin.zip

Edited by charlielawl

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