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Agent Idea Thread


zippy57

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I rambled a bit and may have turned my post a little hostile. That was not the intent, and there's no need to apologize. There are a lot of things I would change about the Store were it not first and foremost a user resource. Your ideas were good, and I've actually kept a few for further reference; it's just unfortunate that making the Store more realistic would actually have a detrimental effect on the mod.

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Two groups I'd like to see some stuff for would be the Boomers and White Glove Society. There are not currently quests for either in Sexout or Breeder.

 

Boomers: They have a lot of tech and know how, taking something, possibly involving seduction or stealth, could work there. They also have a limited genetic pool for something involving stuff like that, but that is just my fetishes talking. ^_^. I know Loogie said he does not plan to actually use them in Tryout so something with them could be interesting.

 

White Glove Society cries out to me for some sneaky type missions, and they are creepy enough to have some downright cool and creepy missions involving them. Right now there is one major questline which, admittedly, can have a lot of effects on the setting and make the mod difficult. Also, Loogie may have been planning to do something with them at some point, I am not sure.

 

Just rough sleepy ideas for targets.

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I will implement stuff for any and all factions as long as I can get ideas either by myself or from someone else. But the main problem is doing things directly related to the main quest, or really anything related to the vanilla game. Because you can kill NPCs from the vanilla game, it's entirely possible to block yourself off from the main quest. Which of course is how the game works. I just don't like making a mod that can become totally unplayable due to vanilla game choices.

 

The idea is, whether it's a minor faction or a major faction, that the areas and NPCs would always be independent of vanilla areas and NPCs, just to make sure the player hasn't slaughtered everyone and ruined the quest. Unfortunately, both the Boomers and White Gloves have one specific area that they don't really leave...

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I need two more fetch quest-style missions for Tier 1. Not too complex, this is the starting tier, but I'll take what I can get as long as I get it. Also keep in mind this is a "beginning of the game" Tier, so the player (theoretically, obviously not always the case) stumbles upon the Bunker on their way to Primm right after leaving Goodsprings. So Tier 1 missions shouldn't be involving, for example, the Strip,

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I'm not about to turn down a workable idea. If an idea involves the White Gloves (and the same goes with any faction) I'll create a new NPC and just run a reputation check somewhere along the line; if it's too low I won't give the player the quest. While I'm hesitant on allowing chargen decisions to remove content from the game, I'm quite happy to allow in-game decisions to block the player from quests. My earlier comment about "totally unplayable" was a bad choice of words. What I meant to say in that post was I don't want the game to wind up where NO quests could be run because of choices. As long as the majority of quests don't revolve around factions you can completely wipe out that won't be a problem. The occasional quest that can be blocked off is fine, I just don't want to be doing it constantly.

 

 

Oh, and one general note here, since someone has replied and now I won't be triple posting. :P

 

This is not aimed at anyone specific, just a general comment and maybe more of a question to people... Most of the ideas I have received don't really "fit". This is not the fault of any of the submitters. They are good ideas and I'm tweaking them to fit.

 

The problem is that no one knows what the R.S. on Bryce's back stands for. There is a group here, there are motivations, and there are characters. But in regards to the player they can't be revealed yet so I hesitate to put out all that information. Plus, I'm afraid if I give all the background details out it'll lower the idea qualities somewhat; this is because I feel that if people try to re-shape their ideas to fit into what I have written down that the idea will lose something, much as it will when I tweak the ideas I have already. I just don't want to throw in TWO sets of tweaks instead of one.

 

So the question is... Would it help people come up with ideas if I started posting my notes somewhere, and if so where should I put them so random people don't stumble across them and get spoilered?

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If you want a 'fetch' quest, for low-level characters, then something like this.

 

-'Bob contacted me today and he said that one of the Powder Gangers, called Anders, in the NCRCF has his (Random crap) See if you can get inside and get it back'

 

'And how am I supposed to do that?'

 

'You could barter with him, maybe buy it for a hundred caps, or maybe you could use your assets' (If female PC)

 

'Ok, I'll be back with the (Random Crap)'

 

Then you go to the NCRCF, if they're hostile then you can either tell Bryce and do an alternative mission, or just go anyway and kill them all and pry it from his Cold, Dead, Hands. (It's not that difficult, even at low levels.

 

If not, then you can get inside, find Anders (In the cell block) and talk to him, if you have barter of, say, 25, you can buy it for 50 caps. (If you're female and you fail the barter check then... Y'know)

 

 

Then you come back and he says, well done, Bob'll love this, have some monies.

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First, I really like the idea you've got going here. I hope I can see the completed mod somewhere down the line. A thought for a tier 2 mission:

 

Objective: Retrieve some valuable Vault-Tec medical equipment from Doc Mitchell in Goodsprings.

Limitations: No killing Doc Mitchell or other Goodsprings inhabitants.

Method: Sex, Stealth and possibly persuasion, followed by Sex or Slaughter.

Consequences: No reward if you kill Doc, though I suppose Bryan would still give you missions if you return the equipment.

The Twist: Someone else is out to steal it!

 

Basically, there's a vault style medical doodad in Doc Mitchell's house. Perhaps schematics, maybe a chip, it's a MacGuffin. If you want to be really droll, you could just sneak in, pick a lock and steal the thing. If you are above such pedestrian methods, females can offer to have sex with Doc.

 

"Hey Doc, I've been thinking... you saved this girl's life, treated her kindly and I haven't done a thing for you. You must get a little lonely without your wife. Maybe I could keep you company for the night?"

"I really can't..."

"I insist - you've done so much for me, let me do something for you."

"Well, I can't say no to that I suppose."

If you think that should require a CHA or Speech roll, feel free.

 

Males and females could also persuade Doc to give them the MacGuffin with a medicine skill check.

 

"Hey Doc, I've been searching for a Stereoscopic Whatchamadinger to help a patient in Primm with a case of severe inflammation of the, err, prepuce. And a serious infection in the efferent ducts. I fear the worst! You used to be a doctor in a Vault, do you know where I could find one of those?"

"Well, normally I wouldn't much care to tell someone this but, seein' as how the case sounds pretty bad, I happen to have one. I suppose you could borrow it, given the circumstances."

 

Having acquired the dingus, the player strolls outside the house only to be confronted by "Lucretia", who has her 9mm drawn. "Don't move! I know you've got the MacGuffin. I stand to make a fair amount of caps off that, so hand it over or I'll blow your head open!" The player can fight her or attempt to persuade her they can make a better offer - caps or the player's body. (I reckon she's bisexual)

 

Let me know if that's too involved for a tier 2 quest. I'll try to brainstorm you up some more stuff.

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To cover either scenario: Put the 'Macguffin' in a new container that spawns in Doc's house when player accepts the mission.

If doc is alive and you convince him to give you the gadget he will tell you where it is.

If you took the powder gangers side, then Doc is already dead, so it becomes a sneak, search and steal mission.

 

Either way, 'Lucretia' can still show up outside.

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Doc M is of course also the love interest in both SexoutDocMitchell & my WIP (in which I also alter some stuff about the house). I'm not saying this to stake a claim or anything, just pointing out a chance of conflicts in terms of things being placed or storylines that are at odds with each other...

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Lots of stuff to say in this update. First, I have received a quest suggestion that would occur in Goodsprings and involve Doc Mitchell. I'm not doing this quest there because the chance the player has wiped out Goodpsrings is too high and the only contigency I have for that is to either not offer the quest if the player sided with the Powder Gangers or just turn it into a go to Point A and grab the item thing if Doc Mitchell is dead. BUT it may work for a non-tier subquest in the future so I'm holding onto the concept for now.

 

So I am still taking suggestions for a third Tier 1 mission. After spending the last few days planning out subplots I have determined I don't need to worry about them yet. Now I'm working on the "Hot Pursuit" quest for Tier 1. It has two similar yet different paths depending on whether or not you have the Wild Wasteland perk. Here's an image related to the Wild Wasteland path:

hinti.png

If you can figure out what the quest is based on from that picture I will personally tell you that you got it right.

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Lots of stuff to say in this update. First' date=' I have received a quest suggestion that would occur in Goodsprings and involve Doc Mitchell. I'm not doing this quest there because the chance the player has wiped out Goodpsrings is too high and the only contigency I have for that is to either not offer the quest if the player sided with the Powder Gangers or just turn it into a go to Point A and grab the item thing if Doc Mitchell is dead. BUT it may work for a non-tier subquest in the future so I'm holding onto the concept for now.

[/quote']

 

That seems fair. Unless you wanted to transpose the quest to a different character/town. Shouldn't be hard to do, just change a few details. For example, the MacGuffin could be a "sensitive package awaiting courier delivery", kept in a locked container in Johnson Nash's house in Primm. Either sneak in and pick the lock or sleep with him for a key. There's only one entrance to the house, AFAIK, which would make it easy to add the Lucretia encounter.

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I was considering making it an unmarked quest where it would just be sitting in some random interior cell waiting for the Player to stumble upon it. Upon exiting there's the confrontation, and if the Player doesn't kill her she reoccurs later for a marked quest.

 

But I never thought of Primm. That should work. See, Primm hates me. Or I hate it. I'm not sure. For some reason I never pay attention to anything in Primm. It took me until my third playthrough to realize there were houses off to the side. It took me to my fourth to find Nash's house (which also explains why I could never find this ED-E thing everyone kept talking about). And I don't remember how many times it took me to notice the Bison Steve had a second floor, but it was an embarrassingly high number.

 

So Primm it is!

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A little bit too vague. :P

 

1. To my knowledge no organization following this structure exists in the base game, so it would have to be completely created from scratch. I'd need the purpose of the organzation, it's location, etc.. This also may have some trouble implemented the stealth, speech, and slaughter methods.

 

2. I'm thinking this would end up being high-ranking NCR officers. I'm uncertain as to whether or not pornography would even be considered a big deal, and I've already got two (Tier 4 and Tier 10) slavery-related missions lined up.

 

Neither of those is an outright dismissal, mind you. It's just that #1 is a bit too vague and I already have stuff in the vein of #2 and don't want to have to come up with another way to spin it. If you can expand upon either of them I'll probably be able to use them.

 

ALSO!

One of the Tier 1 quests I am starting on requires the use of a house near the road somewhere on the standard early-game path between Goodsprings and Nipton. Does anyone know of any good locations for this that won't conflict with anything or, alternatively, where I can't put anything because it will conflict? Just looking for suggestions here, if nobody has any I'll find a location myself and if you come back complaining "that conflicts with such-and-such" I'll be like "why didn't you tell me that earlier"?

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I don't want to use any named locations (for various reasons, but mostly because named locations just seem too important to completely overwrite) and prefer to stick to just plain empty locations (little chance of conflict), generic abandoned houses (half the work is already done for me!), or do like I did for the first mission and turned a wrecked house into an actual house. For this particular situation the house can't be in a town of any size, as the events wouldn't really make sense with a bunch of random people hanging around.

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A little bit too vague. :P

 

1. To my knowledge no organization following this structure exists in the base game' date=' so it would have to be completely created from scratch. I'd need the purpose of the organzation, it's location, etc.. This also may have some trouble implemented the stealth, speech, and slaughter methods.

 

2. I'm thinking this would end up being high-ranking NCR officers. I'm uncertain as to whether or not pornography would even be considered a big deal, and I've already got two (Tier 4 and Tier 10) slavery-related missions lined up.

 

Neither of those is an outright dismissal, mind you. It's just that #1 is a bit too vague and I already have stuff in the vein of #2 and don't want to have to come up with another way to spin it. If you can expand upon either of them I'll probably be able to use them.

 

ALSO!

One of the Tier 1 quests I am starting on requires the use of a house near the road somewhere on the standard early-game path between Goodsprings and Nipton. Does anyone know of any good locations for this that won't conflict with anything or, alternatively, where I can't put anything because it will conflict? Just looking for suggestions here, if nobody has any I'll find a location myself and if you come back complaining "that conflicts with such-and-such" I'll be like "why didn't you tell me that earlier"?

[/quote']

 

The absolute simplest method to add a "house" is to use one of three approaches. The sewer grate leading to a closed off section of drainage. A basement entrance inside the ruins of a house leading to a basement area. An underground shelter with a plain round hatch laying on the ground. This approach is used quite often by mods like AWOP to add new content to areas that already exist while maintaining a small footprint. The two house ruins with the clothing cabinets between the power ganger camp with 2 guys and jean's sky diving are good examples of a house ruin in need of a basement. ANY point in the road is a good spot for a sewer grate entrance. The shelter could be any relatively flat spot just off the road.

 

As for number 1, this sounds like a splinter faction of the Ultra-Luxe casino "elite". Be simpler than constructing an entirely new faction.

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For the purposes of the quest's story, it needs to be a visible, above-ground house. Can't do any sewer entrances here. As for Jean's Sky Diving, it is way too close to the S.O. Bunker, considering both gameplay and story reasons.

 

Gameplay:

It'll end up being a quest to walk a hundred feet, pick up an item, and walk back. Granted it'll be slightly more complex than that, but don't you just hate it when an NPC gives you a quest that should take two minutes to do themselves?

 

Story:

 

Future story quests will show Bryce doesn't have the jurisdiction to send troops out very far, but he can deal with threats in the immediately surrounding area. Having the quest location that close to the Bunker would open up a plothole

 

 

I'll try to track down the house ruins with the clothing cabinets.

 

EDIT: That might work for Idea #1. Would allow a link with vanilla material, and because they're not directly affiliated I don't have to worry you've made them all hate you already (though it's Tier 1, you shouldn't have even made it to Nipton yet). Now I just have to figure out what Bryce would want with a rogue group of White Gloves...

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Ahh, maybe you should take a look at Bradley's Shack. Don't use Bradley's Shack as it's used in a ton of mods... but you can use that shack static against almost any natural wall anywhere along the road routes you need to.

 

As for what anyone would want to do with White Gloves, I'd look at it from the other route. What do the White Gloves need from Bryce? For that matter, what would New Vegas and the Families need from someone like Bryce...or what could they use?

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Except New Vegas and the Families (and also the Legion, the NCR, the Followers, the Kings, etc.) have never heard of Bryce and both he and his superiors plan to keep it that way for the foreseeable future. And even if they did know about Bryce, and even if he did have stuff they'd want (which he does), Bryce would never give anything to them; there's nothing they have worth trading for. Which is not the same thing as nothing worth having. It's just that Bryce would come out on the losing end of any such deal.

 

Will look at Bradley's Shack. If it's what I think it is it might be a little cramped inside, but with a basement added that'll be a good thing.

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Nobody cared about the image. :( Oh, well. It's not like it was incredibly vague or anything... :P

 

But still on the topic of that quest, is anyone here a static model (non-clothing) modeler/texturer/whateverer? I need a new tileset... If I get the new tileset it'll be used for more than just this quest and will show up in non-Wild Wasteland missions. If I don't, I'll have to drop this quest because the standard office tileset isn't cutting it here.

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