mvdebs Posted October 18, 2017 Posted October 18, 2017 Hello guys. Generally I create the TES5Merged + Bashed Patch without activating Sexlab .esps / .esm and all mods here in the community that use Sexlab for example SexLab Aroused, ZaZanimation, Defeat, MoreNastyCritters etc. Should I include these mods or leave them out as I do today? Thank you
Guest Posted October 18, 2017 Posted October 18, 2017 You should leave out all mods that are scripted in a significant way. And SexLab and all SexLab mods are scripted.
srayesmanll Posted October 18, 2017 Posted October 18, 2017 I never bother disabling them for bashed (wb) or merged patch (tesvedit). What I've noticed is that they tend to not be included automatically anyway. I have never seen the sexlab-related mods show up in the merged patch in TesVEdit (I think there were a couple in the past, but in my latest setup I haven't seen any show up). The bashed patch may include some of them in the Leveled Lists, but as far as the automatic merging for mods I haven't seen any of the SL mods I use merged into the patch. Probably because most SexLab-related mods contain scripts, meshes, and/or textures (loose or in a .bsa), which I believe the bashed patch excludes by default. HOWEVER, we may not use the exact same mods (you have most of the mods that I use, but there are differences). If you are unsure, I would disable them in the TesVEdit Merged patch, but include them in the Bashed Patch in case there are leveled list adjustments that are in a SL mod.
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