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Include SexLab and Loverslab mods in Bashed/TES5 patchs?


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Posted
Hello guys.

 

Generally I create the TES5Merged + Bashed Patch without activating Sexlab .esps / .esm and all mods here in the community that use Sexlab for example SexLab Aroused, ZaZanimation, Defeat, MoreNastyCritters etc.

 

Should I include these mods or leave them out as I do today?

 

Thank you

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Posted

You should leave out all mods that are scripted in a significant way.

And SexLab and all SexLab mods are scripted.

Posted

I never bother disabling them for bashed (wb) or merged patch (tesvedit).  What I've noticed is that they tend to not be included automatically anyway.  I have never seen the sexlab-related mods show up in the merged patch in TesVEdit (I think there were a couple in the past, but in my latest setup I haven't seen any show up).   The bashed patch may include some of them in the Leveled Lists, but as far as the automatic merging for mods I haven't seen any of the SL mods I use merged into the patch.  Probably because most SexLab-related mods contain scripts, meshes, and/or textures (loose or in a .bsa), which I believe the bashed patch excludes by default.

 

HOWEVER, we may not use the exact same mods (you have most of the mods that I use, but there are differences).  If you are unsure, I would disable them in the TesVEdit Merged patch, but include them in the Bashed Patch in case there are leveled list adjustments that are in a SL mod.

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