striker123 Posted October 17, 2017 Posted October 17, 2017 I don't really know why my game is crashing, but it keeps crashing when the child is born(after pregnancy). I thought it might be my custom races, but then again I tried dark elf with bosmer and crashes with same result. I just installed it. Everything works right up until child birth, but then crashes. Any help will be appreciated Here is my load order: Oblivion.esm SettlementsOfCyrodiil.esm Enhanced Genetics Overhaul.esm All Natural Base.esm Cobl Main.esm Oscuro's_Oblivion_Overhaul.esm Mart's Monster Mod.esm Mart's Monster Mod for OOO.esm Lovers with PK.esm TamagoClub.esm HiyokoClub.esm LoversCreature.esm CustomSpellIcons.esm Unofficial Oblivion Patch.esp UOP Vampire Aging & Face Fix.esp Oblivion Citadel Door Fix.esp DLCShiveringIsles.esp Unofficial Shivering Isles Patch.esp All Natural.esp All Natural - SI.esp Immersive Interiors.esp Immersive Interiors - Bravil.esp Immersive Interiors - Imperial City.esp Immersive Interiors - Landscape Addon.esp GOSH.esp GOSH Region Ambiance.esp All Natural - Real Lights.esp WindowLightingSystem.esp BrumasNorthernLights.esp Book Jackets Oblivion.esp ChaseCameraMod.esp CoO1.esp DialogTweaks.esp ImprovedSigns.esp More Effective Enchantments.esp PTFallingStars.esp QQuix - Rock, rock, rock your ship - V3.esp kuerteeCleanUp.esp Dynamic Map.esp Map Marker Overhaul.esp DLCHorseArmor.esp DLCHorseArmor - Unofficial Patch.esp DLCOrrery.esp DLCOrrery - Unofficial Patch.esp DLCVileLair.esp DLCVileLair - Unofficial Patch.esp DLCMehrunesRazor.esp DLCMehrunesRazor - Unofficial Patch.esp DLCSpellTomes.esp DLCSpellTomes - Unofficial Patch.esp Book Jackets DLC.esp GrimbotsSpellTomes.esp DMZ Vanilla Armors Beta.esp Mass Outfit Redesign.esp Weapon Improvement Project.esp DLCThievesDen.esp DLCThievesDen - Unofficial Patch.esp DLCThievesDen - Unofficial Patch - SSSB.esp Cobl Glue.esp Cobl Si.esp Oscuro's_Oblivion_Overhaul.esp Oscuro's_Oblivion_Overhaul - No Daedric Items.esp Alluring Potion Bottles v3.esp Alluring Wine Bottles.esp OOO-Inebriation_Remove.esp OOOExtended.esp OOOExtendedArcheryPatch.esp OOO-NoLockBash.esp Mart's Monster Mod.esp Mart's Monster Mod for OOO.esp Mart's Monster Mod - Shivering Isles.esp Mart's Monster Mod - Additional Enemy NPC Vars.esp Mart's Monster Mod - Diverse Imperial Armor.esp Mart's Monster Mod - Gems & Gem Dust.esp Mart's Monster Mod - Hunting & Crafting.esp Mart's Monster Mod - Looting NPCs & Creatures.esp Mart's Monster Mod - Zombies for Body Meshes.esp Mart's Monster Mod - Durability & Damage.esp Mart's Monster Mod - Less Bone Loot.esp Mart's Monster Mod - Less Rats.esp Mart's Monster Mod - Less Reavers.esp Mart's Monster Mod for OOO - LessReaversInGates.esp Mart's Monster Mod for OOO - NoReaversInGates.esp Mart's Monster Mod - Spawn Rates - Increased.esp Mart's Monster Mod - Spawn Rates - Moderate Increased.esp Mart's Monster Mod - Dungeons of MMM.esp Mart's Monster Mod - More Wilderness Life.esp Mart's Monster Mod - More Wilderness Life No Gates.esp Mart's Monster Mod - More Passive Wildlife.esp Mart's Monster Mod - City Defences.esp Mart's Monster Mod - Extra Wounding.esp Mart's Monster Mod - Friendlier Factions MMM+Fran.esp Mart's Monster Mod - Friendlier Factions OOO.esp Mart's Monster Mod - Farm Animals.esp Mart's Monster Mod - Diverse WaterLife.esp Mart's Monster Mod - Slof Horses Complete.esp Mart's Monster Mod - DLCHorseArmor+Slofs .esp Mart's Monster Mod - Diverse Runeskulls Loot.esp Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp Mart's Monster Mod - No Ghostly Appariation.esp Mart's Monster Mod - Diverse Creatures Expansion.esp Mart's Monster Mod - RadiantAITweaks.esp RoadLights.esp DLCBattlehornCastle.esp DLCBattlehornCastle - Unofficial Patch.esp DLCFrostcrag.esp DLCFrostcrag - Unofficial Patch.esp Knights.esp Knights - Unofficial Patch.esp Mart's Monster Mod - Knights.esp Mart's Monster Mod for OOO - Knights .esp Oscuro's_Oblivion_Overhaul - Knights of Nine.esp BlackwoodJungle.esp Harvest [Flora].esp Harvest [Flora] - Shivering Isles.esp Harvest [Flora] - DLCVileLair.esp Harvest [Flora] - DLCFrostcrag.esp DZ_Auto_Harvest.esp Better Dungeons.esp Improved Fires and Flames - Increased Sound.esp TamagoDischarge.esp LoversTamagoClub.esp hggf_hiyokoclub_fix.esp HiyokoGenetics.esp HiyokoGenerator.esp HiyokoGeneratorBroodMother.esp HiyokoGeneratorGeneForge.esp HiyokoUtilitySpells.esp TamagoSetBody.esp TamagoFertilityClinic.esp LoversFSE.esp LoversPrimalUrge.esp LoversRaperS.esp HiyokoFutureDream.esp LoversPayBandit.esp PSE-PayBandit-Patch.esp Lovers with PK.esp LoversBitch.esp LoversCreature.esp LoversMB2.esp MOVE-IN ON HER or HIM MOD.esp Move-In On Her or Him MOD COBL Patch.esp PlayerSlaveEncounters.esp Vanilla Maternity Clothes.esp ShinySeptims_Septimus.esp ShinySeptims_Trajanus.esp UnleveledQuestRewards.esp VanillaCombatEnhanced.esp VCEClassOverhaul.esp Alternative Beginnings.esp MadCompanionshipSpells.esp MCS extension.esp SetBody.esp MidasSpells.esp M.O.E. - Realistic Law Enforcement - Part Two.esp DenockArrowToo.esp Cobl Races.esp Mart's Monster Mod - Resized Races.esp Enhanced Genetics Overhaul - Playable SI Races.esp Enhanced Genetics Overhaul - AllInOne.esp bgMagicEV.esp bgMagicSpellTomes_for_WryeBash.esp bgMagicItemSigil.esp bgMagicEVStartspells.esp bgMagicBonus.esp bgMagicEVAddEnVar.esp bgMagicEVPaperChase.esp bgMagicAlchemy.esp bgMagicPotionNumberSoulGemValue.esp bgMagicEVShader.esp bgMagicShaderLifeDetect.esp bgMagicLightningbolt.esp IMPChameleonSEV.esp Falling Leaves.esp Bashed Patch, 0.esp LoversIdleAnimsPriority.esp LoversAnimObjectsPriority.esp Water17R T1N v4.0.esp Pain'sCoinsSample.esp Enemy Weapons dont drop.esp Mart's Monster Mod - Divserse Wisp and VASE Addon.esp Mart's Monster Mod - Undead Rise Fix.esp One of a Kind Weapons.esp Cheats and commands.esp Enhanced Genetics Overhaul - VanillaRaces.esp Enhanced Genetics Overhaul - Cosmetic Addons .esp Enhanced Genetics Overhaul - Playable Dremora .esp SetOutfit.esp X117Compilation.esp NPCControl.esp MyRats.esp Pig.esp Lovers GenderBender_Tamago.esp Lovers GenderBender.esp CrimeModPatch.esp PSELoversBitchPatch.esp Monster Girl Blockhead Edition.esp Tamago Fertility Clinic Inducement Addon.esp
fejeena Posted October 17, 2017 Posted October 17, 2017 Do you use the versions in post 17 http://www.loverslab.com/topic/13377-tamagoclub-115c-hiyokoclub110a-stuff-eng/?do=findComment&comment=295788 Tamago AND HiyokoClub, you can not mix them with other versions. ............................... I would load HiyokoGeneratorBroodMother after HiyokoGeneratorGeneForge HiyokoGenerator.esp HiyokoGeneratorGeneForge.esp HiyokoGeneratorBroodMother.esp ................................................ HiyokoGenerator.esp the no MBP version ?? ..................................... HiyokoGeneratorGeneForge : have you run the link_morph.bat ??? (data\meshes\characters\hiyogen folder) Blockhead v8.1 or higher installed? If you have done both your game should / can not crash, because all children use races from HiyokoGeneratorGeneForge, regardless of whether the parents are vanilla or custom races. HiyokoGeneratorGeneForge has no other requirements, no MBP or hair Mods. All it needs is in the HiyokoGeneratorGeneForge Mod. ........................ And a load order question. Why are so many esp after LoversIdleAnimsPriority.esp , LoversAnimObjectsPriority.esp ???? That should be the last esp in your Load order. Especially no Lovers Mods below these two Mods. When you run BOSS all Mods BOSS don't know are placed at the end of the load order. !! You must sort those Mods manually !!!! ------------------- LoversFSE ????? WHY? You use LAPF ? Then LoversFSE is useless, outdated, not necessary,.... Delete it!
striker123 Posted October 20, 2017 Author Posted October 20, 2017 My HiyokoGenerator is from post 17 http://www.loverslab.com/topic/13377-tamagoclub-115c-hiyokoclub110a-stuff-eng/?do=findComment&comment=295788 and checked without MBP the same as for tamagoclub https://imgur.com/a/Jvd0i When I run link_morph.bat as an admin it keeps saying: "The system cannot find the path specified". https://imgur.com/a/WUcxz I have blockhead installed I guess, it's been a while. The blockhead.dll is inside my \data\obse\plugins where it's supposed to be. I deleted loversFSE I sorted my load order a bit so LoversIdleAnimsPriority.esp , LoversAnimObjectsPriority.esp is last. I guess the problem now is the error when running the link_morph.bat. I resolved the .bat issue by opening cmd again as admin, and CD'in to the batch file then running it from there. I just need to test if the mod works now. It takes painfully long to wait for child birth
fejeena Posted October 20, 2017 Posted October 20, 2017 Yes, without run the link_morph.bat the Mod can not Work. Your children have no heads, ears, eyes and hair....and the game crashes. And after changing a load order you should start a new game. ( at least reset Hiyoko (setting spell) and make a clean save) ............................................................. "It takes painfully long to wait for child birth" You can change the time in the Tamago ini. The Menstruation cycle and the Pregnancy phase.
striker123 Posted October 22, 2017 Author Posted October 22, 2017 Thanks so much for helping me with this. It works now, but there is just this weird eye bug the children has: https://imgur.com/E48SjME Regarding the editing of time with the tamagoclub.ini: when I change the time of the Menstruation cycles and the Pregnancy phases then it's as if it is broken then. The menstruation cycle doesn't go to the next cycle if I change the times in the .ini file. It just stays at day #0 (Early follicular phase) bleeding. I cannot seem to understand this. Do you maybe have an example .ini of how tamagoclub.ini should look if it is changed. Here is mine after changing: ;==================================================================== ; TamagoClub Settings ;==================================================================== ;Enable/disable player acquiring sperm after internal cumshot set a4tc.AllowPC to 1 ;Enable/disable NPCs acquiring sperm after internal cumshot set a4tc.AllowNPC to 1 ;Fertilization rate / 4h [%] set a4tc.FertilizationRate to 90.0 ;Implantation (conception) rate / 4h [%] set a4tc.ConceptionRate to 90.0 ;Additional ovulation rate [%] set a4tc.AdditionalOvulateRate to 90.0 ;Identical twins rate [%] set a4tc.IdenticalTwinsRate to 50.0 ;Female creature rate [%] set a4tc.FemaleCreatureRate to 50.0 ;Recognition rate for own state (Aware Rate) [%] set a4tc.AwareRate to 50.0 ;Lifespan of sperm [minutes] set a4tc.SpermLife to 60 * 24 * 2 ;Lifespan of ova [minutes] set a4tc.OvumLife to 60 * 24 * 1 ;Lifespan of fertilized ova [minutes] set a4tc.FertilizedOvumLife to 60 * 24 * 2 ;Menstruation cycle set a4tc.MenstrualPhase10 to 5 * 6 * 2 ;Early Follicular Phase (Menstruation) [minutes] set a4tc.MenstrualPhase15 to 5 * 6 * 3 ;Late Follicular Phase [minutes] set a4tc.MenstrualPhase20 to 5 * 6 * 4 ;Ovulation Phase [minutes] set a4tc.MenstrualPhase30 to 5 * 6 * 5 ;Luteal Phase [minutes] ;Pregnancy phase set a4tc.FetalPhase10 to 5 * 6 * 6 ;Pregnant (1st Trimester) [minutes] set a4tc.FetalPhase20 to 5 * 6 * 7 ;Pregnant (2nd Trimester) [minutes] set a4tc.FetalPhase30 to 5 * 6 * 8 ;Pregnant (3rd Trimester) [minutes] ;Postpartum Phase set a4tc.ChildBedTerm to 60 * 24 * 7 ;Postpartum Phase [minutes] *Set the LENGTH of the INTERVAL here (not the offset from last menstruation) ;------------------------------------------------------------------ ;Advanced Settings - do not modify under normal circumstances! ;------------------------------------------------------------------ ;Script execution interval [minutes] ; This is the script execution interval per target. ; If you modify this the check frequency will also change which in turn will affect all the probabilities. ; I strongly recommend not to change the default value of 60*4. set a4tc.RunInterval to 60 * 4 ;Multiplier for the main loop process frequency ; Raising the multiplier will raise the accuracy of the script execution interval at the cost of performance. ; The value will be reset to 1.0 automatically if you set it any lower. ; In situations where every FPS counts, e.g. if you have a very large number of NPCs in your game (10000 or more), and you don't ; mind losing some precision, set it to 1.0. ; If you prefer accuracy and don't mind a little performance loss try values between 3.0 and 5.0. ; Incidentally, if the result of the equation below is 0.034 or higher you probably won't notice any performance loss. ; In general, there should be no problem as long as the result stays above 0.003. ; RunInterval * 60 / FreqMultipler / TimeScale / (Number of Targets) = (Main Loop Process Frequency) set a4tc.FreqMultiplier to 2.0 ;Use actor event scanner ; 0: that is added only at the time of the conversation and viewed with a player or inventory that is the actor cum or ejaculation: ; Do not scan ; 1: Scan the actors on a regular basis: ; Scan in the near of player ; 2: Additional event scan: In addition to the peripheral scan (scan method up to v1.03) also scan for actors in the event handler such as ; the start of AI packages. ; Becoming the actors capable of detecting UP to under the settings. Instead increases the size of the load and save file. set a4tc.ActorScanMode to 0 ;Scavenger playing time [minutes] ; NPC during this set time, a player who had never completely away from a managed approach. ; There is a slightly increased effect of reducing the file size of the save data in the game with this, ; It will be closer to the NPC when the next will be registered as a new subject, ; May be unintended effects in these types of add-on to target the whole process a NPC is managed with reference to Dell. ; It should be noted that while in possession of (embryo) is not cleaning sperm, egg, fertilized egg, fetus. ; Avoid simultaneous use of actor event scanner because the effect will cancel each other. set a4tc.ReaperMins to 60 * 3 ;Cleaning mode ; 0: Clean only in case of non-possession sperm, ovum, fertilized ovum, fetus (embryo). ; 1: Clean only without the experience of cumshots and cum inside the case of non-possession sperm, ovum, fertilized ovum, fetus (embryo). ; 2: Clean only if the case of non-possession womb, sperm, ovum, fertilized ovum, fetus (embryo). ; 3: without experience of the cumshots and cum inside to clean only the case of non-possession womb, sperm, ovum, fertilized ovum, fetus (embryo). set a4tc.ReaperMode to 3
fejeena Posted October 22, 2017 Posted October 22, 2017 The head texture problem: The children use unique head meshes but most child reaces use vanilla head textures. You use a Texture replacer which is different to the vanilla head textures. You can fix it: Create a new textures folder with the vanilla head textures . Then change the textures path in the HiyokoGeneratorGeneForge esp. Edit: or you make blockhead race overwrites. My Tamago ini ( I use the Tamago version from post 665 http://www.loverslab.com/topic/13377-tamagoclub-115c-hiyokoclub110a-stuff-eng/page-34?do=findComment&comment=1208186 ;====================================================================; TamagoClub Settings;====================================================================;Enable/disable player acquiring/depositing sperm after internal cumshot; 0: disable; 1: player can get sperm (NPC -> PC); 2: player can get sperm and make NPC pregnant (NPC -> PC, PC -> NPC)set a4tc.AllowPC to 2;Enable/disable NPCs acquiring/depositing sperm after internal cumshot; 0: disable; 1: all NPC enabled; 2: NPCs in player faction acquiring sperm (NPC -> NPC in player faction); 3: NPCs in player faction acquiring/depositing (NPC -> NPC in player faction, NPC in player faction -> NPC)set a4tc.AllowNPC to 1;Fertilization rate / 4h [%]set a4tc.FertilizationRate to 25.0;Implantation (conception) rate / 4h [%]set a4tc.ConceptionRate to 90.0;Additional ovulation rate [%]set a4tc.AdditionalOvulateRate to 25.0;Identical twins rate [%]set a4tc.IdenticalTwinsRate to 0.4;Female creature rate [%]set a4tc.FemaleCreatureRate to 0.0;Recognition rate for own state (Aware Rate) [%]set a4tc.AwareRate to 20.0;Lifespan of sperm [minutes]set a4tc.SpermLife to 60 * 24 * 1 ;one day;Lifespan of ova [minutes]set a4tc.OvumLife to 60 * 24 * 2 ; 2 days;Lifespan of fertilized ova [minutes]set a4tc.FertilizedOvumLife to 60 * 24 * 2 ; 2 days;Menstruation cycleset a4tc.MenstrualPhase10 to 60 * 24 * 4 ;Early Follicular Phase (Menstruation) [minutes] day 1 to 4set a4tc.MenstrualPhase15 to 60 * 24 * 14 ;Late Follicular Phase [minutes] day 5 to 14set a4tc.MenstrualPhase20 to 60 * 24 * 15 ;Ovulation Phase [minutes] day 15set a4tc.MenstrualPhase30 to 60 * 24 * 28 ;Luteal Phase [minutes] day 16 to 28;Pregnancy phaseset a4tc.FetalPhase10 to 60 * 24 * 30 ;Pregnant (1st Trimester) [minutes] day 29 and 30set a4tc.FetalPhase20 to 60 * 24 * 32 ;Pregnant (2nd Trimester) [minutes] day 31 + 32set a4tc.FetalPhase30 to 60 * 24 * 34 ;Pregnant (3rd Trimester) [minutes] day 33 + 34;Postpartum Phaseset a4tc.ChildBedTerm to 60 * 24 * 2 ;Postpartum Phase [minutes] *Set the LENGTH of the INTERVAL here (not the offset from last menstruation) 2 days after day 34;------------------------------------------------------------------;Advanced Settings - do not modify under normal circumstances!;------------------------------------------------------------------;Script execution interval [minutes]; This is the script execution interval per target.; If you modify this the check frequency will also change which in turn will affect all the probabilities.; I strongly recommend not to change the default value of 60*4.set a4tc.RunInterval to 60 * 4;Multiplier for the main loop process frequency; Raising the multiplier will raise the accuracy of the script execution interval at the cost of performance.; The value will be reset to 1.0 automatically if you set it any lower.; In situations where every FPS counts, e.g. if you have a very large number of NPCs in your game (10000 or more), and you don't; mind losing some precision, set it to 1.0.; If you prefer accuracy and don't mind a little performance loss try values between 3.0 and 5.0.; Incidentally, if the result of the equation below is 0.034 or higher you probably won't notice any performance loss.; In general, there should be no problem as long as the result stays above 0.003.; RunInterval * 60 / FreqMultipler / TimeScale / (Number of Targets) = (Main Loop Process Frequency)set a4tc.FreqMultiplier to 2.0;Use actor event scanner; 0: that is added only at the time of the conversation and viewed with a player or inventory that is the actor cum or ejaculation:; Do not scan; 1: Scan the actors on a regular basis:; Scan in the near of player; 2: Additional event scan: In addition to the peripheral scan (scan method up to v1.03) also scan for actors in the event handler such as; the start of AI packages.; Becoming the actors capable of detecting UP to under the settings. Instead increases the size of the load and save file.set a4tc.ActorScanMode to 0;Scavenger playing time [minutes]; NPC during this set time, a player who had never completely away from a managed approach.; There is a slightly increased effect of reducing the file size of the save data in the game with this,; It will be closer to the NPC when the next will be registered as a new subject,; May be unintended effects in these types of add-on to target the whole process a NPC is managed with reference to Dell.; It should be noted that while in possession of (embryo) is not cleaning sperm, egg, fertilized egg, fetus.; Avoid simultaneous use of actor event scanner because the effect will cancel each other.set a4tc.ReaperMins to 60 * 3;Cleaning mode; 0: Clean only in case of non-possession sperm, ovum, fertilized ovum, fetus (embryo).; 1: Clean only without the experience of cumshots and cum inside the case of non-possession sperm, ovum, fertilized ovum, fetus (embryo).; 2: Clean only if the case of non-possession womb, sperm, ovum, fertilized ovum, fetus (embryo).; 3: without experience of the cumshots and cum inside to clean only the case of non-possession womb, sperm, ovum, fertilized ovum, fetus (embryo).set a4tc.ReaperMode to 3; Enable/disable trade warningset a4tc.DisableTradeWarning to 1; Force children to be random female or male / female only / male only (1: female; 99: male, lower favours female and higher favours male); This works with Hiyoko Generator plugins which use the sperm gender info.set a4tc.ForceChildGender to 40; female fathers can make only female children (0: ForceChildGender; 1: female only); If both parents are female then the child will also be female. This needs KokumaroMilk to be enabled; This works with Hiyoko Generator plugins which use the sperm gender info.set a4tc.FemaletoFemaleChild to 0set a3ltc.kokumaromilk to 1 You Menstruation cycle and Pregnancy phase should work, I see no mistake.
fejeena Posted October 22, 2017 Posted October 22, 2017 The two most common head meshes: The vanilla head mesh with textures UV placement And head 06 Think you use a head textures replacer for head 06 meshes. But HiyokoGeneratorGeneForge children need vanilla head textures
striker123 Posted October 22, 2017 Author Posted October 22, 2017 Thank you so much for the help. I will try and see if I can fix the head textures, although I don't have the original textures of the game I think. I also use a non-steam version of the game. I'm also not certain how to change texture paths inside a .esp file, or how to edit a .esp file I will try editing the time in my tamagoclub.ini some more or just revert it to original values if it keeps being "stuck" Thanks for all the help. This is really an interesting mod
fejeena Posted October 22, 2017 Posted October 22, 2017 You have the original textures in the Oblivion - Textures - Compressed.bsa You can extract the textures with the OBMM.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.