jancicc Posted August 12, 2012 Posted August 12, 2012 hello. is there a way to load more than 3 Master files in CK? i have added line for multiple files in Editor.ini file but it doesnt allow me to add more than 3 ESM. when i'm adding 4th i get error :/
jancicc Posted August 12, 2012 Author Posted August 12, 2012 that there's selected multiple files and it cant load. same error as if u dont have added ''bAllowMultipleMasterFiles=1'' line added
venomg3 Posted August 12, 2012 Posted August 12, 2012 did a quick test and was a able to save a unedited plugin with 5 masters only things ive changed in skyrimeditor.ini are bAllowMultipleEditors=1 bAllowMultipleMasterFiles=1 so try changing multipleditors to 1 (its 0 by default)
jancicc Posted August 12, 2012 Author Posted August 12, 2012 nop, still same problem, says ''multiple master files selected for load. load operation aborted''
FastestDogInTheDistrict Posted August 14, 2012 Posted August 14, 2012 ... I can't load more than 2 .esms...
jancicc Posted August 14, 2012 Author Posted August 14, 2012 ... I can't load more than 2 .esms... open SkyrimEditor.ini in Skyrim directry. scroll down till u get to "[Archive]" section add this line: "bAllowMultipleMasterFiles=1" save & exit now u should load more files. it's weird actually that by adding that line for me only added one more available esm to load .
FastestDogInTheDistrict Posted August 15, 2012 Posted August 15, 2012 ... I can't load more than 2 .esms... open SkyrimEditor.ini in Skyrim directry. scroll down till u get to "[Archive]" section add this line: "bAllowMultipleMasterFiles=1" save & exit now u should load more files. it's weird actually that by adding that line for me only added one more available esm to load . After adding this line to Skyrim Editor .ini, saving, etc., I can still only load 2 .esms.
Trykz Posted August 15, 2012 Posted August 15, 2012 ... I can't load more than 2 .esms... open SkyrimEditor.ini in Skyrim directry. scroll down till u get to "[Archive]" section add this line: "bAllowMultipleMasterFiles=1" save & exit now u should load more files. it's weird actually that by adding that line for me only added one more available esm to load . You added it in the wrong section jan.... Remove the line from the [Archive] section of the .ini file' date=' and add it to the bottom of the [General'] section. That should sort you. Let me know if it doesn't and I'll have another look.
jancicc Posted August 15, 2012 Author Posted August 15, 2012 ... I can't load more than 2 .esms... open SkyrimEditor.ini in Skyrim directry. scroll down till u get to "[Archive]" section add this line: "bAllowMultipleMasterFiles=1" save & exit now u should load more files. it's weird actually that by adding that line for me only added one more available esm to load . You added it in the wrong section jan.... Remove the line from the [Archive] section of the .ini file' date=' and add it to the bottom of the [General'] section. That should sort you. Let me know if it doesn't and I'll have another look. didnt work
Trykz Posted August 15, 2012 Posted August 15, 2012 didnt work Hmm..... odd indeed. Check the general section of your CK .ini against mine to see if there are any differences: [General] bUseVersionControl=0 bUseMyGamesDirectory=0 SLocalSavePath=Saves\ SLocalMasterPath=Data\ SLocalBackupPath=Data\CheckInBackup uiFaceGenMaxEGTDataSize=67108864 uiFaceGenMaxEGMDataSize=67108864 bUseEyeEnvMapping=1 bFixFaceNormals=0 bUseFaceGenHeads=1 bFaceMipMaps=1 bExternalLODDataFiles=1 bOnlyActiveFileForRefFix=1 bForceCheckOutOnRefFix=0 bFixPersistenceOnRefInit=0 bFixBadLocRefsOnInit=0 iCheckCellRegionsOnInit=0 bCheckDoorCollisionOnInit=0 bWarnOnGameSettingLoad=0 bFaceGenTexturing=1 bCheckHairOnInit=0 bKeepHeadOnRaceChange=0 bCreateShaderPackage=0 uGridDistantTreeRangeCity=4 uGridDistantCountCity=4 uGridDistantTreeRange=15 uGridDistantCount=25 uGridsToLoad=5 bAnimationUseBlendFromPose=0 fAnimationDefaultBlend=0.2000 fAnimationMult=1.0000 iCheckOutOnBoundChange=2 bFixAIPackagesOnLoad=0 bKeepPluginWhenMerging=0 bLoadTheUserPlugin=0 bCreate Maps Enable=0 bDisableDuplicateReferenceCheck=1 bCheckForMultiFileForms=1 bCheckForRefCellChanges=0 bTintMipMaps=0 uExterior Cell Buffer=36 uInterior Cell Buffer=3 bPreemptivelyUnloadCells=0 SFaceTestSoundName=Data\Sound\Voice\Test\CharGen QA1.wav iTextColorRegionFormB=160 iTextColorRegionFormG=160 iTextColorRegionFormR=160 iTextColorLockedChildFormB=0 iTextColorLockedChildFormG=255 iTextColorLockedChildFormR=255 iTextColorLockedFormB=0 iTextColorLockedFormG=0 iTextColorLockedFormR=255 iTextColorMyFormB=0 iTextColorMyFormG=120 iTextColorMyFormR=0 bClearPersistenceOnVCSort=0 bAllowNonGroupedVersionControl=0 iFullSaveCellThreshhold=20 iNPCCheckOutCount=500 iLandCheckOutCount=1024 fPathGridAutoConnectRadius=512.0000 SFile Path= bLight Radius=0 bMaximize Editor=0 bPreview=0 bAllowUnsafeSave=0 bAllowMultipleEditors=0 bSkipValidateForms=1 bAllowMultipleMasterLoads=1
jancicc Posted August 15, 2012 Author Posted August 15, 2012 didnt work Hmm..... odd indeed. Check the general section of your CK .ini against mine to see if there are any differences: [General] bUseVersionControl=0 bUseMyGamesDirectory=0 SLocalSavePath=Saves\ SLocalMasterPath=Data\ SLocalBackupPath=Data\CheckInBackup uiFaceGenMaxEGTDataSize=67108864 uiFaceGenMaxEGMDataSize=67108864 bUseEyeEnvMapping=1 bFixFaceNormals=0 bUseFaceGenHeads=1 bFaceMipMaps=1 bExternalLODDataFiles=1 bOnlyActiveFileForRefFix=1 bForceCheckOutOnRefFix=0 bFixPersistenceOnRefInit=0 bFixBadLocRefsOnInit=0 iCheckCellRegionsOnInit=0 bCheckDoorCollisionOnInit=0 bWarnOnGameSettingLoad=0 bFaceGenTexturing=1 bCheckHairOnInit=0 bKeepHeadOnRaceChange=0 bCreateShaderPackage=0 uGridDistantTreeRangeCity=4 uGridDistantCountCity=4 uGridDistantTreeRange=15 uGridDistantCount=25 uGridsToLoad=5 bAnimationUseBlendFromPose=0 fAnimationDefaultBlend=0.2000 fAnimationMult=1.0000 iCheckOutOnBoundChange=2 bFixAIPackagesOnLoad=0 bKeepPluginWhenMerging=0 bLoadTheUserPlugin=0 bCreate Maps Enable=0 bDisableDuplicateReferenceCheck=1 bCheckForMultiFileForms=1 bCheckForRefCellChanges=0 bTintMipMaps=0 uExterior Cell Buffer=36 uInterior Cell Buffer=3 bPreemptivelyUnloadCells=0 SFaceTestSoundName=Data\Sound\Voice\Test\CharGen QA1.wav iTextColorRegionFormB=160 iTextColorRegionFormG=160 iTextColorRegionFormR=160 iTextColorLockedChildFormB=0 iTextColorLockedChildFormG=255 iTextColorLockedChildFormR=255 iTextColorLockedFormB=0 iTextColorLockedFormG=0 iTextColorLockedFormR=255 iTextColorMyFormB=0 iTextColorMyFormG=120 iTextColorMyFormR=0 bClearPersistenceOnVCSort=0 bAllowNonGroupedVersionControl=0 iFullSaveCellThreshhold=20 iNPCCheckOutCount=500 iLandCheckOutCount=1024 fPathGridAutoConnectRadius=512.0000 SFile Path= bLight Radius=0 bMaximize Editor=0 bPreview=0 bAllowUnsafeSave=0 bAllowMultipleEditors=0 bSkipValidateForms=1 bAllowMultipleMasterLoads=1 for fast check just made backup and replaced with urs, it worked, allowed to load 5 esms(dont have more ;p) so i'll recheck what was different. and Thanks for help
Trykz Posted August 15, 2012 Posted August 15, 2012 for fast check just made backup and replaced with urs' date=' it worked, allowed to load 5 esms(dont have more ;p) so i'll recheck what was different. and Thanks for help [/quote'] You're quite welcome. Glad it worked out for you
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