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How to remove particular animations?


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Posted

didn`n find that answer in FAQ...

so.... uh... sorry if question is silly

I heard that the more animations I have the longer it takes for game to load locations. Since my char doesn`t use any human animations I wanted to remove them all. Is that possible?

... and soz for my english

Posted

In this case afaik it doesn't matter how many/which animations are registered to sexlab but to the game itself, meaning: you must not install them in the first place. The main point here are SLAL packs, though. The number of animations that comes with sexlab by default don't really matter... that's maybe half a second. So, if you really care about the loading screens, chose your packs carefully or maybe even make your own.

Posted

In this case afaik it doesn't matter how many/which animations are registered to sexlab but to the game itself, meaning: you must not install them in the first place. The main point here are SLAL packs, though. The number of animations that comes with sexlab by default don't really matter... that's maybe half a second. So, if you really care about the loading screens, chose your packs carefully or maybe even make your own.

 

thanx

Posted

didn`n find that answer in FAQ...

so.... uh... sorry if question is silly

I heard that the more animations I have the longer it takes for game to load locations. Since my char doesn`t use any human animations I wanted to remove them all. Is that possible?

 

... and soz for my english

For SLAL packs:

  1. choose unused animations
  2. edit FNIS file and remove this animations (besause of limit)
  3. edit json file and remove this animations (or just place ; before each code line)
  4. use GenerateForModders to generate new behavior file
  5. use GenerateForUsers
  6. play without this animation (use Rebuild animation list in game)

    or just use step 3 if you don't care about animations limit

For SexLab animations:

  1. ............
  2. ............
  3. edit sslAnimationDefaults with CK
  4. ............
  5. ...........
  6. ............
Posted

 

didn`n find that answer in FAQ...

so.... uh... sorry if question is silly

I heard that the more animations I have the longer it takes for game to load locations. Since my char doesn`t use any human animations I wanted to remove them all. Is that possible?

 

... and soz for my english

For SLAL packs:

  1. choose unused animations
  2. edit FNIS file and remove this animations (besause of limit)
  3. edit json file and remove this animations (or just place ; before each code line)
  4. use GenerateForModders to generate new behavior file
  5. use GenerateForUsers
  6. play without this animation (use Rebuild animation list in game)

    or just use step 3 if you don't care about animations limit

For SexLab animations:

  1. ............
  2. ............
  3. edit sslAnimationDefaults with CK
  4. ............
  5. ...........
  6. ............

 

Дядь, ну как по твоему, ессиб я умел всё тобой указанное проделать, стал-бы я такие вопросы задавать? :)

Posted

 

Дядь, ну как по твоему, ессиб я умел всё тобой указанное проделать, стал-бы я такие вопросы задавать? :)

 

 

ну так по мне все довольно понятно, в частности про SLAL паки. Со скриптами в Creation Kit я бы еще понял (я сам не сразу все понимал, когда разбирался), но с появлением SLAL все стало проще. Тебе нужен json файл с анимациями (SLAnims\json), необходимо найти кусок кода с анимацией ( для примера:

{
      "actors": [
        {
          "add_cum": 1,
          "stages": [
            {
              "id": "Nibblesstandingfuck2_A1_S1"
            },
            {
              "id": "Nibblesstandingfuck2_A1_S2"
            },
            {
              "id": "Nibblesstandingfuck2_A1_S3"
            },
            {
              "id": "Nibblesstandingfuck2_A1_S4"
            }
          ],
          "type": "Female"
        },
        {
          "stages": [
            {
              "id": "Nibblesstandingfuck2_A2_S1",
              "strap_on": true
            },
            {
              "id": "Nibblesstandingfuck2_A2_S2",
              "strap_on": true
            },
            {
              "id": "Nibblesstandingfuck2_A2_S3",
              "strap_on": true
            },
            {
              "id": "Nibblesstandingfuck2_A2_S4",
              "strap_on": true
            }
          ],
          "type": "Male"
        }
      ],
      "id": "Nibblesstandingfuck2",
      "name": "Nibbles Standing Fuck 2",
      "sound": "Squishing",
      "tags": "Nibbles,Sex,Vaginal,Penis,MF,Holding,Behind,Loving,Standing"
    },

) и удалить.

 

 

 

 
Well, for me it's pretty clear, in particular about SLAL packs. With scripts in the Creation Kit, I would still understand (I did not immediately understand everything when I understood), but with the advent of SLAL, everything became easier. You need a json file with animations (SLAnims \ json), you need to find a piece of code with animation (for example) and delete ©Google Translate

 

 

 

 

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