Jump to content

Huge Papyrus0.log


Xfanus

Recommended Posts

Posted

Hey guys,

for about 50 minutes of gameplay i have 24 mb log and i think this is not exactly normal. Usually i have the logging turned off, but since i'm having some issues with my game i've turned it on in order to try and understand what's going on. The issues i'm having are CTDs and i'm not sure yet why. I've recently introduced a mod called DeviousSurrender-LITE-0.6 in my load order. I'm not saying it's it's fault it just might be the last straw that broke the camel's back :)

Anyway, here are my papyrus logs and my load order!

Thanks in advance for your help!

Papyrus.0.zip

loadorder.txt

Posted

Hello.

 

Your logs show a few small errors (harmless.)

I think you may want to reinstall PAHE (but it is not really needed.)

Tere are some strange properties in zad, but also this is not a real problem.

 

After a while, there are some stackdumps.

These stacks will slow down a lot your game.

 

Sadly it is not easy to understand the exact origin (they look from FrostFall, SOS and XPMSE, but I don't think these latter two mods are actually the issue.)

 

Try to uninstall FrostFall, SOS, and XPME, load/save and re-install them one by one: XPMSE first, SOS next (but if you use NMM or manual install, then re-install just after XMPSE again), then FrostFall.

Avoid playing any SexLab animation, during the installations, or you will probably CTD.

 

Another small advice is to remove the debug options of SlaveTats. THese are not errors, but they produce a lot of lines in the log file.

Posted

Sadly it is not easy to understand the exact origin (they look from FrostFall, SOS and XPMSE, but I don't think these latter two mods are actually the issue.)

 

a stack dumps, it's a dump of all active scripts

of course the problem is in there

and it's the onequipped()

 

[10/09/2017 - 11:11:25PM] [Zad]: ZadNpc::OnUpdateGameTime()

[10/09/2017 - 11:11:25PM] [Zad]: ZadNpc::DoRegister(1.499991)

[10/09/2017 - 11:11:34PM] Suspended stack count is over our warning threshold, dumping stacks:

 

no idea what is zad, but if it give stuff to npc, with those onequipped() you get dumps

 

line 3271

[10/09/2017 - 11:11:34PM]         [Active effect 5 on  (0001348C)].XPMSEWeaponStyleScaleEffect.OnObjectEquipped() - (requested call)

 

[10/09/2017 - 11:11:34PM]         [_Frost_Interface (4C065B30)]._frost_interfacehandler.OnSkyUIInvListGetEntryProtectionData() - (requested call)

no idea what that do but i bet that could be taken care of with an object effect

 

line 9981

[10/09/2017 - 11:11:34PM]         [Active effect 5 on  (0001348C)].XPMSEWeaponStyleScaleEffect.OnObjectEquipped() - (requested call)

it's still 11:11:34^^

 

 

 

line 15327

        [alias Player on quest _DS_Hunterborn (49003367)]._ds_hb_player.OnItemRemoved() - "_DS_HB_Player.psc" Line 104

onitemremoved, you just have to go to jail with too much stuff in your inventory to get a dump

 

 

line 23647

 

[10/09/2017 - 11:12:25PM] [CF][Creature Apply] Not activating ["Winged Twilight" [Actor < (FF00129D)>]]; creature isn't registered; race=["Winged Twilight" [Race <_00WingedTwilightRace (2E1365E7)>]] skin=["Winged Twilight Armor" [Armor < (2E1316B1)>]]

[10/09/2017 - 11:12:25PM] [DCUR] Periodical update starts

[10/09/2017 - 11:12:34PM] Suspended stack count is over our warning threshold, dumping stacks:

[10/09/2017 - 11:12:34PM] VM is freezing...

[10/09/2017 - 11:12:34PM] VM is frozen

[10/09/2017 - 11:12:34PM] Dumping stack 259998:

[10/09/2017 - 11:12:34PM]     Frame count: 3 (Page count: 3)

[10/09/2017 - 11:12:34PM]     State: Waiting on other stack for return (Freeze state: Freezing)

[10/09/2017 - 11:12:34PM]     Type: Normal

[10/09/2017 - 11:12:34PM]     Return register: [ActorBase < (00013480)>]

[10/09/2017 - 11:12:34PM]     Has stack callback: No

[10/09/2017 - 11:12:34PM]     Stack trace:

[10/09/2017 - 11:12:34PM]         [ (0001348C)].WIDeadBodyCleanupScript.GetLeveledActorBase() - "<native>" Line ?

[10/09/2017 - 11:12:34PM]             IP: 0

[10/09/2017 - 11:12:34PM]         [Active effect 5 on  (0001348C)].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 539

[10

 

using a script to equip this or that on creature, with those onequipped()... more troubles

 

line 314588

[10/09/2017 - 11:18:43PM]         [ (D6003C8E)].SHESON_DynDOLOD_LODObject.OnActivate() - "SHESON_DynDOLOD_LODObject.psc" Line 147

that one in a stack dump that can a ctd the next time the game load d6003c8e (you load the save in savegamecleaner, and if you can't find d6003c8e in it... you'll crash)

Posted

Hey guys, thanks for the suggestions!

@CPU I'm using MO, i can reinstall Frostfall, Sos and the skeleton, but should i create loot rules to put their esps one after another of just putting it one under another in the left pane of MO will do the trick and leave loot to sort the loadorder?

 

@yatol If i'm not mistaken zad is part of Devious Devices. From time to time i'm getting that message from Devious devices that there are conflicting devices, but i thought it was on one of those bound girls that are part of Devious cursed loot. I was reading on the subject but so far i've found only speculations. Some say it's a problem when you build the bodyslide with hdt option for the devious devices. As for the DynDOLOD i'm using it for a week or so and i've followed a guide how to build textures and then DynDOLOD meshes and the esp. The Winged twilight is for the creature i've captured using PAHE. It seemed as fun idea to have it as a slave. My understandings about skyrim modding are pretty basic so i'm clueless what object effect is.

Posted

XPMSE should overwrite everything, so the bottom of the list.

The other two are irrelevant.

Posted

 

My understandings about skyrim modding are pretty basic so i'm clueless what object effect is.

 

you equip solitude shield, you get + 30 health and magic resistance because it have object effect health + 30 and magic r + 30

 

i bet frostfall didn't gave object effect warm2 to cloak, warm-1 to fur armor, warm1 to... to not need a patch for perkus, requiem, better item name, anything that edit those armors

you are limited to x, and above x, stack dump

 

2000 autounequip ammo, it's the same as 500 with 500 defeat and 500 enhanced blood and 500 frostfall

doesn't matter what the scripts do, as long as you don't get above x

 

if a draugr that wake up kill you, when you get back to him, he no longer wake up

because that script was load before your death, and when the game call it after you load earlier save, it used the one from your ram

and scripts are dump when you have more than x because for bethesda, above x there must be a problem (or that was to check their stuff when they tried thieve quest x, warrior quest y, if script x call script y that call script x, the dump allow you to see that instead of getting a freeze)

Posted

@yatol so those dumps are not going to crash my game, they are just slowing it down if i have logging turned on in skyrim.ini?

 

@CPU i can see that XPMSE.esp is at position 188 in my load order, frostfall at 82, but schlongs is at 201, that's on the right pane of MO. On the left pane XPMSE has conflicts only with Flimsy Ragdolls 1.42 (it's a mod here on LoversLab). Reading Flimsy Ragdolls 1.42 description it says that it should overwrite XPMSE, thus i've put it after the skeleton(in the left pane) and it overrides : 

.../meshes/actors/character/character assets female/skeletonbeast_female.nif 

.../meshes/actors/character/character assets female/skeleton_female.nif

I'll try and reinstall all the mods you've mentioned and see what happens. I'll start a new game just to be sure that it's all restarted correctly and there are no stuff in my savegame messing up the test.
 

As for the XMPSE scaling spam i was reading a while back that you can turn off the scaling feature. Any ideas how to do it correctly? I've failed miserably the last time i've tried to to it :)

Posted

@yatol so those dumps are not going to crash my game, they are just slowing it down if i have logging turned on in skyrim.ini?

 

 

scripts can't crash the game

but your save won't survive that mess

it's probably already dead

 

you saw your fps drop before you saw your huge log?

log on or off that's doesn't change anything for performance (maybe with a slow and fragmented hdd)

kill those onequipped if you care about performance, you mess that give stuff to npc give them a lot of stuff to check

Posted

as if you could see the performance cost of small stuff

 

when i coc qasmoke, after typing bat whiterun, the npc are there before i get to spawning marker

171012024952388246.jpg

they are in a line because with collision, x was push on the left when y was spawn, and for z, x and y were push more to the left, and for...

that was done before that redguard package made her pick a direction and start walking around

 

it's faster than when i was distributing head to enderal npcs

can i see the difference in game? euh.... fps drop less when i turn around in towns?

 

complicated to check the performance difference between 2 things

but there's a difference

171012012242594032.jpg

 

171012012236105684.jpg

those hairs you can't see under your hair, it's to hide your head you can't see that is less performance friendly

wops didn't kept that with some hairs i gave to npc

171012012232868245.jpg

that don't mean if i have 30 fps in whiterun, i will drop to 22 by giving that hair to a npc, bigger fps drop here

171012012239782657.jpg

npcs can keep hairdarkelf, but hair17 they will no longer have that one

 

and while everyone care so much about scripts, nobody bother checking that

 

 

171012090202456326.jpg

undead dragon it's just a dragon with another worn armor that can't use crossbow

171012090156811155.jpg

that dlc1deer is just a deer with glow effect (sbp 61 it's to make crap kit shut up because mnc nif have sbp 61)

171012090215616708.jpg

the husky follower have a race to be able to open doors?

 

those useless races are a problem because of that

171012090208983576.jpg

one more check for each useless race

 

171012090207723285.jpg

9168890890_9edfdb08dd_c.jpg

became

SR-creature-Boneman.jpg

it's black because the mesh lost its vertex color

171012093129857725.jpg

 

171012090216993787.jpg

you can just make those snow elf some high elf that have headparts headsnowelf, eyesnowelf...

 

not because the engine is some old crap the game is so performance hungry, it's because the game was made fast and crappy

 

 

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...