Xfanus Posted October 10, 2017 Posted October 10, 2017 Hey guys, for about 50 minutes of gameplay i have 24 mb log and i think this is not exactly normal. Usually i have the logging turned off, but since i'm having some issues with my game i've turned it on in order to try and understand what's going on. The issues i'm having are CTDs and i'm not sure yet why. I've recently introduced a mod called DeviousSurrender-LITE-0.6 in my load order. I'm not saying it's it's fault it just might be the last straw that broke the camel's back Anyway, here are my papyrus logs and my load order! Thanks in advance for your help! Papyrus.0.zip loadorder.txt
Guest Posted October 10, 2017 Posted October 10, 2017 Hello. Your logs show a few small errors (harmless.) I think you may want to reinstall PAHE (but it is not really needed.) Tere are some strange properties in zad, but also this is not a real problem. After a while, there are some stackdumps. These stacks will slow down a lot your game. Sadly it is not easy to understand the exact origin (they look from FrostFall, SOS and XPMSE, but I don't think these latter two mods are actually the issue.) Try to uninstall FrostFall, SOS, and XPME, load/save and re-install them one by one: XPMSE first, SOS next (but if you use NMM or manual install, then re-install just after XMPSE again), then FrostFall. Avoid playing any SexLab animation, during the installations, or you will probably CTD. Another small advice is to remove the debug options of SlaveTats. THese are not errors, but they produce a lot of lines in the log file.
yatol Posted October 10, 2017 Posted October 10, 2017 Sadly it is not easy to understand the exact origin (they look from FrostFall, SOS and XPMSE, but I don't think these latter two mods are actually the issue.) a stack dumps, it's a dump of all active scripts of course the problem is in there and it's the onequipped() [10/09/2017 - 11:11:25PM] [Zad]: ZadNpc::OnUpdateGameTime() [10/09/2017 - 11:11:25PM] [Zad]: ZadNpc::DoRegister(1.499991) [10/09/2017 - 11:11:34PM] Suspended stack count is over our warning threshold, dumping stacks: no idea what is zad, but if it give stuff to npc, with those onequipped() you get dumps line 3271 [10/09/2017 - 11:11:34PM] [Active effect 5 on (0001348C)].XPMSEWeaponStyleScaleEffect.OnObjectEquipped() - (requested call) [10/09/2017 - 11:11:34PM] [_Frost_Interface (4C065B30)]._frost_interfacehandler.OnSkyUIInvListGetEntryProtectionData() - (requested call) no idea what that do but i bet that could be taken care of with an object effect line 9981 [10/09/2017 - 11:11:34PM] [Active effect 5 on (0001348C)].XPMSEWeaponStyleScaleEffect.OnObjectEquipped() - (requested call) it's still 11:11:34^^ line 15327 [alias Player on quest _DS_Hunterborn (49003367)]._ds_hb_player.OnItemRemoved() - "_DS_HB_Player.psc" Line 104 onitemremoved, you just have to go to jail with too much stuff in your inventory to get a dump line 23647 [10/09/2017 - 11:12:25PM] [CF][Creature Apply] Not activating ["Winged Twilight" [Actor < (FF00129D)>]]; creature isn't registered; race=["Winged Twilight" [Race <_00WingedTwilightRace (2E1365E7)>]] skin=["Winged Twilight Armor" [Armor < (2E1316B1)>]] [10/09/2017 - 11:12:25PM] [DCUR] Periodical update starts [10/09/2017 - 11:12:34PM] Suspended stack count is over our warning threshold, dumping stacks: [10/09/2017 - 11:12:34PM] VM is freezing... [10/09/2017 - 11:12:34PM] VM is frozen [10/09/2017 - 11:12:34PM] Dumping stack 259998: [10/09/2017 - 11:12:34PM] Frame count: 3 (Page count: 3) [10/09/2017 - 11:12:34PM] State: Waiting on other stack for return (Freeze state: Freezing) [10/09/2017 - 11:12:34PM] Type: Normal [10/09/2017 - 11:12:34PM] Return register: [ActorBase < (00013480)>] [10/09/2017 - 11:12:34PM] Has stack callback: No [10/09/2017 - 11:12:34PM] Stack trace: [10/09/2017 - 11:12:34PM] [ (0001348C)].WIDeadBodyCleanupScript.GetLeveledActorBase() - "<native>" Line ? [10/09/2017 - 11:12:34PM] IP: 0 [10/09/2017 - 11:12:34PM] [Active effect 5 on (0001348C)].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 539 [10 using a script to equip this or that on creature, with those onequipped()... more troubles line 314588 [10/09/2017 - 11:18:43PM] [ (D6003C8E)].SHESON_DynDOLOD_LODObject.OnActivate() - "SHESON_DynDOLOD_LODObject.psc" Line 147 that one in a stack dump that can a ctd the next time the game load d6003c8e (you load the save in savegamecleaner, and if you can't find d6003c8e in it... you'll crash)
Xfanus Posted October 10, 2017 Author Posted October 10, 2017 Hey guys, thanks for the suggestions! @CPU I'm using MO, i can reinstall Frostfall, Sos and the skeleton, but should i create loot rules to put their esps one after another of just putting it one under another in the left pane of MO will do the trick and leave loot to sort the loadorder? @yatol If i'm not mistaken zad is part of Devious Devices. From time to time i'm getting that message from Devious devices that there are conflicting devices, but i thought it was on one of those bound girls that are part of Devious cursed loot. I was reading on the subject but so far i've found only speculations. Some say it's a problem when you build the bodyslide with hdt option for the devious devices. As for the DynDOLOD i'm using it for a week or so and i've followed a guide how to build textures and then DynDOLOD meshes and the esp. The Winged twilight is for the creature i've captured using PAHE. It seemed as fun idea to have it as a slave. My understandings about skyrim modding are pretty basic so i'm clueless what object effect is.
Guest Posted October 10, 2017 Posted October 10, 2017 XPMSE should overwrite everything, so the bottom of the list. The other two are irrelevant.
yatol Posted October 10, 2017 Posted October 10, 2017 My understandings about skyrim modding are pretty basic so i'm clueless what object effect is. you equip solitude shield, you get + 30 health and magic resistance because it have object effect health + 30 and magic r + 30 i bet frostfall didn't gave object effect warm2 to cloak, warm-1 to fur armor, warm1 to... to not need a patch for perkus, requiem, better item name, anything that edit those armors you are limited to x, and above x, stack dump 2000 autounequip ammo, it's the same as 500 with 500 defeat and 500 enhanced blood and 500 frostfall doesn't matter what the scripts do, as long as you don't get above x if a draugr that wake up kill you, when you get back to him, he no longer wake up because that script was load before your death, and when the game call it after you load earlier save, it used the one from your ram and scripts are dump when you have more than x because for bethesda, above x there must be a problem (or that was to check their stuff when they tried thieve quest x, warrior quest y, if script x call script y that call script x, the dump allow you to see that instead of getting a freeze)
Xfanus Posted October 11, 2017 Author Posted October 11, 2017 @yatol so those dumps are not going to crash my game, they are just slowing it down if i have logging turned on in skyrim.ini? @CPU i can see that XPMSE.esp is at position 188 in my load order, frostfall at 82, but schlongs is at 201, that's on the right pane of MO. On the left pane XPMSE has conflicts only with Flimsy Ragdolls 1.42 (it's a mod here on LoversLab). Reading Flimsy Ragdolls 1.42 description it says that it should overwrite XPMSE, thus i've put it after the skeleton(in the left pane) and it overrides : .../meshes/actors/character/character assets female/skeletonbeast_female.nif .../meshes/actors/character/character assets female/skeleton_female.nif I'll try and reinstall all the mods you've mentioned and see what happens. I'll start a new game just to be sure that it's all restarted correctly and there are no stuff in my savegame messing up the test. As for the XMPSE scaling spam i was reading a while back that you can turn off the scaling feature. Any ideas how to do it correctly? I've failed miserably the last time i've tried to to it
yatol Posted October 11, 2017 Posted October 11, 2017 @yatol so those dumps are not going to crash my game, they are just slowing it down if i have logging turned on in skyrim.ini? scripts can't crash the game but your save won't survive that mess it's probably already dead you saw your fps drop before you saw your huge log? log on or off that's doesn't change anything for performance (maybe with a slow and fragmented hdd) kill those onequipped if you care about performance, you mess that give stuff to npc give them a lot of stuff to check
Xfanus Posted October 11, 2017 Author Posted October 11, 2017 Funny thing is that i don't have fps drop. Usually i'm running 60 fps indoors and 45-50 outdoors
yatol Posted October 12, 2017 Posted October 12, 2017 as if you could see the performance cost of small stuff when i coc qasmoke, after typing bat whiterun, the npc are there before i get to spawning marker they are in a line because with collision, x was push on the left when y was spawn, and for z, x and y were push more to the left, and for... that was done before that redguard package made her pick a direction and start walking around it's faster than when i was distributing head to enderal npcs can i see the difference in game? euh.... fps drop less when i turn around in towns? complicated to check the performance difference between 2 things but there's a difference those hairs you can't see under your hair, it's to hide your head you can't see that is less performance friendly wops didn't kept that with some hairs i gave to npc that don't mean if i have 30 fps in whiterun, i will drop to 22 by giving that hair to a npc, bigger fps drop here npcs can keep hairdarkelf, but hair17 they will no longer have that one and while everyone care so much about scripts, nobody bother checking that undead dragon it's just a dragon with another worn armor that can't use crossbow that dlc1deer is just a deer with glow effect (sbp 61 it's to make crap kit shut up because mnc nif have sbp 61) the husky follower have a race to be able to open doors? those useless races are a problem because of that one more check for each useless race became it's black because the mesh lost its vertex color you can just make those snow elf some high elf that have headparts headsnowelf, eyesnowelf... not because the engine is some old crap the game is so performance hungry, it's because the game was made fast and crappy
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