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Creation kit not loading any changes I've made.


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Posted

So I've been messing around with creating my own follower for a bit of time now and have hit a wall every time.
I can't find anyone with a similar problem, which leads me to believe it's my own incompetence.
Regardless

Whenever i try and load the file I've been working on the creation kit throws up the classic bronze cubemap error.
fine

But then chucks me a bunch of errors about the majority of the parts of my follower "Missing".
(pictures 1 & 2)

These are just two examples the full list is:
Hair color form on 'Nordrace'
Skin on owner object "Follower"
hair color form for NPC "Follower"
head part on NPC "Follower" (x4)
navmeshinfo no parent space

When it finally opens after smothering my hope all my texture sets, Armor addons, Headparts (besides hairline) and races are gone.
(image 3)
(I put 'Fliss' in every name)

If i try and load my esp. in game the actor based stuff is there but nothing else

I've stored all the necessary textures and meshes in folders with subfolders for head parts such as brows eyes and hair within:

common\Skyrim\Data\textures\actors\character\Fliss
&
common\Skyrim\Data\meshes\actors\character\Fliss

I've been following this tutorial https://www.youtube.com/watch?v=3I1nvXOb3T4
(I know that he misses out the head headpart, some guy in the comments got me through that)

But this is starting to frustrate me, am i missing something obvious or not saving properly?

Any help is appreciated thanks :)
 

post-960392-0-75345000-1507223180_thumb.png

post-960392-0-85821300-1507223186_thumb.png

post-960392-0-77381200-1507223847_thumb.png

Posted

I've been following this tutorial https://www.youtube.com/watch?v=3I1nvXOb3T4

 

 

 

forget that crap, and forget the crap kit

 

go to your fucking custom race follower

delete headparts, and put back nordrace

 

go to nord race

screen femalemouthhumanoid, femaleheadnord, femaleeyes....

save that somewhere

put that in the head nif, same everytime you give a custom head to a npc instead of wasting your time creating useless headparts

 

go to your fucking custom race

delete

you made a skinnakedfollower armor to load fair skin twice or whatever?

you want the npc to use those textures?

put that in worn armor, no need for a custom race for that

 

custom races, it's for custom skeleton, animations, another decapited head... whatever there is in race you can't mess with in the npc record

Posted

Thanks,

but what did you mean by "screen femalemouthhumanoid, femaleheadnord, femaleeyes.... save that somewhere"

I'm pretty new to the ck so you're gonna have to bare with me.

Posted

no need for crap kit for that

 

i only load crap kit to generate heads for mods

or move around a chair when a replacer is a little too big there and clip with the table

 

load tesedit

go to race

scroll down there's all that after the male tintmasks

faster and easier than wasting your time in crap kit

 

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