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Removing skyrim's furniture scaling


Yuuen

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Posted

So I've got two mods installed that I believed did different things and together added up to do the thing I wanted them to do, remove skyrim's furniture scaling. Coz being in a world where everyone is the same height is kind of weird but watching them grow or shrink when they sit down is even weirder.

 

The two mods are 

 

Race Scale Remover

https://www.nexusmods.com/skyrim/mods/80763/?

 

and

 

Size Does Matter

https://www.nexusmods.com/skyrim/mods/41304/?

 

I've been going through my load order in TES5Edit looking for plugins that "Double up" so I can free up some space. After looking at these two, I'm doubting what I first thought. It looks like RSR "disables" the RaceToScale keyword and SDM removes the keyword from vanilla furniture.

 

So in the end, if these two mods do the same thing, which is the better one to use?

Posted

You need to decide if you want anything using race to scale at all...  

you may find that some clipping or size issues bother you a lot on some furniture... or you may decide you don't really care and that everyone should just keep the same size period.

 

with SDM you can choose the furniture that you want scaled, but you will have to manually remove the keyword in mod added furniture etc.

Otherwise you can use RSR and just forget about any additional changes, but you will not have any control after that.

 

I would go with more control... but I am comfortable with editing files with TESVEdit and spend as much time doing that as playing the game.

So it really comes down to your own preference.

Posted

You need to decide if you want anything using race to scale at all...  

you may find that some clipping or size issues bother you a lot on some furniture... or you may decide you don't really care and that everyone should just keep the same size period.

 

with SDM you can choose the furniture that you want scaled, but you will have to manually remove the keyword in mod added furniture etc.

Otherwise you can use RSR and just forget about any additional changes, but you will not have any control after that.

 

I would go with more control... but I am comfortable with editing files with TESVEdit and spend as much time doing that as playing the game.

So it really comes down to your own preference.

While I do usually like keeping in control of things, I've got a fair few big, new worldspace kind of mods that add ungodly amounts of new stuff so I guess I'll stick to the one that disables the keyword. I just wasn't 100% sure, since either one's method might've broken something or was just plain bad to use.

 

Thanks for the help.

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