EPBD8 Posted September 2, 2017 Posted September 2, 2017 Should the various mods be respecting animations? For instance, if I'm running TDF Rape and SL Kidnapped and Cursed Loot, any one of them calling a scene can do so even if the character is already in a scene. Is there anyway to prevent this?
Reesewow Posted September 3, 2017 Posted September 3, 2017 Should the various mods be respecting animations? For instance, if I'm running TDF Rape and SL Kidnapped and Cursed Loot, any one of them calling a scene can do so even if the character is already in a scene. Is there anyway to prevent this? Depends on how the mods are programmed and your settings in some of them I'd imagine. Cursed Loot I've not had any issues with firing while animations are running (unless it was supposed to, like an indecency event), but I don't run the other two mods. If you have too many mods that do the same thing you might have issues, especially if they trigger all at the same time and end up fighting for control. You could try disabling the stuff in Cursed Loot that TDF/Kidnapped cover so that there is less overlap.
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