ZeroListGram Posted September 2, 2017 Posted September 2, 2017 Hello! I'm setting up a new load order for a specific kind of playthrough, and now that I started testing for stability, everything seems fine, except that during combat, enemies just randomly stop attacking the player, and just stay frozen in place, while the player can still attack and kill them. Some pictures: This occours randomly, and fixes itself randomly after a few seconds. Enemies stop attacking and are being locked in place for a few seconds, and then return to normal. Sometimes, while they're locked in place, they start shifting upwards or downwards into the ground. Obviously, this is an error on my part, so here are the combat mods I'm using: - Ultimate Combat 3.0 - Combat Evolved - Attack Commitment - TK Dodge - Advanced Adversary Encounters (at the time of making the screenshots, RoTE was also active. Now I disabled it and rebuilt the bashed patch, the problem still persists). - Enhanced Enemy AI Reborn (scriptless) I ran FNIS with the TK Dodge / Ultimate Combat patch, that's not the problem. However, I feel maybe it has to do with Ultimate Combat, because in the past, when I only used Wildcat / Vigor, this didn't happen. The other mod I didn't use in the past is Enhanced Enemy AI Reborn.
ZeroListGram Posted September 3, 2017 Author Posted September 3, 2017 The problem disappeared after I removed Ultimate Combat 3.0. I'll go back to Vigor + Combat Evolved.
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