smokeybear187 Posted August 25, 2017 Posted August 25, 2017 Im currently using Suki's SKGE enb, and since the new update I'm getting this white like edges on my character. I assure this has to do with how the enbs SSS settings are affecting the texture. Anyone know what settings i need to tweak to tone down this white edges? You can see it where the direct light starts to fade. SOLVED: It was neither bloom or specularity(ENB settings). It is actually [Reflection], specifically AmountInterior = 1.4. Reducing this to near .50 got rid of the body refection completely. I have to add that I have also edited the specularity and glossiness of my body/head meshes, but not very high. I believe my meshes are specular strength=5, glossiness = 800, also using ThePure Skin textures which come with a bit of gloss on the specular maps.
foreveraloneguy Posted August 26, 2017 Posted August 26, 2017 Looks like a mix of bloom and specular. You can always turn off an effect at a time until you find the cause(s).
smokeybear187 Posted August 26, 2017 Author Posted August 26, 2017 Looks like a mix of bloom and specular. You can always turn off an effect at a time until you find the cause(s). Thank you. It was neither bloom or specularity(ENB settings). Your suggestion of turning off effects one at a time worked. It is actually [Reflection], specifically AmountInterior = 1.4. Reducing this to near .50 got rid of the body refection completely. I have to add that I have also edited the specularity and glossiness of my body/head meshes, but not very high. I believe my meshes are specular strength=5, glossiness = 800, also using ThePure Skin textures which come with a bit of gloss on the specular maps. Hope this helps anyone who is experiencing this problem.
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