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Enb texture issues - Subsurface Scattering? what causes this...


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Posted

Im currently using Suki's SKGE enb, and since the new update I'm getting this white like edges on my character. I assure this has to do with how the enbs SSS settings are affecting the texture. Anyone know what settings i need to tweak to tone down this white edges? You can see it where the direct light starts to fade.

 

SOLVED: It was neither bloom or specularity(ENB settings). It is actually [Reflection], specifically AmountInterior = 1.4. Reducing this to near .50 got rid of the body refection completely. I have to add that I have also edited the specularity and glossiness of my body/head meshes, but not very high. I believe my meshes are specular strength=5, glossiness = 800, also using ThePure Skin textures which come with a bit of gloss on the specular maps.

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Posted

Looks like a mix of bloom and specular. You can always turn off an effect at a time until you find the cause(s).

 

Thank you. It was neither bloom or specularity(ENB settings). Your suggestion of turning off effects one at a time worked. It is actually [Reflection], specifically AmountInterior = 1.4. Reducing this to near .50 got rid of the body refection completely. I have to add that I have also edited the specularity and glossiness of my body/head meshes, but not very high. I believe my meshes are specular strength=5, glossiness = 800, also using ThePure Skin textures which come with a bit of gloss on the specular maps.

 

Hope this helps anyone who is experiencing this problem.

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