Guest Posted August 9, 2017 Posted August 9, 2017 Hi Guys! Basically i'm referring to Bat Travel: http://www.nexusmods.com/skyrim/mods/21689/? I love the abilities it adds, but otherwise my Skyrim has fast travel completely disabled (It's to make spells like Teleport and this mod far more valuable and worthy). As I also have modded Skyrim in a way that makes vampirism much more like a curse - I burn to death in the sunlight - the Bat Travel mod, as great as it is, means I can easily just escape the sun and no longer need to be careful. Basically I was wondering if there was a way to edit the spells so that when the sun rises, these spells cannot be cast (like a "your vampire powers cannot work in daylight") to make them extremely useful for getting about, but still makes the sun the true enemy of vampires. Thank you for any help/advice!
Azazellz Posted August 9, 2017 Posted August 9, 2017 Well, you can go into main teleportation script (_GPBatsTeleFXScript I guess) and add there some time checks. Or you can go to CK and add conditions for this teleportation spell\effect directly, like "GetGlobalValue" "GameHour" >=19 and "GetGlobalValue" "GameHour" <= 05 (sun damage for vampires works this way).
Guest Posted August 10, 2017 Posted August 10, 2017 Well, you can go into main teleportation script (_GPBatsTeleFXScript I guess) and add there some time checks. Or you can go to CK and add conditions for this teleportation spell\effect directly, like "GetGlobalValue" "GameHour" >=19 and "GetGlobalValue" "GameHour" <= 05 (sun damage for vampires works this way). Well I opted to directly add the scripts to the two spells 'Bat Travel' that allows you to teleport and 'Cloud of Bats' that allows you to fly around in bat form. I seem to have saved and updated the mod, but when I try the spells in game it begins the starting animation for the spells but then doesn't work at all - day or night. Here's a picture of exactly how I added the scripts. I can't be 100% sure what i've done wrong (but I am extremely tired): https://i.imgur.com/nzzYOny.jpg Thanks again for any and all help!
Azazellz Posted August 10, 2017 Posted August 10, 2017 Try to change "Run on" from "Player" to "Subject" All other looks like setted correctly. Second variant - add this conditions directly to the MagicEffects that spell cast to player (_GPBatTravelFX in your screenshot)
Guest Posted August 11, 2017 Posted August 11, 2017 Try to change "Run on" from "Player" to "Subject" All other looks like setted correctly. Second variant - add this conditions directly to the MagicEffects that spell cast to player (_GPBatTravelFX in your screenshot) Hmm well adding the condition to the MGEF stops the spell animation from triggering, but it still seems to disable the spell alltogether day AND night rendering it unusable. Looked over the scripts again and i'm pretty sure they're correct (both what you said and indeed how they matched how the vampire sun damage is set up). What I don't understand is even if i've set the perimeters the wrong way then at the very least they should be active during the day and disabled during the night, but it flat out doesn't seem to work at all. Very confusing, i'll try just experimenting a bit but it really seems like i've added everything correctly.
Azazellz Posted August 11, 2017 Posted August 11, 2017 Try to reverse conditions (<=19 >=5) and check again (during daytime). Just to be sure that with normal requirements it works.
Guest Posted August 11, 2017 Posted August 11, 2017 Try to reverse conditions (<=19 >=5) and check again (during daytime). Just to be sure that with normal requirements it works. Well, after a bit of tinkering it seems to be working. The working script was: S GetGlobalValue Global:Gamehour >= 19.00 OR S GetGlobalValue Global:Gamehour <= 6.00 OR I think it was changing it from 'AND' to 'OR' that did the trick, but i'm not 100% certain. In any case, thank you so much for your time and help! Thankfully I seemed to get there in the end lol
Azazellz Posted August 12, 2017 Posted August 12, 2017 I think it was changing it from 'AND' to 'OR' that did the trick, but i'm not 100% certain. Well, this is strange. Because for sun damage conditions set to 'AND'. In any case, I'm glad that now everything works the way you want.
-alpha- Posted August 12, 2017 Posted August 12, 2017 Edit the spell in TesVEdit. Add a condition to the spell like so
Guest Posted August 12, 2017 Posted August 12, 2017 I think it was changing it from 'AND' to 'OR' that did the trick, but i'm not 100% certain. Well, this is strange. Because for sun damage conditions set to 'AND'. In any case, I'm glad that now everything works the way you want. Honestly dude, I was thinking the same thing - but for whatever reason the spell seems to not to agree to it exactly the same as that. I'll just not question it as long as it works haha
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