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Need help with retexturing


TTRJN

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Posted

Honestly, I have bery slightest idea about texturing UV maps of outfits, but last 2 days I've spent hours to figure out solution to my problem. No success, but I've learned more about Zbrush, Mudbox and other 3d editing software than in my previous life.
 
Let's cut to the chase. There's 2B's armor which has these white patterns: 

Skirt.png


 
They seem to be a bit off, and I generally don't want that texture and wanna replace it with my variant. Thing is, I don't know how to do it properly. Pattern in DDS texture is warped and adapted to the shape of the skirt and also has some kind of fabric texture applied to it. I don't want to break fabric look and feel, I relly don't. I also want to add a slight bump to my new pattern and maybe some kind of metallic gloss (you know, there are shiny metallic threads that you can buy and put here and there to make patterns look fancy). I just have no idea.
Much appreciated.

Posted

Newer versions of Photoshop can load an OBJ and let you paint directly on the 3D model. Some 3rd party plugins allow such as well. I think Quixel is the name of one. Otherwise it's a matter of trying to visualize in your head where the texture file wraps to conform on the mesh. Trying to paint on a 2d flat surface to wrap on a 3d mesh is kinda hard if you're not seasoned to it. (I'm not!)

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