boo Posted August 3, 2017 Posted August 3, 2017 See topic title. Curious if there is a way to force hands to remain bound during these anims.
wishnot4 Posted August 3, 2017 Posted August 3, 2017 I'm no expert, so take this with a grain of salt, but I assume that one would have to make the animation you are wanting for it to be so.
boo Posted August 3, 2017 Author Posted August 3, 2017 Not seeing anims for bound walk in the zaz anim pack but it works somehow? Possibly via ZapWriOffset01?
boo Posted August 5, 2017 Author Posted August 5, 2017 Okay, maybe a better question - is there a way to intercept SendAnimationEvent such that I can override what it was initially called with?
Nazzzgul666 Posted August 5, 2017 Posted August 5, 2017 Maybe i misunderstand what you try to do, and i don't know the technical details but... it sounds like it won't work the way you want. Bound walk is one animation, ragdoll is another one. Ragdoll will always break the bound walk, no matter what you do. If you manage to replace the ragdoll with bound walk, the character will keep walking instead of ragdolling - and if that's what you try to achieve it's simple: don't ragdoll at all. There is no "bound ragdoll" animation or something you could use instead. Same for jumping, sitting down on a chair or cooking etc. What you could try is use paralyze instead of ragdoll. Not really sure if that's less problematic, but maybe worth a try. Or you need a check and/or force and start the bound walk after the ragdolling again.
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