Guest Posted August 1, 2017 Posted August 1, 2017 how do I make it so Bijin Wives uses a bodyslide UUNP HDT preset as a body? I want to have my Bijin Wives use DatJellyMan's preset so they all have a thick curvy body but I dont know how to set it up so they do- any help please http://www.loverslab.com/files/file/2201-datjellymans-bodyslide-preset-uunp-cbbe/
Akzyra Posted August 1, 2017 Posted August 1, 2017 look at the folder structure of the mod, inside meshes there is a folder for their bodies: "meshes\actors\character\Bijin Wives". Copy the generated body into it and overwrite.
Ventus2111 Posted August 1, 2017 Posted August 1, 2017 0. Backups never hurt. 1. Create the meshes of the body in Bodyslide. 2. Find the folder with these meshes (usually \meshes\actors\character\character assets). 3. Copy femalebody_0.nif, femalebody_01.nif, femalefeet_0.nif, femalefeet_1.nif, femalehands_0.nif and femalehands_1.nif to another location (like your desktop). If you have .tri files for femalebody, femalefeet and femalehands, you should copy them too. (extra information about the files: 0 stands for 0 weight, 1 for 100 weight, .tri files are used for RaceMenu morphs) 4. Find these meshes in the mod. For Bijin Wives, go to \meshes\actors\character\Bijin Wives. 5. Paste the meshes you copied in step 3 and replace everything. 6. Go ingame and see if it works.
allsunday Posted August 1, 2017 Posted August 1, 2017 Like it literally says on the Bijin Wives mod page exactly how to do this: Not trying to be mean, just thought everyone could use a laugh.
Guest Posted August 2, 2017 Posted August 2, 2017 Like it literally says on the Bijin Wives mod page exactly how to do this: Not trying to be mean, just thought everyone could use a laugh. I knew that I just didnt know how to go from having the JellyMan preset to getting the meshes- idk how to use bodyslide
Ventus2111 Posted August 2, 2017 Posted August 2, 2017 Like it literally says on the Bijin Wives mod page exactly how to do this: Not trying to be mean, just thought everyone could use a laugh. I knew that I just didnt know how to go from having the JellyMan preset to getting the meshes- idk how to use bodyslide Just for clarification, do you need help with creating the meshes in Bodyslide or did you figure it out?
Guest Posted August 2, 2017 Posted August 2, 2017 I knew that I just didnt know how to go from having the JellyMan preset to getting the meshes- idk how to use bodyslide Just for clarification, do you need help with creating the meshes in Bodyslide or did you figure it out? no I still havent figured it out- I found a bunch of educational material like Bodyslide For Dummies but my schedule gets in the way and I dont have enough free time. "need help with creating the meshes in Bodyslide", yes I do. if you could tell me step by step that would be awesome
Ventus2111 Posted August 3, 2017 Posted August 3, 2017 I knew that I just didnt know how to go from having the JellyMan preset to getting the meshes- idk how to use bodyslide Just for clarification, do you need help with creating the meshes in Bodyslide or did you figure it out? no I still havent figured it out- I found a bunch of educational material like Bodyslide For Dummies but my schedule gets in the way and I dont have enough free time. "need help with creating the meshes in Bodyslide", yes I do. if you could tell me step by step that would be awesome Bodyslide is actually pretty simple to use. You can probably learn everything needed for converting outfits (and the general nude female body) to your liking. Requirements (besides backups, just in case): for HDT physics (bouncing breasts and butts, belly physics and vagina open/close stuff)(recommended): -XPMSE -HDT Physics Extension Now you must decide between the CBBE and UUNP (UNP) version. CBBE uses CBBE textures, UUNP uses UNP textures and has more sliders than the CBBE version (includes all CBBE sliders). If you don't know which to use, use UUNP. I will link a list of outfits later if you still can't decide what to use. CBBE version requires CBBE. UUNP version requires UNP textures, for example Fair Skin Complexion. If you want to edit the body (for your character only) ingame, choose the RaceMenu morphs in the installer. Requires RaceMenu. Recommended. In the installer, if you want to use HDT physics, choose whatever HDT preset you want. Using Bodyslide: Go to Data/CalienteTools\BodySlide and run the executable. If you use Mod Organizer, add it to the executable list and run it through Mod Organizer. This is what the executable should look like. Some things will be different (because I loaded a preset), but it will be very similar. So here is what everything does: 1. Outfit/Body: Select the mesh you want to create. "Unified UNP Special" is the UUNP body. (UUNP has 3 variants: Unified UNP (no HDT), Unified UNP HDT (with HDT) and Unified UNP Special (with HDT and vagina collision)) 2. Preset: Select the preset you want to use. A preset saves all sliders. 3. Low Weight/High Weight: Sliders for 0 and 100 weight. 4. Breasts, BreastsSmall, BreastsSH, ...: The actual sliders. You can raise and lower their value by using the slider with your mouse or by clicking the number and manually typing your wanted number in. The sliders range from 0-100, so if you want to have a slider at 150 or at -15, you need to click on the number and edit it. 5. Preview: Opens another window where your current selected sliders and the current selected mesh (Outfit/Body) will be displayed. Includes a slider to preview every weight from 0-100. You should generally keep this open. For testing purposes: Open the preview window and make sure the slider is set to 100. Set the "Breasts" slider below "High Weight" to 50. Now set it to 150. Now set it back to what it was at the beginning. Now set that slider to 2000. Amazing, isn't it? To reload the currently selected preset, click on "Preset" and then on the preset you were using (should be highlighted anyway). 6. Build Morphs: If you use RaceMenu morphs, you must check this after opening Bodyslide. Otherwise the RaceMenu morphs won't work. 7. Build: Creates the currently selected mesh (Outfit/Body). 8. Batch Build...: Builds multiple files at once. Made for convenience. 9. i: Information. That's it. 10. Settings: Can be ignored. 11. Outfit Studio: Can be ignored. This is for creating entirely new outfits from scratch. 12. Group Filter: Every mesh belongs to a certain group. Let's say you get an armor named "Cute Little Bunny". You can use the Group Filter to filter for only meshes of the "Cute Little Bunny" armor. You can use this if you want to use a lot of Bodyslide armors. 13. Outfit Filter: Search function for a mesh. If you type in "Cute Little Bunny", it will show all meshes that contain "Cute Little Bunny" in its name. 14. Group Manager: Here you can manually make groups. Again, it's only useful if you have a lot of meshes. 15. Arrows below the sliders: Copies the sliders to the other side. Just try it out and reload the preset. ENOUGH READING! (kind of) Open up any preset, open up the preview, edit some sliders and finally click on "Save As..." and name it "Cute Little Bunny". This should be a good and simple exercise and a great way to get used to Bodyslide. Once you're done and you feel like you know the program, open up the Bijin Wives preset and edit it to your liking. Click Build when you're done. Do this for the nude body, the hands and the fee (using the same preset) and replace the Bijin Wives meshes as I mentioned earlier. Congratulations for reading all of this! All of this is actually easier than it sounds and maybe it will take you shorter to learn Bodyslide than it took me to write all of this. Anyway, I don't demand your soul, grandmother, first child or childhood memories for all of this, but I feel like a cookie would be wonderful. I have read posts from you on other parts of this forum so I think that it wouldn't be too much of a problem. I would share half of it with you. Pretty please? If you have any additional questions, problems or if you just need some extra help, feel free to ask.
Azuquenchok Posted December 6, 2017 Posted December 6, 2017 Hi there. I found this thread while searching on google and it dawned to me that I have the same problem. However, I followed what Ventus2111 listed as the guide, copying the meshes generated by Bodyslide onto the Bijin mods folder and I experienced instant CTD. Is there something that I missed?
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