Kain82 Posted August 1, 2017 Posted August 1, 2017 Okay, I just ran into my first problem with SSE since I started playing it several months ago. It's not really an SSE problem but a mod problem that I assume is causing it. When I start the game normally via "Alternate Start", I choose the vanilla start. The intro plays fine until it's my turn to get my head chopped off. When Alduin appears instead of landing on the tower as normal, he just flies around and no one seems to notice. Here is my modlist: GameMode=SkyrimSESkyrim.esm=1Update.esm=1Dawnguard.esm=1HearthFires.esm=1Dragonborn.esm=1Unofficial Skyrim Special Edition Patch.esp=1RSkyrimChildren.esm=1Apachii_DivineEleganceStore.esm=1ApachiiHair.esm=0ApachiiHairFemales.esm=1ApachiiHairMales.esm=1BSAssets.esm=1BSHeartland.esm=1BSPatchSE.esp=1BS_DLC_patch.esp=1Cutting Room Floor.esp=1SMIM-SE-Merged-All.esp=1BVFE.esp=1TW3Eyes.esp=0ethereal_elven_overhaul.esp=1Unique Uniques.esp=1Armour_of_Yngol.esp=1Brows.esp=1Book Covers Skyrim.esp=1RSChildren - Complete.esp=1RSChildren_PatchUSSEP.esp=1icepenguinworldmapclassic.esp=1DCR_KingCrusaderMegaPack_SSE.esp=0HereticArmorPub.esp=0Hothtrooper44_Armor_Ecksstra.esp=1TalosHousecarl.esp=1EMHearthfireMoveKidsfix.esp=1Helgen Reborn.esp=0Eli_Breezehome.esp=1Undeath.esp=0Ordinator - Perks of Skyrim.esp=1ESFCompanions.esp=0Thunderchild - Epic Shout Package.esp=1Hothtrooper44_ArmorCompilation.esp=1Aurlyn.esp=0Sacrosanct - Vampires of Skyrim.esp=0Better Vampires.esp=0Volkihar Knight.esp=0Volkihar Knight - Better Vampires Patch.esp=0EMCompViljaSkyrim.esp=1Schlongs of Skyrim - Light.esp=1Run For Your Lives.esp=1Inigo.esp=1EMViljaInSolstheimAddOn.esp=1EEO CRF patch.esp=1RSChildren - CRF Patch.esp=150 More Perk Points.esp=1AmazingFollowerTweaks.esp=1BecomeKingofSkyrim.esp=0ThaneWeaponsReborn.esp=0SexLab-AmorousAdventures.esp=1Apachii_DivineEleganceStore_Patch.esp=1Recorder Follower Base.esp=0draugrweap_repl_en.esp=1The Paarthurnax Dilemma.esp=1Ritual Armor of Boethiah.esp=0Ars Metallica.esp=1When Vampires Attack.esp=1Beards.esp=1Gildergreen Regrown.esp=1Apocalypse - Magic of Skyrim.esp=0Apocalypse - Ordinator Compatibility Patch.esp=0Facelight.esp=0Dawnguard Delayed - Level 20.esp=1Dawnguard Delayed - Level 90.esp=0Delayed Dragonborn.esp=1ShowRaceMenuAlternative.esp=1Undeath Immersive Lichdom.esp=0FNIS.esp=1Modern Brawl Bug Fix.esp=1The Eyes Of Beauty - Elves Edition.esp=1LABikiniSSE.esp=0Bikini Armors.esp=1Summermyst - Enchantments of Skyrim.esp=1Better Necromancer's Amulet.esp=0XPMSSE.esp=1Seraphim - PrettyCourier.esp=0IB - All-in-One.esp=1The Ordinary Women.esp=1BijinAIO_SSE-3.1.1-SV.esp=1skyforgedWeapons.esp=1Moonlight Tales Special Edition.esp=1Rise of the Legend - Ysgramor.esp=1AnotherBlackThievesGuildArmor.esp=1Apophysis_DPM_SE.esp=1AurlynSerenityOverhaul.esp=0Sithis Armour.esp=0Volkihar Knight - Sacrosanct Patch.esp=0Perfect Legionnaire - Troops Re-equipment.esp=0Dread Knight Weapon Set.esp=0Medusa and Drakul Armors.esp=0Nightingale Prime remaster.esp=0TheEyesOfBeauty.esp=1NormalVampireFaces.esp=0My Home Is Your Home.esp=1FollowerCynthia_asElisif.esp=1Milena de Jade.esp=1VRJessi.esp=1SofiaFollower.esp=0SMIM-Bruma-Patch.esp=1Dura Follower.esp=1Alternate Start - Live Another Life.esp=1Bruma - Alternate Start.esp=0Relationship Dialogue Overhaul.esp=1RDO - AFT v1.66 Patch.esp=1RDO - CRF + USSEP Patch.esp=1FlowerGirls SE.esp=1FlowerGirls SE - Adventures.esp=1FlowerGirls SE - Amorous Patch.esp=1Bigger Badder Lich King Version 2.0.esp=0 Does anyone know how to fix this? This is the first problem I've run into after a 100 hours of play.
khumak Posted August 1, 2017 Posted August 1, 2017 Haven't tried it myself but I thought if you used Helgen Reborn you had to either not do the vanilla start, or wait til after you escape Helgen before installing it. The other alternate start options work fine with Helgen Reborn installed when you start the game. I generally do the "camping in the woods" start which is roughly the equivalent of starting just after escaping Helgen.
Kain82 Posted August 2, 2017 Author Posted August 2, 2017 Haven't tried it myself but I thought if you used Helgen Reborn you had to either not do the vanilla start, or wait til after you escape Helgen before installing it. The other alternate start options work fine with Helgen Reborn installed when you start the game. I generally do the "camping in the woods" start which is roughly the equivalent of starting just after escaping Helgen. Thanks for the reply. I don't have "Helgen Reborn" activated. But I did forget the :Camping in the woods" option in Alternate Start. I will use that instead. Thank you.
Kain82 Posted August 5, 2017 Author Posted August 5, 2017 Okay, so new problem. I picked the "camping in the woods" option in Alternate Start to bypass the intro. But after I give Ralof the potion, he stands up and just stays there. He doesn't run out of the cave like he supposed too. I ran all the way to Riverwood and he stayed inside the cave, he never came out. I know the problem is not with the Alternate Start mod, since I've been using it for a long time, and never had these problems with it.
khumak Posted August 5, 2017 Posted August 5, 2017 Okay, so new problem. I picked the "camping in the woods" option in Alternate Start to bypass the intro. But after I give Ralof the potion, he stands up and just stays there. He doesn't run out of the cave like he supposed too. I ran all the way to Riverwood and he stayed inside the cave, he never came out. I know the problem is not with the Alternate Start mod, since I've been using it for a long time, and never had these problems with it. My guess would be you have a mod that changes alchemy so that Ralof doesn't recognize your potions as healing potions. Not sure. I think in my game player made healing potions for example do not work on him but the store bought ones do.
Kain82 Posted August 6, 2017 Author Posted August 6, 2017 Okay, so new problem. I picked the "camping in the woods" option in Alternate Start to bypass the intro. But after I give Ralof the potion, he stands up and just stays there. He doesn't run out of the cave like he supposed too. I ran all the way to Riverwood and he stayed inside the cave, he never came out. I know the problem is not with the Alternate Start mod, since I've been using it for a long time, and never had these problems with it. My guess would be you have a mod that changes alchemy so that Ralof doesn't recognize your potions as healing potions. Not sure. I think in my game player made healing potions for example do not work on him but the store bought ones do. Well in the Alternate Start mod you have a couple of potions on you. Plus there are two more deeper in the cave. So they are not custom made. I cannot think of anything else that might be causing a problem. Thank you for the suggestion.
khumak Posted August 7, 2017 Posted August 7, 2017 Well in the Alternate Start mod you have a couple of potions on you. Plus there are two more deeper in the cave. So they are not custom made. I cannot think of anything else that might be causing a problem. Thank you for the suggestion. I always do the camping in the woods start and have only had the potion issue once out of hundreds of starts. Don't remember what caused it for me. Most of the issues I've seen with Alternate Start happen when I don't have it low enough in my load order. It should be close to the bottom. You might also be missing a compatibility patch.
Kain82 Posted August 7, 2017 Author Posted August 7, 2017 Well in the Alternate Start mod you have a couple of potions on you. Plus there are two more deeper in the cave. So they are not custom made. I cannot think of anything else that might be causing a problem. Thank you for the suggestion. I always do the camping in the woods start and have only had the potion issue once out of hundreds of starts. Don't remember what caused it for me. Most of the issues I've seen with Alternate Start happen when I don't have it low enough in my load order. It should be close to the bottom. You might also be missing a compatibility patch. I'll try moving it to the bottom and see if it works. I will post the result here.
Kain82 Posted August 8, 2017 Author Posted August 8, 2017 Okay, my problem seems to be with an unknown mod that is effecting followers. Both vanilla and modded followers won't follow me when I leave a cell. By this I mean Lydia would follow me when in Dragons Reach, but when I leave and change cell she doesn't follow me out. The only new mods I've added are: My home is your home, Sacrosanct, Volkihar Knight armor for Sacrosanct, Dread Weapons, and Medusa and Drakul armors. The Dread Weapons and Medusa and Drakul armors I successfully converted them from the original. I know it was successful cause I converted the Ysgramor armor and the game ran fine. No bugs no glitches. I think the problem might be the My home is your home mod. Since the problems seem to occur once I activated that mod. Has anyone had this problem before? And if so, how did you fix it?
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