Jump to content

MCM Mods fail to initiate question


Recommended Posts

Posted

If there a (mostly) foolproof way of getting a mod with an MCM menu that fails to initiate for some reason? I know there's the disable enable routine that I'm pretty sure works all the time (maybe) I just don't want to do that. I was thinking that starting the MCM initialize quest associated with the mod but that didn't work.

Posted

If I knew the answer, I'd have already fixed one of my mods that people have complained about a lot.  For whatever reason, only one specific version of it initializes correctly; all other versions are hit-and-miss.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...