i0Bjhansen0 Posted July 8, 2017 Posted July 8, 2017 If there a (mostly) foolproof way of getting a mod with an MCM menu that fails to initiate for some reason? I know there's the disable enable routine that I'm pretty sure works all the time (maybe) I just don't want to do that. I was thinking that starting the MCM initialize quest associated with the mod but that didn't work.
davisev5225 Posted July 8, 2017 Posted July 8, 2017 If I knew the answer, I'd have already fixed one of my mods that people have complained about a lot. For whatever reason, only one specific version of it initializes correctly; all other versions are hit-and-miss.
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