Jump to content

[WW] For fellow animators: FK and IK


Recommended Posts

Posted

Hey fellow animators!

 

Here's a question for you - I've been making a fair few WW animations for the past few months and it's reacquainted me with blender, which I hadn't used in a decade or something. My Blender-fu is still pretty weak - I've been animated everything as forward kinematics thus far. What I'd really like to do is to implement some very rudimentary IK to avoid some foot placement issues, and then bake it back into keyframes. I've been toying around with it after a tutorial or two but haven't really got it working yet (again, weak Blender-Fu). What's your approach here? Any tips?

Posted

 

I've been animated everything as forward kinematics thus far.

 

:o

 

well maybe this will help

 

 

Awesome! Thanks so much!

Posted

 

I've been animated everything as forward kinematics thus far.

 

:o

 

well maybe this will help

 

 

Thanks so much for this, got it working immediately. It's stupid, I know, but after a decade of using Maya I always have enormous difficulty getting other packages to work for me.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...