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Noob trying to get to grips with Outfit studio


deaallen

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Posted

Hello, 

 

Hoping for a little guidance from those who can help - this is my first time trying out outfit studio to this level and trying to create an armor  :blush:

 

Basically I've been trying to import nisetanaka's Blades Bikini armor into my game but as a replacer. 

 

I've gone through all the different nifs which there are available in the mod, chosen a combination which I like and packaged it up into its own nif. 

 

The problem I'm having though is once I equip the armor in game for some reason only some parts of the armor are showing. I have no idea what I've done wrong, I'm sure my method is terrible as the weight sliders are all messed up also.

 

I created two separate nifs, one with the weight low the other high, but it messes up in between. 

 

I realise I'm very new to all this but if someone could possible take a look at the files and explain to me where I've gone wrong I'd greatly appreciate it  :shy:

 

 

bladesarmorf_0.nif

bladesarmorf_1.nif

Posted

1. For disable messing with weights you mustl check shapes order in .nif file, If shapes order do not match between _0 and _1 meshes - all weights between 0 and 100 will be messed up.

Name may be different, but polygons count must be the same.

2. Invisible parts - because of armor slots. If shape in nif have partition slot, that don't exist in .esp ArmorAddon (armor slot section) - it will be invisible.

Usually all body armors goes under 32 slot (body), so you must set all your shapes in nif at this slot.

post-221415-0-20322100-1496865345_thumb.jpg

 

 

And, i think, your files is for SSE, not for SLE. If so - you made a mistake with the section for your thread =)

 

I made a quick fix for this armors, but I can't test it, because I don't have SSE.

 

P.s. and sorry about my bad english =)

blades.7z

Posted

1. For disable messing with weights you mustl check shapes order in .nif file, If shapes order do not match between _0 and _1 meshes - all weights between 0 and 100 will be messed up.

Name may be different, but polygons count must be the same.

2. Invisible parts - because of armor slots. If shape in nif have partition slot, that don't exist in .esp ArmorAddon (armor slot section) - it will be invisible.

Usually all body armors goes under 32 slot (body), so you must set all your shapes in nif at this slot.

 

 

 

And, i think, your files is for SSE, not for SLE. If so - you made a mistake with the section for your thread =)

 

I made a quick fix for this armors, but I can't test it, because I don't have SSE.

 

P.s. and sorry about my bad english =)

 

Thank you sooo much, I think understand what you mean (not your bad English, my poor understanding of modding) and I can investigate further!

 

You are right it is for SSE but the files i'm working from are originally from SLE  :blush:  I just tried your quick fix and it worked perfectly - Its good to know that it will work in my game. 

 

Now I'll try and get the 9 armors in my game  :D

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