deaallen Posted June 25, 2017 Posted June 25, 2017 Hello, Hoping for a little guidance from those who can help - this is my first time trying out outfit studio to this level and trying to create an armor Basically I've been trying to import nisetanaka's Blades Bikini armor into my game but as a replacer. I've gone through all the different nifs which there are available in the mod, chosen a combination which I like and packaged it up into its own nif. The problem I'm having though is once I equip the armor in game for some reason only some parts of the armor are showing. I have no idea what I've done wrong, I'm sure my method is terrible as the weight sliders are all messed up also. I created two separate nifs, one with the weight low the other high, but it messes up in between. I realise I'm very new to all this but if someone could possible take a look at the files and explain to me where I've gone wrong I'd greatly appreciate it bladesarmorf_0.nif bladesarmorf_1.nif
Azazellz Posted June 25, 2017 Posted June 25, 2017 1. For disable messing with weights you mustl check shapes order in .nif file, If shapes order do not match between _0 and _1 meshes - all weights between 0 and 100 will be messed up. Name may be different, but polygons count must be the same. 2. Invisible parts - because of armor slots. If shape in nif have partition slot, that don't exist in .esp ArmorAddon (armor slot section) - it will be invisible. Usually all body armors goes under 32 slot (body), so you must set all your shapes in nif at this slot. And, i think, your files is for SSE, not for SLE. If so - you made a mistake with the section for your thread =) I made a quick fix for this armors, but I can't test it, because I don't have SSE. P.s. and sorry about my bad english =) blades.7z
deaallen Posted June 25, 2017 Author Posted June 25, 2017 1. For disable messing with weights you mustl check shapes order in .nif file, If shapes order do not match between _0 and _1 meshes - all weights between 0 and 100 will be messed up. Name may be different, but polygons count must be the same. 2. Invisible parts - because of armor slots. If shape in nif have partition slot, that don't exist in .esp ArmorAddon (armor slot section) - it will be invisible. Usually all body armors goes under 32 slot (body), so you must set all your shapes in nif at this slot. And, i think, your files is for SSE, not for SLE. If so - you made a mistake with the section for your thread =) I made a quick fix for this armors, but I can't test it, because I don't have SSE. P.s. and sorry about my bad english =) Thank you sooo much, I think understand what you mean (not your bad English, my poor understanding of modding) and I can investigate further! You are right it is for SSE but the files i'm working from are originally from SLE I just tried your quick fix and it worked perfectly - Its good to know that it will work in my game. Now I'll try and get the 9 armors in my game
Azazellz Posted June 25, 2017 Posted June 25, 2017 I just tried your quick fix and it worked perfectly - Its good to know that it will work in my game. Glad to hear that =)
Recommended Posts
Archived
This topic is now archived and is closed to further replies.