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NPC get stuck in custom dialog idle animation


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Posted

Hi, I am working on a dialog based modification of hydra gorgon's slavegirls esp. In the process of doing so I am attempting to use a pose from HaloPoser(not much of screenshot archer) as idle dialog animation for certain dialog lines. To do so I converted haloposer to a .esm, added it to slavegirl's esp master list, rebuilt the seq file, and added the animation to a dialog line. This does get the animation to play when the line is spoken but speaker becomes stuck in the pose, later dialog lines idle animations do not get played and when the conversation is over the speaker walks/hovers away still stuck in the pose. What exactly do I have to do to get the speaker to leave the pose after the line.

Posted

No clue how to fix this but I am now ending every conversation with idlesilentbow(works well with slaves) as it seems to overwrite the pose, and restore the npc proper movement once it's over.

Posted

I your dialogue topic you have 2 places to put script fragments. One fragment for when the topic starts...and one for when it ends.

 

Using the following in a fragment will make them stop that idle:

 

Debug.SendAnimationEvent(akSpeaker, "IdleForceDefaultState")

 

I'm working on dialogue this morning and I discovered that little tidbit when I was writing JUGs and had to go back through script sources to find it..hehe

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