TheOtherBobert Posted June 18, 2017 Posted June 18, 2017 Disappointed by the lack of REAL vault experiments? Saddened that you can't impregnate every woman in a one meter square radius with spore laced grenades? Enraged you can't make a woman gestate so fast she explodes? Then I'm the idea guy for you. Weapons/Tools Impregnators -Turkey baster Lowest tier, woman must be nude/in skirt, must aim at pelvis -Syringe Used to inject spores that mutate egg cells to cause gestation Also used for injecting drugs -Syringer ammo Same as syringe but long range -Spore grenade Impregnates women in a large radius, very expensive and behind perk walls Can also disperse drugs -Spore thrower The flamethrower of impregnation Can also disperse drugs Sampling tools -Tissue scraper Lowest tier of genetic collection tool, only works on dead people/creatures -Geneanalyzer Works faster and on live subjects -Genomic Spectrometer Ranged genetic scanning and tissue sampling ---- Drugs -GestX Abortion pill, if the pregnancy is late term you will go in to labor and have 50% chance of a stillbirth -Preg Pause Slows down gestation, scaling with how many pills you take -Labor X-press Moves down due date, if fetus is delivered too early there's a 50% chance of still birth, 25/25 split between normal and lame offspring -Labor Delay Halts labor/pushed up due date but does not stop gestation. Offspring will come out at +years/months old extra spent unborn -Preg X-Press Speeds up gestation, may increase negative effects of fetus. If pregnancy is sped up too fast you will take continuous HP damage dependent on the speed of growth Can be used to create an explosive birth Twinner Forces multiples by powers of two ---- Non-Human Pregnancy effects -Ghouls [Positive effects] Scrubs and feeds off radiation, the more radiation it gets the faster it grows If it gets enough radiation fast enough it becomes a glowing one Ghouls become neutral (first trimester) and then friendly (second/third trimester) [Neutral effects] May attract ghouls randomly [Negative effects] If you don't feed it with radiation, it starts draining your health for nourishment Without protective gear glowing one may give radiation damage to NPCS -Supermutants (No actual fetus, because of FEV, instead you are impregnated with a 'tumor') [Positive effects] Regeneration and endurance boost depending on the trimester Can eat any corpse Resistance to melee weapons You create one 'FEV tumor sample' per day (used for crafting) [Neutral effects] Fast growth speed [Negative effects] Natural labor is impossible, unless induced Is possible to become so pregnant you become immobile -Bloatfly [Positive effects] Perception boost, bullet time when entering combat Larval shooter, used to impregnate other women with larva at long or ~intimate~ range Brood sense, can sense other bloatflies and larva inside women [Neutral effects] Very vast growth (hours to a day) Impregnation chance is low to moderate [Negative effects] Fast gestation combined with Preg X-Press can cause explosive birth (scales with number of larva) Must feed on animal carcasses -Bloodbug (Basically, vampire pregnancy) [Positive effects] Stealth is enhanced greatly You can sense living creatures You can drink the blood of any living creature for HP and other boosts (stealth/sleeping attack) [Neutral effects} May infect other women with bloodbugs [Negative effects] If you go too long without drinking blood the larva will start feeding off you, draining HP -Deathclaw [Positive effects] Massive boost to strength, endurance, and speed Deathclaws become neutral to you Radiation causes HP recovery [Neutral effects] Visual mutations [Negative effects] May cause bloodlust, marking everything on your compass as hostile and causing hallucinations Charisma is lowered Some people may avoid you entirely -Notes- The more HP damage you take while the deathclaw is gestating, the stronger it will be once it is born Offspring is born in an egg which can be placed in an incubator after birth -Radstag [Positive effects] Massive speed boost Massive perception boost Can harvest 3x from plants and consume them without rads Every time a plant is harvested, you also consume it (extra) [Neutral effects] Chance of growing horns (purely visual) Fast gestation Belly remains small [Negative effects] Melee weapons do less damage unless sneaking Entering combat with too many enemies may cause disorientation (and a speed boost so you can run away) Eating too much meat/not enough plants may cause fetus to auto abort -Brahmin [Positive effects] Strength boost Massive carry weight boost Companion pack brahmin may randomly join you that you can then send to settlements with gear to unload [Negative effects] Kicks from fetus may knock you off balance (ragdolling/speed hit) Perception is lowered Speed is reduced scaling with trimester Fast travel may randomly stop half-way (to simulate weariness) -Bloodworms [Positive effects] Other bloodworms won't attack Can spontaneously birth several at once to attack targets that then return to you Gain a special long range stealth attack, crouch and birth a worm directly in to the ground to burrow and trip one target [Neutral effects] True labor never starts naturally, bloodworms will always return and nest inside you unless killed May spontaneously birth bloodworms Bloodworms will attempt to impregnate other women [Negative effects] Bloodworms never stop growing, if your brood gets too large you will become incapacitated They will attempt to nest by any means possible, if you begin running from a brood member trying to return the remaining may incapacitate you If an older, larger bloodworm is killed your brood will cause you HP damage (unless it's far away/in a sonic isolating chamber) Gen 3 Synths Same as supermutant but without corpse eating Birthed tumor also gives parts to make a synth if Workshop Synth Creation is installed -Humans lol --- Workshop machines -[sporealyzer] Creates impregnation spores from tissue/genetic samples that can be aerosolized for some weapons -Traps [syringer turret] Powered, either stationary or tracking Autoloads from nearest inventory with ammo [Wall/floor dart guns] Activates when somebody walks on/near it Takes syringer ammo, pulls from nearby inventories [Tazer] Stationary only, creates an arc that stuns and ragdolls Friendly NPCs will be stunned instantly, hostiles/in combat will take several hits Can also be wall mounted -Input/output [sonic archway] Can be configured to sense any variables about sex/pregnancy [Cue Light] Used to guide people down certain paths Can be configured similarly to archway [People movers] Conveyors that humans will not attempt to leave until the end unless alerted Half speed of normal conveyor -Birthing beds/chairs Several types, comes in the usual wasteland-vault tec-institute flavors Women in labor automatically find the nearest active birthing station If they can not find one they will eventually strip and give birth where they are Not all creatures require a birthing station Can also go for a checkup at any chair [Makeshift ] No extra functionality, requires midwife [Vault Tec] Robot assisted birth, automatic outlet for conveyors [institute] Automatic, gives SPECIAL/genetic readout (if we ever get that far), can also induce labor and abort [Pillory] Negative functionality Women loose health during labor Won't used unless forced Offspring spawns behind and can drop on to conveyors -Genetic spectrometer Vault tec flavor only Analyzes offspring and gives genetic profile and creature type -Insemination station Vault-tec/Institute flavors, same functionality Inseminates, women will automatically use if there is a reward of caps or other items or if their lust is too high Chance of becoming addicted -Fetal transfer station Institute flavor only Transfers fetuses from one person to another Very expensive Can be used to impregnate synths -Donation stations Vault-tec flavor/Wasteland NPCs automatically use if high enough reward is set Works for both men and women if Vault Tec [because robots], two different stations for Wasteland Outputs frozen egg/sperm samples that can be analyzed -Fetus freezer Vault tec/Institute Works just like the transfer machine but freezes the fetus instead Can eat frozen fetuses if you have the cannibal perk Can also sell to evil doctors --- Robot Workshop parts -Incubation unit Synthetic womb ready for In vitro fertilisation Can also be loaded with frozen eggs/tissue samples Robots are not subject to any buffs/debuffs -Insemination unit Can be loaded with sperm samples/tissue samples (if a robot has both it may continuously impregnate itself -Nursing spheres Titties -Gen 3 Female parts (and hair) In case you want to knockup a more human looking robot -Midwife module Robots will patrol for women in labor and transport them to the nearest labor station If it's a wasteland station they will act as midwife, otherwise they will give a 25% boost to delivery time -Procreation Insemination module Two types, hostile and non-hostile Hostile will cause the robot to forcefully inseminate any woman that turns it down Non-hostile is purely consensual (caps may be added for it to hand out as a reward for the women) -Procreation Impregnation module (until we get creature animations this will gather tissue samples) Same as above but for impregnation by men (or animals) Can also be used to collect sperm if there is no egg/tissue samples present -Ultrasound wand Allows robot to check on fetus -Sonic arm Allows robot to check on fetus and sonically liquefy hostiles
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