Fixadent Posted June 16, 2017 Posted June 16, 2017 Someone replied to a comment I made in youtube asking how I can use blender to create armor and wearables for games like Fallout 4 and Skyrim, here is what that person said.
Vioxsis Posted June 16, 2017 Posted June 16, 2017 Dude is a dumbass, you don't need (HCT) Havoc Content Tools (and you will never need the dev kit like this moron said). You can make models in max, maya, blender, pretty much any modelling program. Max 2013 has an official exporter supplied by Bethesda, the other versions have unofficial niftools for them. Maya to has some niftools for it, and some versions of blender do too. For the rest (and including those 3) you can just export it as an .obj or .fbx and import it to body slide's outfitstudio. Once its in OS you can rig it (or not) and export it from OS as a working fallout 4 nif, or morph it and save it for use in BS. The only reason you will want/need HCT (again, not the dev kit) is for making animations. Also you should never merge anything with bones, not even upon putting them in game. Weight painting (weighting, rigging) should be done once the model has finished being made or exported and done in OS.
Fixadent Posted June 17, 2017 Author Posted June 17, 2017 Dude is a dumbass, you don't need (HCT) Havoc Content Tools (and you will never need the dev kit like this moron said). You can make models in max, maya, blender, pretty much any modelling program. Max 2013 has an official exporter supplied by Bethesda, the other versions have unofficial niftools for them. Maya to has some niftools for it, and some versions of blender do too. For the rest (and including those 3) you can just export it as an .obj or .fbx and import it to body slide's outfitstudio. Once its in OS you can rig it (or not) and export it from OS as a working fallout 4 nif, or morph it and save it for use in BS. The only reason you will want/need HCT (again, not the dev kit) is for making animations. Also you should never merge anything with bones, not even upon putting them in game. Weight painting (weighting, rigging) should be done once the model has finished being made or exported and done in OS. Thanks! I had a feeling that this guy was full of shit.
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