Jump to content

Modifying/ Removing sounds from mods with CK?


Zeorik

Recommended Posts

Posted

So, I'm tired of the... less than satisfactory sounds that many mods here ship with, and really want to remove them since most mods don't give an option to mute.

 

So I want to disable/ bet rid of  them. The problem is, when I attempt to load a mod into CK it needs other "master files" and CK aborts the load due to it. Any suggestions?

Posted

Just remove the sound files themselves from the data folder. If the mod comes with a bsa you need to unpack it, delete it and then remove the sound files.

 

The mod itself doesn't seem to have any sounds.... it must be pulling from Sexlab. Would removing them cause issues? (Such as errors/ etc.)

Posted

I'm quiet sure it just plays the animation without the sound without any problems... and yeah it most likely it pulls them from sexlab.

Btw. there are additional voice packages for sexlab, just in case you are interested. 

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...