Capitto Posted May 19, 2017 Posted May 19, 2017 Hi all! I'm trying to learn how to make a custom animation for Skyrim and i'm having problems with it. I used XPMKSE skelleton and UNP meshes. My first test is to make the character says hellow, but when i move the arm, the meshes goes crazy and the arm... well, They look like gelatin. ¿What am i doing wrong?
SirNibbles Posted May 19, 2017 Posted May 19, 2017 Looking at it I'd say it's not rigged correctly. I'm wondering why you'd want to create a new "human" rig though since there are already several great ones. You can find some preset rigs over here: http://www.loverslab.com/topic/36314-3ds-max-skeleton-controller-rigs-draugr-v0132-2015-09-22/ And some basic knowledge on how to export etc over here: http://www.loverslab.com/topic/76568-animation-guide-and-getting-it-to-work-in-skyrim-3ds-max/?do=findComment&comment=1873640
Capitto Posted May 19, 2017 Author Posted May 19, 2017 ohhh ok... srry for asking that but... what is a rig? To much to learn!
SirNibbles Posted May 19, 2017 Posted May 19, 2017 ohhh ok... srry for asking that but... what is a rig? To much to learn! In general we call a working file that got the skeleton and body mesh linked correctly a rig. If you look at the second link I posted (or in my signature) there's a detailed description on getting started with animating and getting them in skyrim. I've tried to dumb down the explanation as much as possible so anyone can understand. (in my guide I mean)
Capitto Posted May 22, 2017 Author Posted May 22, 2017 Now that i read all stuff i have a question? ¿Why riggin is needed? All skyrim tutorial animation that i found says that u have to animate from bones, with rotation. They doesn't say nothing about rigs. It's a totally noob question but... why are rigs better for animations than bones? I dont get it.
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