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Remodeling.


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Posted

Hi guys, i'm trying to split this robe to separate parts (from upper+lower body to top, bottom, hands and neck). I found couple manuals, set up Blender for working with nifs and instantly stuck. Problem is my experience in Oblivion Modding that ends up on small scripts/ini changes, and my modeling skills limited with some technical 2D drawing in CAD, so i can't get, should i create every peace of equipment on the whole body skeleton (idea was just create 4 copies of full mesh and cut off extra parts on every one), and should i change textures, or just multiple copies of one is enough (based on idea that extra textures will be cropped automatically at meshes boarders).

I will be glad to hear any suggestions how i should do all that stuff, because i still have a feeling that there should be easier way to do that.

Posted

Ok, i figured out those two questions, and almost done. But there still one bug that i can't get. As you can see on screenshoots, there is a problem with tights.

thumb.pngthumb.png

 

When i equip them with bottom part they are works fine, as soon bottom part removed - that bug appears. I've tried to set them as tail and rings, tried to move body meshes attached to clothes from bottom to tights, and backwards. No effect.

Posted

Ok' date=' i figured out those two questions, and almost done. But there still one bug that i can't get. As you can see on screenshoots, there is a problem with tights.

thumb.pngthumb.png

 

When i equip them with bottom part they are works fine, as soon bottom part removed - that bug appears. I've tried to set them as tail and rings, tried to move body meshes attached to clothes from bottom to tights, and backwards. No effect.

 

The reason is simple. The lower-body is part of the bottom part and the tight only fits this kind of lower body.

 

There are many kinds of lower-body.

That lower-body is different with the lower-body you are using now.

That why you get clipping problem.

 

So, if you want to equip the tight without clipping, you have to modify the tight according to the lower-body you are using now.

You can import both of the tight and lower-body, then modify the tight, and then use the script "bone weight copy" to weight-paint the tight again.

Posted

The reason is simple. The lower-body is part of the bottom part and the tight only fits this kind of lower body.

 

There are many kinds of lower-body.

That lower-body is different with the lower-body you are using now.

That why you get clipping problem.

 

So' date=' if you want to equip the tight without clipping, you have to modify the tight according to the lower-body you are using now.

You can import both of the tight and lower-body, then modify the tight, and then use the script "bone weight copy" to weight-paint the tight again.

[/quote']

Bingo, yep, that was a problem, original replacer was for HGEC v2, and i'm using v3 right now. After modification it looks like it should while character standing, but clips in knees as soon she starts moving. I assume it's because after editing i didn't do "bone weight copy", 'cause i just can't get how it can work out while Bone Weight Copy required Blender 2.6+, and there is Nif support only for 2.49b

Posted

There is a script for bone weight copy in 2.49b. I've used it many times.

Ok, i get it. I found raw script for 2.49b, but it does not help much. After i remove old weight settings, and copy new from HGEC femalelowerbody.nif to tights, they become invisible in-game, even while mesh looks fine in both Blender and NifScope.

Posted

There is a script for bone weight copy in 2.49b. I've used it many times.

Ok' date=' i get it. I found raw script for 2.49b, but it does not help much. After i remove old weight settings, and copy new from HGEC femalelowerbody.nif to tights, they become invisible in-game, even while mesh looks fine in both Blender and NifScope.

[/quote']

 

Can you upload the NIF file?

Posted

http://rghost.net/39274988

 

There are four files' date=' mesh that i use as base, only tights original mesh, tights mesh with fixed clipping, and result of my tries to use weight-copy.

[/quote']

 

 

actplbwY.jpg

 

The armature is wrong, so the meshes is gone.

That is a common mistake.

 

 

acllTy4O.jpg

 

To solve it, first you remove the "scene Root" at the first row,

 

 

adkPwcLz.jpg

 

then you edit the "Scene Root.00" into "scene Root".

 

 

ade3N5ni.jpg

 

Done.

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