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Posted (edited)
14 hours ago, Ann Samlig said:

Thanks for the update, and thanks for the help as well, finally got it down

Hello Ann Samlig, Have you solved the error successfully? Modders have to work with this type of problem all the time ?. Hope every thing be okay ?!

Sorry I forgot to share the libraries:

Fbx SDK Libs:
https://drive.google.com/file/d/1HBLtSTU7lcq1ZFh990ABBMrixiUMEyds/view?usp=sharing
Microsoft DirectX SDK (March 2009) (my .rar repack not original auto-run or auto-install):
https://drive.google.com/file/d/1hlZx5CnwumY3uYVToEHYVb8YTaNcf58S/view?usp=sharing

Edited by Robin Baker
  • 1 month later...
Posted
3 hours ago, SDADSAAD said:

Can someone make a verison that works with dead space 2?

 

we don't have tools for that game yet sadly

  • 1 month later...
Posted
2 hours ago, Robin Baker said:

thx, i guess i will replay ds1 again, any plan for ds2 ?

Posted

Hi Wish Upon a Star ? I'm sorry I don't have any plan for ds2 or ds3. And this project will reduce activity for a long time because I'm too busy ?

Posted

thanks for the mod

 

love it

 

i hope i can follow the tutorial and add it to other level suits

Posted (edited)

Hi DC if you can do that you are the first one who can make mod from my tools ?. My advice is you only need to edit the scripts "Level3\CreatSTRFile_Script.txt" to run DS_level2.exe, DS_level6.exe then you edit textures (if needed, and remember to keep image's format, mip level, size, ratio), don't use maya and you will be ok ?.

But first you will have to make DS_level2.exe, DS_level6.exe from VS2005 in "source". These files from my tool won't work because I've made little changes in "source" because Agape polycount is too big. To do that you must have experience of VS2005. Do you have VS2005 in your PC?

Edited by Robin Baker
Posted
2 hours ago, Robin Baker said:

Hi DC if you can do that you are the first one who can make mod from my tools ?. My advice is you only need to edit the scripts "Level3\CreatSTRFile_Script.txt" to run DS_level2.exe, DS_level6.exe then you edit textures (if needed, and remember to keep image's format, mip level, size, ratio), don't use maya and you will be ok ?.

But first you will have to make DS_level2.exe, DS_level6.exe from VS2005 in "source". These files from my tool won't work because I've made little changes in "source" because Agape polycount is too big. To do that you must have experience of VS2005. Do you have VS2005 in your PC?

oh , nope but i guess i'll have to try it out

Posted

Hi DC in fact my DS_level2.exe, DS_level6.exe can do just fine. ? Sorry for my previous wrong comment. FBXto3dData.exe has solved the polycount problem. But I guess there are still a lot of work to do. I suggest you delete unsolved line in the script and then step by step add   solved version of those line back. Good luck and just let me know if you need my advice. ?

Posted
On 7/11/2022 at 12:50 PM, Robin Baker said:

Hi DC in fact my DS_level2.exe, DS_level6.exe can do just fine. ? Sorry for my previous wrong comment. FBXto3dData.exe has solved the polycount problem. But I guess there are still a lot of work to do. I suggest you delete unsolved line in the script and then step by step add   solved version of those line back. Good luck and just let me know if you need my advice. ?

thanks will do

Posted
1 minute ago, dantekazama said:

Is there's a way to keep Ellie Model for all Level ?

Don't level up.

  • 6 months later...
  • 7 months later...
Posted

Your mod is awesome, how about uploading it to Nexus? I hope more people can see it and use your tools to create more. There are only dozens of dead space mods on Nexus. I believe your mod will be very popular.

  • 4 weeks later...
  • 1 month later...
  • 1 month later...

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