goblis Posted May 12, 2017 Posted May 12, 2017 This is my first attempt on mesh editing using 3ds, and a weird thing happened when I tried to edit an existing shrouded armor mesh. I was trying to delete some polygons so that I can replace it with new ones in the future. This is what I did on 3ds -import torso_0.nif -click on editable mesh -select polygons -delete the ones I don't like -export back to .nif -repeat for torso_1.nif Notice that I didn't do anything to the skin modifier or anything, I was just removing some stuff. So when I tested my meshes in-game, the exposed skin looks weird, and the thong part on her crotch is somehow turns blue where it should be black like the rest of the armor when normally, it looks like this I got the mesh from this mod http://www.nexusmods.com/skyrim/mods/34160 and I'm using 3ds max 2017 so if anyone knows what did I do wrong, that would be great thanks in advance
Guest Posted May 12, 2017 Posted May 12, 2017 idk about 3ds max , but looks like things in your edited nif changed while exporting , try to compare both in nifskope
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