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[help] skin looks wrong after editing mesh with 3ds max


goblis

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Posted
This is my first attempt on mesh editing using 3ds, and a weird thing happened when I tried to edit an existing shrouded armor mesh. I was trying to delete some polygons so that I can replace it with new ones in the future. 

 

This is what I did on 3ds

-import torso_0.nif

-click on editable mesh

-select polygons

-delete the ones I don't like

-export back to .nif

-repeat for torso_1.nif

 

Notice that I didn't do anything to the skin modifier or anything, I was just removing some stuff. So when I tested my meshes in-game, the exposed skin looks weird, and the thong part on her crotch is somehow turns blue where it should be black like the rest of the armor post-1846426-0-92511500-1494595686_thumb.png

 

when normally, it looks like this post-1846426-0-01702000-1494595693_thumb.png

 

I got the mesh from this mod http://www.nexusmods.com/skyrim/mods/34160

and I'm using 3ds max 2017

 

so if anyone knows what did I do wrong, that would be great

thanks in advance

 

Posted

idk about 3ds max , but looks like things in your edited nif changed while exporting , try to compare both in nifskope

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