GMac2021 Posted July 13, 2012 Share Posted July 13, 2012 I'm making a mod, and trying to place three named NPCs in a cave. I put their references way at the bottom (but they have lots of room to spawn), and - for some reason - they spawn waaay up at the top right (see image). I'm not having any trouble with any other NPCs (they all show up where they're supposed to). Just these three. They spawn in a locked room, instead of in the middle of the cave, and the effing Boss has the key I need to unlock the door. Even with no AI at all, they spawn way across the map. Any ideas? They SHOULD just stand where I put them. Thank you. EDIT: Is it unreliable to place Bandit class NPCs directly into dungeons? I just put each of them into their own leveled creature list and that seems to have done the trick (after three playthroughs). I'm going to play it a dozen times before I call it "working", though. EDIT #2: Ok, that didn't work either. Link to comment
Guest Loogie Posted July 16, 2012 Share Posted July 16, 2012 Is the area where you're placing them navmeshed? I've noticed in Fallout if you place an NPC in an area that is not navmeshed, when you enter the cell they will be standing somewhere that is navmeshed. Link to comment
Grumpf Posted July 23, 2012 Share Posted July 23, 2012 Make sure you test your mod with a savegame for which you never entered the cell. Otherwise your savegame bloating will prevent correct placement and this is not linked to the mod. Link to comment
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