Jump to content

Modded npc files retrieval


BufusTurbo

Recommended Posts

Posted

Hi folks.

Some time ago I made a mod altering the appearance of Jenassa the sellsword, and it works fine.

However in a couple of weeks I'm going to change my computer and I don't wish to lose the mod and to have to redo the whole thing from scratch.

May I ask where all the necessary files (like meshes and textures but not the .esp, that's simple enough to find) are stored in the Skyrim directory and if possible their names, so I can go and save them with the esp file?

Thanks in advance :)

Posted

Everything to do with a mod should be in the Skyrim > Data directory.  Within the Data directory are the folders for everything related to the game

DialogueViews

Docs

Interface

LSData

Meshes

Scripts

SEQ

Sounds

Strings

Textures

Tools

Video

 

 

HOWEVER --- Since you say this was a personal change, it's possible you didn't place the necessary files in their appropriate folders or subfolders of Skyrim > Data.  So go back and check and make sure you did do that. 

 

Once you're sure you have everything, just copy your Data > Meshes folder and your Data > Textures folder for your little mod, and the ESP for it, onto a flash drive or whatever way you like to store things.  (Personally, lol I zip them and gmail them to myself because Gmail is always there)

 

You can also make yourself a BSA (BethesdaSoftworksArchive) for your personal mod.

1.) Make a folder on your desktop, and call it Data.  Inside it, make a Meshes folder and a Textures folder (and any other folders that might apply.)

2.) Copy the meshes and textures you used to the appropriate folder in your "Desktop" Data folder.  Remember to copy the FaceGen files especially!

Meshes > Actor > Character > FaceGenData > FaceGeom > MyJanessa (or whatever you called your mod)

and

Textures > Actor > Character > FaceGenData > FaceTint > MyJanessa

3.) Make sure *everything* you changed is in the appropriate subfolder of your "Desktop" Data folder.

4.) Now, go to Steam > Skyrim and open Archive.EXE  A little program will start. 

5.) In its first window, check the boxes for Meshes, Textures (and whatever applies; if you added scripts, be sure to check MISC.) 

6.) Leave the boxes on the far right of that little window alone, though.

7.) Select Edit, then Add Directory, and add Folder, and add the folders you put in your "Desktop" Data folder.

8.) Click OK

9.) Check the files that pop up in the little window now.  Be sure you've added everything relevant.

10.) Click File > SaveAs > SameNameAsPlugin (and save it in your "Desktop" Data Folder you made.)

11.) Drop the ESP, BSA, Scripts, and ReadMe into your "Desktop" Data Folder for zipping.

 

To use again, Unzip the MyJanessa folder and put the BSA and ESP in your Skyrim > Data folder.  Remember to enable MyJanessa in NMM or in your DataFiles section of your SKSE Skyrim Launcher.

 

Supposedly, you can do this from within the CK, but I've noticed the "Create Archive" function there sometimes doesn't work right.  It claims you need to add things like stock, already-present-in-Skyrim files (say you retextured a barrel, the CK thinks you need not only the textures you made your MyBarrelTextureSet with, but ALSO the vanilla barrel NIF for some messed up reason).  It also occasionally fails to add relevant scripts, and it *never* seems to add Sound files.  The Archive.EXE method seems to work a lot better.

 

Posted

thanks.

I lurked a bit, and it appears the files' name was simply her in-game BaseID, not a custom one.

I saved textures and meshes, I'll try and make a BSA asap. :)

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...