papamo134 Posted January 2, 2021 Share Posted January 2, 2021 These animations are amazing! Can you make some bed canine animations please? Like the human invisible furniture ones but with our canine friends. Link to comment
Izolenta Posted January 2, 2021 Share Posted January 2, 2021 Great animations as always, thanks for updating Billyy! 1 Link to comment
Ramazon Posted January 2, 2021 Share Posted January 2, 2021 Thank you for your work, as always. Link to comment
Billyy Posted January 2, 2021 Author Share Posted January 2, 2021 10 hours ago, staspidaras2 said: Wow, thanks for new cum meshes. Looks lovely, hope to see new cumshot-based animations. Haha, they could be better, but 'muh creativity' is hindered with my basically non-existent skill with meshes and textures. They're just clobbered together existing Skyrim assets. 3 hours ago, papamo134 said: These animations are amazing! Can you make some bed canine animations please? Like the human invisible furniture ones but with our canine friends. Thanks friend. Ughh, ya I'm sure at some point I'll make a 'Creature furniture invisible pack' some day. Canines specifically seem to have a lot of interest to be used with beds. No idea why anyone would ever do that unless... Â It's still in the conceptual stage. Right now seems to only make sense to support domestic creatures that might reasonable to see around a bed, which is essentially just canines. I'm sure my love of skeebis will get them a slot in here though. Pet skeevers for all! Link to comment
bubbadogslaw Posted January 2, 2021 Share Posted January 2, 2021 It says in the FAQ to use Sexlab Matchmaker for the 3P+ animations. Does this mean the Oldrim version? Thanks! Â Link to comment
MadMansGun Posted January 3, 2021 Share Posted January 3, 2021 2 hours ago, bubbadogslaw said: It says in the FAQ to use Sexlab Matchmaker for the 3P+ animations. Does this mean the Oldrim version? Thanks! Â yes, it works in both games. Link to comment
Kluze Posted January 3, 2021 Share Posted January 3, 2021 I don't know why, ABC for SSE boar has no collision . Link to comment
Jgoftl Posted January 3, 2021 Share Posted January 3, 2021 I've had issues even using SLMM for 3p creature animations. All of his human animations work fine with dialogue mods like Follow Me For Sex. Link to comment
MadMansGun Posted January 3, 2021 Share Posted January 3, 2021 matchmaker, not massmatchmaker. Link to comment
clouseau Posted January 3, 2021 Share Posted January 3, 2021 I just re-installed my trusty old LE Skyrim after quite some time and started refurbishing it with mods. I must say amazing work, thanks! 1 Link to comment
AlfaStar Posted January 4, 2021 Share Posted January 4, 2021 Thank you new animations is always good welcome 1 Link to comment
lafourminoir Posted January 4, 2021 Share Posted January 4, 2021 you can check the falmer Previews on your blog please , all links are broken tnx ? Link to comment
assassin394 Posted January 5, 2021 Share Posted January 5, 2021 What is this new cum meshes people are talking about? I didn't notice anything different Link to comment
Billyy Posted January 5, 2021 Author Share Posted January 5, 2021 On 1/3/2021 at 2:59 AM, Kluze said: I don't know why, ABC for SSE boar has no collision . I can't recall if I saw any collision in my LE game either. However I'm only responsible to make sure dick finds hole. It'd be up to physics mods to make sure the door opens.  10 hours ago, lafourminoir said: you can check the falmer Previews on your blog please , all links are broken tnx ? Maybe gfycat was inaccessible? All worked for me.  1 hour ago, assassin394 said: What is this new cum meshes people are talking about? I didn't notice anything different If we're all on the same page we're talking about the animobjects in patch notes. Animations that have something being filled with cum (Mug, Goblet, Bucket) now crudely show it.  Spoiler  2 Link to comment
assassin394 Posted January 5, 2021 Share Posted January 5, 2021 6 minutes ago, Billyy said: I can't recall if I saw any collision in my LE game either. However I'm only responsible to make sure dick finds hole. It'd be up to physics mods to make sure the door opens.  Maybe gfycat was inaccessible? All worked for me.  If we're all on the same page we're talking about the animobjects in patch notes. Animations that have something being filled with cum (Mug, Goblet, Bucket) now crudely show it.   Reveal hidden contents  I can confirm there is Boar collision in my LE game. I use ABC 1.91 Link to comment
EdGrangerX Posted January 5, 2021 Share Posted January 5, 2021 Hi Billyy, this is a great set of animations! Thank you for all the hard work. Your Tilted Wheel animations are particular favourites of mine. If you'd be willing to lend me a hand, I could use a bit of help. I'm working on a personal SLAL pack and it's going great in general, I've produced working versions of my pack that run in game and I understand the process in general. What's tripping me up is animobjects. I can assign an actor an animobject in the actor definition, eg.:  actor2=Male(strap_on=True, forward=-45,sos=4,object="AOZAZBroomA")  ...and that will work, but if I attempt to do anything with objects in the stage_params for any actor (no matter how I set them up), eg.:  actor2=Male(strap_on=True), a2_stage_params=[ Stage(1, silent=True,sos=-9,object="AOZAZBroomA") ]  ...then SLAnimGenerate.pyw will tell me there's an error in the code and refuse to operate. The reason that I'm coming to you, is that one of the things I tried, in an attempt to learn how this stuff works, was looking at other people's source .txt files from their SLAL packs, and yours had animations like the male masturbation mug one that had object="nameofobject" style commands in the stage parameters. However, when I add SlAnimGenerate.pyw to the SLAnims folder of:  SLAL_Billyy_Animations_v4.0_LE/SLAL_Billyy_Human/SLAnims  ...and execute the program, it hits your code with the same error that it gives to mine! That's got to be one of the strangest things I've encountered in this process of learning to put together staged animations, which has been a learning experience for sure. So, what's going on there, then? Is this a problem that you ran into and solved somehow? Is the Billyy_Human.txt file meant to be capable of generating the Billyy_Human.json in theory? Can it normally do that and I'm making some sort of mistake? Do you have some kind of improved version of SlAnimGenerate.pyw that can handle things that the standard one can't? Do you understand from experience what I'm talking about or is this an unexpected question?  If you could shed some light on the matter and help me reproduce your success in getting a working .json from .txt source with objects in the stage params then that would be brilliant.  Thanks very much. Link to comment
Billyy Posted January 5, 2021 Author Share Posted January 5, 2021 54 minutes ago, EdGrangerX said: Hi Billyy, this is a great set of animations! Thank you for all the hard work. Your Tilted Wheel animations are particular favourites of mine. If you'd be willing to lend me a hand, I could use a bit of help. I'm working on a personal SLAL pack and it's going great in general, I've produced working versions of my pack that run in game and I understand the process in general. What's tripping me up is animobjects. I can assign an actor an animobject in the actor definition, eg.:  actor2=Male(strap_on=True, forward=-45,sos=4,object="AOZAZBroomA")  ...and that will work, but if I attempt to do anything with objects in the stage_params for any actor (no matter how I set them up), eg.:  actor2=Male(strap_on=True), a2_stage_params=[ Stage(1, silent=True,sos=-9,object="AOZAZBroomA") ]  ...then SLAnimGenerate.pyw will tell me there's an error in the code and refuse to operate. The reason that I'm coming to you, is that one of the things I tried, in an attempt to learn how this stuff works, was looking at other people's source .txt files from their SLAL packs, and yours had animations like the male masturbation mug one that had object="nameofobject" style commands in the stage parameters. However, when I add SlAnimGenerate.pyw to the SLAnims folder of:  SLAL_Billyy_Animations_v4.0_LE/SLAL_Billyy_Human/SLAnims  ...and execute the program, it hits your code with the same error that it gives to mine! That's got to be one of the strangest things I've encountered in this process of learning to put together staged animations, which has been a learning experience for sure. So, what's going on there, then? Is this a problem that you ran into and solved somehow? Is the Billyy_Human.txt file meant to be capable of generating the Billyy_Human.json in theory? Can it normally do that and I'm making some sort of mistake? Do you have some kind of improved version of SlAnimGenerate.pyw that can handle things that the standard one can't? Do you understand from experience what I'm talking about or is this an unexpected question?  If you could shed some light on the matter and help me reproduce your success in getting a working .json from .txt source with objects in the stage params then that would be brilliant.  Thanks very much. Animobjects by stage was a feature MadMansGun added into an edited version of SLAnimGenerate. It's included in MNC I believe 'SLAnimGenerateForMNCv12'. So if you try and use the one from the original SLAL mod you'll get that error and it'll tell you my pack also has errors. Link to comment
Dorabella Posted January 5, 2021 Share Posted January 5, 2021 Thanks Billyy's for these animations  Spoiler  1 Link to comment
EdGrangerX Posted January 6, 2021 Share Posted January 6, 2021 5 hours ago, Billyy said: Animobjects by stage was a feature MadMansGun added into an edited version of SLAnimGenerate. It's included in MNC I believe 'SLAnimGenerateForMNCv12'. So if you try and use the one from the original SLAL mod you'll get that error and it'll tell you my pack also has errors. Thanks so much, you're a lifesaver! I can do all kinds of unspeakable things now... 1 Link to comment
funkalla Posted January 6, 2021 Share Posted January 6, 2021 Wheel animation gif   1 Link to comment
PegasusKoga Posted January 10, 2021 Share Posted January 10, 2021 How do you update from an older version? Â Is it as simple as copy/pasting the files to your data folder, letting it overwrite things and run FNIS? Link to comment
MadMansGun Posted January 10, 2021 Share Posted January 10, 2021 2 hours ago, PegasusKoga said: How do you update from an older version? Â Is it as simple as copy/pasting the files to your data folder, letting it overwrite things and run FNIS? depends on how old, you may first need to run a system search for anything called "billyy" in your data folder and delete everything that shows up. Â but if by old you mean like only a version or 2, then yes just overwrite and rerun FNIS. 1 Link to comment
raulzy Posted January 13, 2021 Share Posted January 13, 2021 Hey, Installed your pack and reinstalled my creature packs (MNC, CF, Aroused C) Game working fine, switched my amorous adventures back from FG to Sexlab started to experience CTDS on new game, load game and coc qas smoke I have FNIS XXL and the animation crash fix and engine fixes, Everything was working fine till I decided to switch my Amorous adventures i think. Not sure what to do, no LOOT errors regarding the relevant mods.  Crash_2021_1_13_17-50-12.txt Link to comment
PegasusKoga Posted January 14, 2021 Share Posted January 14, 2021 On 1/10/2021 at 8:55 AM, MadMansGun said: depends on how old, you may first need to run a system search for anything called "billyy" in your data folder and delete everything that shows up. Â but if by old you mean like only a version or 2, then yes just overwrite and rerun FNIS. All right, thanks for letting me know what my options are. Link to comment
shiagwen Posted January 14, 2021 Share Posted January 14, 2021 Hello, the horse service with bucket has a bucket really. in an older game i had this. but in my actual game the bucket is missing. any idea what is wrong ? Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now