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[Mod Idea] Invigorating Ghosus flintlock mod


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Posted

Hey, guys. I recently found my old love of a mod back and i thought it deserved a bit more immersion. i already know a bit about the ck to do what i want. First of all i want to lock up certain features of the mod so that it becomes more immersive of why you can craft certain things in the first place. At the moment you can basically craft anything from level 1 including the ammo.

 

What i want to do is:

1) Give perks to certain recipes before you can craft them. Like "Fire ammo" can only be crafted if you have let's say, steel smithing and augmented flames active. The same goes for the other elements.

2) Instead of giving back a whole bullet from a corpse, you should instead get "bullet schrapnel" or something like that you cn remeld in the smelter again to turn it into real bullets again.

 

This is basically the reason why i posted this here in the first place.

 

Can it be done shooting at someone but instead of the Original Arrow you get something else in return?

 

3) Maybe adding even more ammo varieties for the varrying forms of perks. Like augmented flames gives access to "fire bullet II". Again this is simply a matter of copying an existing recipe and obect and changing some values.

 

4) More things that don't require a lot of scripting nor meshing and texturing?...

 

 

So if you like these ideas, tell me what you think. Most of these can be realized except number two. (No i don't mean that i'm constipated. :D)

Posted

Given that Ghosu made his mods free-for-all when he quit the scene, at least some of this is feasible.

 

I'm working on a remake that adds a version of the rifle and basic ammo for each material type, and requires the appropriate smithing perk to craft. (With advanced armors opening up the elemental bullets.) This can all be done in creation kit with no scripting. I have no idea what i'll do about models/textures for the different variants yet though.

 

I don't know if the bullets in corpses can be changed. It may be possible to simply set the chance of retrieving them to 0% though. (Basically by reversing the hunter's discipline effect.)

 

 

Posted

Given that Ghosu made his mods free-for-all when he quit the scene, at least some of this is feasible.

 

I'm working on a remake that adds a version of the rifle and basic ammo for each material type, and requires the appropriate smithing perk to craft. (With advanced armors opening up the elemental bullets.) This can all be done in creation kit with no scripting. I have no idea what i'll do about models/textures for the different variants yet though.

 

I don't know if the bullets in corpses can be changed. It may be possible to simply set the chance of retrieving them to 0% though. (Basically by reversing the hunter's discipline effect.)

 

ok, thanks for the info. It would e very immersive though if you could receive "ammo schrapnel" from the bodies instead of the actual bullet though. Is your mod going to be for vanilla skyrim? I was going for a bullet addon focused on SPERG gameplay, since it comes with a lot of interesting perks that makes a lot more sense for this mod in my opinion.

 

Btw do you know perhaps how the college of winterhold stands towards people that don't use magic but doesn't hate them necessarily? I was going to try to add  book to the collegeof winterhold that explains why they are in skyrim now.

 

You know something along the lines of "student made a prototype, professors don't agree since it makes magic useless if they did. Student doesn't agrees, moves out nd works on it in secret. Dies in explosion and you can find his diary on his corpse." I could even make it so that whenever you have his diary on you and you have the perk dwarven smithing (or maybe ancient knowledge from that dwemer box quest) the recipe to craft the handcannon will show up. This is to simulate that you the player have improved on this students plans and made this cannon yourself rather than finding somebody elses notes to make it.

 

This would turn this mod into an excellent mod for the thinkerers among us that want a bit more immersion in their game.

 

But if the college perfectly agrees with the stance on non magic user being able to use magic then this idea becomes pretty much invalid.

 

I'm also planning on making the bullets non enchantable (unless thy already are) and a bit more powerfull (except the peacemaker witch is already OP) because you had to go through so much trouble to get to it, thus turning it into a late game feature.

 

Hell, it would be amazing if i could figure out how to remove the muzzle effect to make it look like it has a sounddampener on it. It would become the ultimate assassins tool lol.

 

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