downjonsie Posted April 5, 2017 Posted April 5, 2017 Hello. I am re-weight painting the UUNP special body to function properly with an HDTPE XML I am developing. The weight painting is virtually done. My problem is, the export only saves over femalebody_1.nif and is not Bodyslide capable (though it is Racemenu Morphs capable in game). I was trying to have it set up so that any person may load the body via Bodyslide and select their presets, as opposed to indefinitely being stuck at UUNPetite and having to restart their bodies, and not needing to install it by hand into their character assets folder - so they may more easily switch between my available weight paints, UUNP specials base, Stevierages etc. I was wanting to fix this before distributing it as a file (have permissions already for modifications)
downjonsie Posted April 5, 2017 Author Posted April 5, 2017 To clarify, my XML functions with any UNP body type. But, whereas special has nice rounded breasts, it's vagina reacts very oddly to Collision. And Stevierages reacts very nicely, it's breasts are jagged. I am attempting to create the best of both worlds.
foreveraloneguy Posted April 5, 2017 Posted April 5, 2017 What you need to do is go into bodyslide, open the uunp hdt or uunp special project (file > open > unifiedUNP.xml > select the specific project), then do your weight painting there, then export the nif and overwrite either uunp hdt.nif or uunp special.nif. Then you can generate the bodies in bodyslide like usual.
downjonsie Posted April 5, 2017 Author Posted April 5, 2017 What you need to do is go into bodyslide, open the uunp hdt or uunp special project (file > open > unifiedUNP.xml > select the specific project), then do your weight painting there, then export the nif and overwrite either uunp hdt.nif or uunp special.nif. Then you can generate the bodies in bodyslide like usual. Thank you. So, basically, just save it over UUNP Special instead of Femalebody_1.nif I'll give this a go once I get a chance and let you know my results
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