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help x117 vanilla helmets misaligned...


dannyboy41

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Posted

Hi guys just want to start with a huge thanks to all the people on here that are keeping oblivion alive :D...i was just wondering if anyone could help me out as all vanilla helmets in oblivion don't seem to fit my x117 or x110 races its almost as if there heads are too big:dodgy:...can anyone point me in the right direction as too how this can be rectified?..i know some japanese modder posted something on shy on an old thread but shy closed down a while back now..help anyone?

Posted

Bash patch may help.

 

ok using bash for the first time a touch complicated but i think im getting there, i hope it will automatically solve the problem ?

Posted

Dannyboy41, it probably will not solve your issue. x117 has issues with a lot of the vanilla stuff due to the meshes. You will need to find some patches for the x117 races or try to use custom helmets (many custom helmets work fine).

 

Try google searching for x117 helmets.

Posted

When I bought some hoods recently, I found that I somewhat slightly messed up editing the mod, don't even know what I did wrong.

 

I just put the items into both merchants' chests, but for some reason they are selling multiple copies (separate entries in the barter menu) of the helmets and hoods. And the Shrouded Hood still refuses to show up. Once I've got more time, I'll look into the problem and try to solve it for good. It's a minor quirk with those barter lists, but I'd really like the missing item to show up. A modding challenge! I love it.

 

In general, this is a common problem with such races (x117, x105, x110) because the head mesh is indeed larger while the characters' height is scaled down. This changes such races' overall proportions for a more youthful appearance. Closed helmets can in theory be used without problems, eg the Dwarven helmet, but it looks weird if an x117 character wears headgear which makes the head visibly shrink down.

 

Any headgear and hairstyles can be edited in NifSkope to adapt them to those races' head size.

 

For x117 races, working scaling factors are x: 1.17, Y: 1.17 and z: 1.08. Objects are scaled by right-clicking on them in the 3D window and selecting 'Transform -> Scale Vertices' from the appearing context menu. It's preferable over using the factor 1.17 in the 'Transform -> Edit' menu. This would apply the factor to the z axis as well, making headgear hover above a character's head (but it can be moved down).

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