Jump to content

sudden crash for unknown reason


Doomdriven

Recommended Posts

Posted

Also found out this

 

Immersive Beds - Rating: Three (3)

Last version checked: 1.01
This mod uses a form of script poling to detect where mods are and then attaches data to the main beds which allows it to access them to play the animation needed. This is very inefficient and uses a lot of resources given that most of the time the mod is not needed and it can have a negative effect on your performance when you are in resource heavy situations inadvertently. This also introduces compatibility issues with mods that move vanilla beds as it may overwrite them. 
Recommended alternative: Go To Bed
http://www.nexusmods.com/skyrim/mods/67763/?


Go To Bed has a number of other activation methods all of which are less intensive and more compatible then Immersive Beds, including an on activation method where the mod only activates when you try and sleep and turns off again immediately afterwards. 

 

 

Now as I said eatingsleepingdrinking has bedsleepinganimations if you install eatingsleepingdrinking make surer to check the requirments.

 

And this

 

Immersive Roads - Rating: Eight (8)

Last version checked: 1.1
Replaced by: Real Roads for Skyrim
http://www.nexusmods.com/skyrim/mods/55518


Immersive road's main issue is issues in the mesh settings causing very poor visual consistency with the surrounding landscape. Primarily, the shininess setting on the meshes causes them to be very bright compared to the surrounding area and quite reflective in appearance. The meshes also don't line up as well with the blending from the original settings which means there is an increase in texture seems particularly in the Rift area where there is a hard edge between the landscape texture and the roads texture which can look very out of place. Real Roads uses the vanilla meshes as a base and then simply gives the more depth and shape without changing any settings, avoiding all these problems. 

 

Posted

Northfire's Dirtcliffs are just textures, no plugin, no meshes. That mod won't give a meshes-warning from Crash Fixes.

 

BTW, looking at the loadorder I would think Unique Flowers & Plants to be a serious problematic candidate. It alters landscape and overwrites several Hearthfire edits and I wouldn't be surprised if it also conficts with Cutting Room Floor.

 

When you uninstall Unique Flowers & Plants, are you then still crashing?

 

I just gave it a try and still the same Also, when searching for Form ID 0050385 i noticed that almost all files that are rocks have yellow background with red text (so, problematic i guess) which makes me think that something went wrong when installing/deleting Enhanced Wetness and Puddles. Edit : nope, that's not it either. now i'm frustrated. xD

Posted

Sorry lol good luck with figuring it out xD

Posted

I have used Enhanced Wetness and Puddles in the past but it did not work well with Cutting Room Floor; very noticible in Stonehills for instance -  floating flora, objects misplaced etc. Uninstalling Enhanced Wetness and Puddles resolved that.

 

Anyway, the Crash Fixes message indicates a landscape edit concerning MountainCliffSm01.nif. Probably a plugin is causing a conflict. When you load all your plugins in TES5Edit, are there mods that overwrite or change path of ID 0050385? If yes, uninstall them all and see if you still crash. Or uninstall one by one until you've found the offender.

Posted

Thanks for that tip. I saw that the ID 0050385 somehow got used by my Bashed Patch so i rebuilt it and now it's working again. I don't understand how or why that even happened, but that's skyrim i guess. Thanks for your help everybody. :D

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...