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Bodyslide & Outfit Studio for Males


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I know that there was a prototype a few years back released on this website, but "prototype" is the keyword here. It was very much in its infancy stage and doesn't even have a vanilla bodyshape

 

The main purpose of asking for this is to make creating weight slider compatible outfits easier. Because of outfit studio, I can just work on the _1 mesh for the female armors, then make that mesh bodyslide compatible and it automatically create the _0 mesh for me. This cuts the work load in half and oftentime the results will have way less mesh bugs than when I do it manually through 3ds max.

 

Male outfits don't get that luxury, and since the male bodies are a lot of different going from 0 to 100 than females, making a weight slider compatible outfit for male character is a pain in the ass. Not to mention the numerous amounts of bugs (mesh tearings, weighing issues, etc.) that one would encountered just when you think you manage to finish the bloody outfit.

 

So consider this a call for help for the people who created and finetuned the bodyslide program, please consider making a male version of the Bodyslide and Outfit Studio. Nothing fancy is needed, just the vanilla shape for now would be perfect. I know this is a long shot but I think this would help the modding community tremendously, especially those who wants to make armors and clothings for male characters but are deterred by the weight sliders

Posted

Actually, creating a slider set that morphs the male body from the _0 shape to the _1 one (and the other way around) is pretty easy.

 

You have to first load the opposite mesh of the one you want to use as a base and export it as an .obj (so if you want a slider that goes from 0 to 1 you export the 1 shape as an .obj). Then, load the base mesh, and create a new slider. Toggle the "slider editing" mode on, and go to "Slider->Import Data-> From .obj", and load the file you just exported. If everything went fine, you should now have a working slider to morph male meshes from 0 to 1 (or the other way around if you chose it that way). Save the project and you should be good to go. Whenever you want to morph a male armor to get the other weight mesh (0 or 1), simply load the male project file as a reference and Conform to sliders.

 

Hope this helps :).

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