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Mass Effect Andromeda loses 'partial nudity' and gains 'full nudity' rating


Reginald_001

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They came out and said they were releasing a day one patch which was gonna fix the the animations go look at the Me Oddysey channel where Aaryn Flynn told them about it.

 

 

dont give up yet... tho that patch better be miraculous

 

From what I've heard, the "day one patch" is already in the preview build.

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The day one patch won't fix animations. The facial animations is not something that can be just magically "fixed" in a week. I mean jerky transition between falling and landing animation? Standing up animation or walking animation in some cutscenes? Sure, those can be fixed an a month or two..

But not the facial animations. I've played today a couple of hours with EA access, and from what I've seen, there are two possibilities:

 

1)Badly planned skeleton and/or bad character rigging for the face. This is a huge problem, but it can be fixed. That would mean fixing the rig and reworking ALL of the facial animations. Having in mind the amount of dialogue and cutscenes, that would take even a studio as big as Bioware a year or more..

 

2)Engine limitation. This is what I inclined to believe. ME:A is using the latest version of the Frostbite engine (Frostbite 3+?). If we look at the latest games developed with frostbite 3 (Fifa 17, Battlefield 1) none of those game have good facial animations (I mean the actual in-game facial animations, not the prerendered cutscenes). Now that is something that couldn't get fixed until (or if) DICE fixes their engine.

 

I'm thinking that EA/Bioware were aware of the facial animations problem even on early stages of development and just decided to "roll with it" with no intention of fixing anything. Why allocate money and resources if the product will sell well anyway? (21 of my 67 friends on Origin have pre-downloaded the game, meaning that they have pre-ordered it. Not even BF1 was that popular...). It's sad, but it looks like another moneygrab from EA/Bioware ;(

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The day one patch won't fix animations. The facial animations is not something that can be just magically "fixed" in a week. I mean jerky transition between falling and landing animation? Standing up animation or walking animation in some cutscenes? Sure, those can be fixed an a month or two..

But not the facial animations. I've played today a couple of hours with EA access, and from what I've seen, there are two possibilities:

 

1)Badly planned skeleton and/or bad character rigging for the face. This is a huge problem, but it can be fixed. That would mean fixing the rig and reworking ALL of the facial animations. Having in mind the amount of dialogue and cutscenes, that would take even a studio as big as Bioware a year or more..

 

2)Engine limitation. This is what I inclined to believe. ME:A is using the latest version of the Frostbite engine (Frostbite 3+?). If we look at the latest games developed with frostbite 3 (Fifa 17, Battlefield 1) none of those game have good facial animations (I mean the actual in-game facial animations, not the prerendered cutscenes). Now that is something that couldn't get fixed until (or if) DICE fixes their engine.

 

I'm thinking that EA/Bioware were aware of the facial animations problem even on early stages of development and just decided to "roll with it" with no intention of fixing anything. Why allocate money and resources if the product will sell well anyway? (21 of my 67 friends on Origin have pre-downloaded the game, meaning that they have pre-ordered it. Not even BF1 was that popular...). It's sad, but it looks like another moneygrab from EA/Bioware ;(

 

Wow. So quick to cry "moneygrab" for a game that gets a few things wrong but otherwise is a great experience. I'm sure the time and effort put into this game deserves more than being called a "moneygrab."

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not sure about bioware games since i havent even fully played mass effect 1 yet. but do they also release modding tools ?? maybe then modders can fix their crappy games like bethesda ??

 

Negative, sadly.

Most mods until now are texture changes/ in game model swaps. (took years for that tho)

 

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Wow. So quick to cry "moneygrab" for a game that gets a few things wrong but otherwise is a great experience. I'm sure the time and effort put into this game deserves more than being called a "moneygrab."

I didn't call the game "moneygrab", I called "moneygrab" the EA/Bioware decision to develop a product with some aspects of it being below quality standards and then charging a full price tag for it. It is a money grab. And facial animations is a serious issue in a cinematic narrative driven game. It totally ruins the immersion and prevents you (player) from taking the story seriously and caring about it.

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EA has a history of pushing games out into the market before they're ready, screwing over what could otherwise be great launches. Whether it be pressure from their investors or trying to get a title out before interest in the series wanes or whatever, they just toss these games out when they could clearly use a few more months of QC and fixing. I have no doubts the animation team was like, "WHOA, don't put this out yet! It's nowhere near ready!" but their bosses just crossed themselves and did it anyway to keep their jobs. By the time they really "fix" Andromeda most people will have already given it up as too painfully ugly to play and it'll go down in the books as a "disappointment" for EA.

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So the insider info I've read is getting really plausible now.. they actually released the game as it is.

-Their animation engine is old, back from the first ME game.

-Underskilled (and probably underpaid- under timed contract-)  team

-Bioware had a hard time with Frostbite engine from the start (they even said on dev blogs how they asked for help from other studios).

-The motion/facial capture studio is  outsourced (another EA company called the Capture Lab)

 

So Bioware had no involvement on the creation of the mocap/facials, but why did they accept that kind of result?

Or they had no time/money to redo it?

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Full Nudity usually means a woman shows more than her ankles. lmao seriously never believe what the ESRB or any 'rating' group says. They're just there because of crazy old fart politicians and soccer moms thinking games should be outlawed. Most likely the worst thing in game is a human female nipple. Because female nipples are sexual but men's are not. Society logic 101.

 

or worse there's a Korgan dick or nut sack......like the horrors of seeing Trevor's junk in GTA 5

 

 

Well, this scene with Cora was posted today on youtube.

 

 

Goes IMHO further then anything from Bioware so far in this regard.

 

Of course, can't compete with Sexlab  ;)

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Full Nudity usually means a woman shows more than her ankles. lmao seriously never believe what the ESRB or any 'rating' group says. They're just there because of crazy old fart politicians and soccer moms thinking games should be outlawed. Most likely the worst thing in game is a human female nipple. Because female nipples are sexual but men's are not. Society logic 101.

 

or worse there's a Korgan dick or nut sack......like the horrors of seeing Trevor's junk in GTA 5

 

 

Well, this scene with Cora was posted today on youtube.

 

 

Goes IMHO further then anything from Bioware so far in this regard.

 

Of course, can't compete with Sexlab  ;)

 

The exposure was about the same as seen in Mass Effect 1(which is also no different than what you can see any time you pay for a Sauna in River City Ransom Underground and that game is T-rated) but the thrusting actions take it a tad beyond the sexuality of the original game. 

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The thrusting scene was already more then I expected from the devs ;) - for more you will probably always depend on modders. My bigger issue is more that there seems to be not that many characters I actually want to mate with in Andromeda :-/ Most of them look so ugly ...

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That scene is good. More that I've could hoped from Bioware. If only they had time/skill to do decent models ;( Just look at her neck connecting to the torso...

 

So the insider info I've read is getting really plausible now.. they actually released the game as it is.

-Their animation engine is old, back from the first ME game.

-Underskilled (and probably underpaid- under timed contract-)  team

-Bioware had a hard time with Frostbite engine from the start (they even said on dev blogs how they asked for help from other studios).

-The motion/facial capture studio is  outsourced (another EA company called the Capture Lab)

 

So Bioware had no involvement on the creation of the mocap/facials, but why did they accept that kind of result?

Or they had no time/money to redo it?

ME1-3 was done with Unreal 3. They could've used UE4, but I guess Epic wanted more money and Bioware decided to use Frostbite3...

 

Maybe they changed their model mid production, after the mocap was done and opted to not redo the mocap.. Different meshes will have different results when you apply the same animation.

 

I guess we will never know why we got the result we've got, but I personally won't pre-order anymore EA/Bioware games...

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That scene is good. More that I've could hoped from Bioware. If only they had time/skill to do decent models ;( Just look at her neck connecting to the torso...

 

ME1-3 was done with Unreal 3. They could've used UE4, but I guess Epic wanted more money and Bioware decided to use Frostbite3...

 

Maybe they changed their model mid production, after the mocap was done and opted to not redo the mocap.. Different meshes will have different results when you apply the same animation.

 

I guess we will never know why we got the result we've got, but I personally won't pre-order anymore EA/Bioware games...

 

 

Something happened in that mocap>in game scene process.

Anyway, I guess the bad ambient high personel rotation worsened the problems:

From Glassdoor:

 

 

darksecrets.jpg

 

 

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That scene is good. More that I've could hoped from Bioware. If only they had time/skill to do decent models ;( Just look at her neck connecting to the torso...

 

I guess we will never know why we got the result we've got, but I personally won't pre-order anymore EA/Bioware games...

 

 

Oi, didn't notice that bad neck seam until you pointed it out, but now, I can't not see it.  Yoikes.

 

And as for pre-order, yeah, learned that after ME3.  And that was because of the bad writing which the ending was only the most glaring example of.  EA has driven Bioware into the pavement as it has done with every other company they bought.  In a few years it will probably just be fully absorbed and any pretense of being a semi-separate entity will be gone.

 

I had a 'meh' attitude about ME:A ever since it was announced, the general reviews seem to support that, a good shooter with little else going for it.  Ho hum.

 

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Expect Fox News to be having a shit about 'pornography aimed at children' any day now.

Although... Trump is providing enough of a distraction you probably COULD put outright porn in an actual kids game and it would barely rate a mention in a news cycle these days.

 

BTW: I hate that stripe painted across PB's eyes.  Normal Asari face paint is one thing, but what is with that?

 

 

Cora and PB the only two females you can romance in ME:A?

 

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Expect Fox News to be having a shit about 'pornography aimed at children' any day now.

Although... Trump is providing enough of a distraction you probably COULD put outright porn in an actual kids game and it would barely rate a mention in a news cycle these days.

 

BTW: I hate that stripe painted across PB's eyes.  Normal Asari face paint is one thing, but what is with that?

 

 

Cora and PB the only two females you can romance in ME:A?

The folks at MSNBC, CNN and Democracy Now! might just scoop Fox News when it comes to televised indignation regarding such things as unlikely as that would have seemed a decade or so ago.

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