Dorumeka Posted February 26, 2017 Posted February 26, 2017 Hi! I’m Dorumeka, the creator of Ryona Assassins, an ecchi game in development where you fight against sexy ninja girls that seek to destroy you! As a private investigator, you are contracted by a big organization that wants you to get some dangerous intel for them, at any cost. You will have to use a slew of different conventional and crazy weapons to defend yourself against the zealot Dorus - a dangerous army of guards that would give their lives for their masters. Your objective is to penetrate into a heavily fortified base, acquire some precious information and get out. Easy enough for someone of your skill, right? This is an action game, so that means that you should be quick on the trigger and be ready to move fast, but also use stealth in places where you would be simply too outnumbered to survive. As you progress through the many levels of the game, you’ll encounter new types of enemies and new weapons to use. But you will also unravel a big conspiracy that soon escalates into a much larger problem than what you initially bargained for. Lots of service, some hentai and plenty of weird fetishes! That is what I want to deliver with Ryona Assassins. All inside a story that will remind you of animes like AIKa, or games like Perfect Dark. Game trailer: Spoiler In fact, here’s a list of things that, if you like, my game will be perfect for you: Spoiler AIKa Najica Dengeki Sakusen Kisirian's work Doom Half Life 2 Perfect Dark Prototype Afro Samurai This are some fetishes that I’m aiming for. I would really like to include as many as possible, but here we start to depend on the success of the project. Spoiler Ryona Zakos Traps (girls with dicks) Non-con Guro stuff Vore And I listen to suggestions for more! Download the latest build here I'm keeping the old description for historical reasons Spoiler Hi, I'm Dorumeka, an indie 3D artist and game dev probing a bit into the pervy side. As with you, I have had some pretty weird kinks for most of my life. I now decided to put some time into making some of those fetishes into little semi-games or little interactive toys. I've been lurking here for a while and I thought it was maybe time to present myself a bit. So, what I'm doing, as the tittle says, is considering making a ~game about some of the topics that this nice forum enjoys. Specifically they are Zako, Ryona, Guro, a bit of fighting, some tight shinny bodysuits, and just maybe a little vore. The first steps for me are always doing some visual stuff, and in this case that is the characters: the girls. I really suck at drawing, so I don't have much concept art to show you, but I have some references here. There's a series of mangas, which I don't know the name of, but that you can find by googling Goro Mask. It features sexy henchgirls getting pretty messed up. Animes like Aika and Najica Blitz Tactics. Cute 3D art that I always find around. I must say, though, that I'm not as masterful as the authors of those to pieces, but I'm still improving. Games such as Afro Samurai or Mortal Kombat, which show plenty of dismemberment and gore. That's it for the references. There's more, but I won't extend so much before I show you some actual images / footage of what I have so far. And so, here's some of it, which is not much, but for me it's a start, and if there's interest, then I might put some more dedication to it. These are my girls. They are sculpted, modeled and textured by me. What you see here is the models being rendered by a game engine (Unity). Some of them are in T-Pose, which is the default pose you work your 3D characters. Others, have some basic poses that are only for testing the rig/skin. To tell you a bit more about them, there are going to be two varieties of them. The low ranking ones are the ones that have their hair covered by that mask. They are going to be the easiest to defeat, and their lives probably don't mean that much to their superiors. Then there are the higher ones, which are their officers. They are tougher and will, hopefully, have a bit more of character development. Now, I'm not sure about that, as character development means that I have to put more work into it, so that's just a possibility. This idea comes from the Goro Mask mangas. These elites are the ones that normally get killed last and their deaths are somewhat more fun because of the extra exposure they get. One note about the elites, is that they will have hair. The previous image showed a bald model. It was so because the hair is a bit tricky to work, technically and performance wise, so didn't worked too much on that for the time. This image shows more or less how the hair will be done. I have some things to sort with the hair still, so for now, there will be no hair yet, just while I work on some other things. That 'X' symbol is the logo of the organization they serve. I don't have much story so far, but I will develop that a bit later. Also, please ignore the background. It's something that I grabbed quickly and has no relation to the game or the story that I'll make. It was just a free asset that I needed to test some things. You can see that my style is a bit cartoonish. This is because I don't really have enough skill to work photorealistic models that don't look terribly uncanny, and I don't think that I will be able to do that in the near future. Still, I'm trying to make these girls well proportioned and attractive. I think they're good on that front. Some boob and ass. I'm using bones for the boobs and ass. That means that they're not only going to be animated, but that they are also physics ready. In other words, there's jiggling. Now, I say physics ready because that is also a bit tricky in that it demands performance, a.k.a. a decent gaming PC, so they might not work for everybody. Another consequence of having bones is that you can scale those parts, which means that you can have bigger or smaller tits/butt cheeks somewhat dynamically. Their faces have also a simple rig to them. That is to say thay they can be animated, to an extent. This model shows a slightly closed eyelid. The range of expression that I made for them is moderate. I think I'll make a post showing that on my blog, if not here. Well, there's one more thing that I'll show you right now, if it's not too much already. I have a couple of videos that show some ragdoll physics that I've implemented . youtube.com/watch?v=P02sLRitLUY In this first one, I'm testing the performance of having multiple girls being ragdoll at the same time, and applying a force to all of them at the same time (an invisible explosion). I have a pretty decent PC (gtx 1060 and an i7) but I think that this sort of performance could also be seen on almost non-gaming PCs, though I'm not sure. youtube.com/watch?v=ogxx8aWjx-8 And in this last one, I'm just testing the rigging and the ragdoll configuration of some of the gibs, by applying that same force and seeing if the models deform correctly (realistically). I think they all do, so that's a relief. ~//~ Well, that was a lot to read, I'm sure. If anyone out there found that interesting, then I am grateful. You can follow this project on my devblog, if you want, at dorumeka.tumblr.com. It's perfectly fine if you don't want to. Anyway, do you think that this is something that has potential? Update I made testing version, so if any of you is curious about this, you can throw me a couple bucks and check it out first hand. Here's a link to it. Find me here:patreon.com/Dorumekadorumeka.itch.io YouTube My Discord serverdorumeka.tumblr.comtwitch.tv/dorumeka
Irishredneck Posted February 26, 2017 Posted February 26, 2017 Looks interesting. I'm going to keep an eye on this. You may want to add some screen shots. Your last thread may have died due to the wall of text with nothing for us "low-brow heathens" to look at.
Dorumeka Posted February 26, 2017 Author Posted February 26, 2017 Thanks. Sure, I'll keep an eye on that
EziPRO Posted February 28, 2017 Posted February 28, 2017 Maaan im totally into it! Cannot wait for more!
Dorumeka Posted March 2, 2017 Author Posted March 2, 2017 Thanks for the comments guys. I decided to put up a free version of the ragdoll and gibbing mechanics I have. If you don't feel like making a purchase, that's totally ok. Here you go. You need to click on the "Download demo" button.
Dorumeka Posted March 2, 2017 Author Posted March 2, 2017 Here's a quick idea I had that I wanted to prototype. This idea will not affect my plans for a bigger game. It's a cannon for the dorus. The objective is to make them go through the floating "ring" in the air. If they fall outside, they explode. https://www.youtube.com/watch?v=w2b-sZXKczY
Dorumeka Posted March 3, 2017 Author Posted March 3, 2017 I ended making an Android release for Cardboard. Free VR thingy this way. Also, promo art:
Dorumeka Posted March 3, 2017 Author Posted March 3, 2017 I'm now working on the game design. I decided to make my design document public. If you are interested, here's a link to it.
Dorumeka Posted March 11, 2017 Author Posted March 11, 2017 I'm very sad to announce that I have to discontinue this project. More information on why in my blog.
Sosina Posted March 13, 2017 Posted March 13, 2017 I am sad to hear this is over I was looking forward to trying this out as a real game but I understand if things have happened that has caused you to stop and I will not pressure you to change your mind. I just hope things go well for you and I wish you all the luck
Dorumeka Posted August 19, 2017 Author Posted August 19, 2017 I'm alive! I took care of everything and now I'm glad to announce that I can continue work on the project. Here's a little update of some basic weapon systems I'm working on. https://www.youtube.com/watch?v=1eVXkIqLZ4Y
firepaw74 Posted August 19, 2017 Posted August 19, 2017 Great news! Hope that everything is fine now in your life
Dorumeka Posted August 20, 2017 Author Posted August 20, 2017 I've just created a twitch account. I don't know if the streams will be saved since I'm listening to copyrighted music, but here's the link to my channel anyway: twitch.tv/dorumeka
Dorumeka Posted August 23, 2017 Author Posted August 23, 2017 Hairstyles are now properly working. Optimizations are needed still though. https://www.youtube.com/watch?v=xEDrmE7q6Vc
Dorumeka Posted August 24, 2017 Author Posted August 24, 2017 Some updates: 2 placeholder hairstyles done Simple hair color randomization Simple eye color randomization Simple skin color randomization Height randomization Bodily proportions randomization (boobs and ass sizes) https://www.youtube.com/watch?v=dvv3TKoU0J4
Dorumeka Posted August 29, 2017 Author Posted August 29, 2017 Hey there, I changed the name of the thread to the name the game will have. Here are some updates: I have a logo for the game! I'm actually very excited about it. I have a free demo of the current testing build coming up in a few days. You will be able to find it at my itch.io store.
Dorumeka Posted August 31, 2017 Author Posted August 31, 2017 I'm passing by to let you know that I have a free demo available for download. Basically it shows the new randomization system and the addition of the elite assassin, which is the one with that has hair. https://www.youtube.com/watch?v=byrZDBUxwAE
Dorumeka Posted September 4, 2017 Author Posted September 4, 2017 I'm passing by to let you know that I have a free demo available for download. Basically it shows the new randomization system and the addition of the elite assassin, which is the one with that has hair. https://www.youtube.com/watch?v=byrZDBUxwAE Great! ^^ Wouldn't mind a setting to set every girl's proportions to how we want them. That's something that I think could be done, although my proportions system is not perfect. There's a small update to the free version. Mouse drag for the ragdolls. https://gfycat.com/fearfulkaleidoscopicbrownbutterfly
Sosina Posted September 5, 2017 Posted September 5, 2017 I am glad to see you managed to return to working on this, and glad to know things are going well for you. keep up the good work
RyonaGirl Posted September 10, 2017 Posted September 10, 2017 Your project is very promising sir! Tough, I would love to see a more realistic look to this. Female agent or secretaries with white shirt and skirt, with some bloody holes...
Dorumeka Posted September 12, 2017 Author Posted September 12, 2017 Thanks a lot Sosina! RyonaGirl, well, realism is not my jam. Unless you can do AAA level stuff, attempts at realism can be very uncanny, and for a game like this, uncanny is very bad. Now, for different costumes and models, yes, I want to have them in the future. Guys, I've opened a discord server for any discussion related to the game and for the (very small) community to hangout. Feel free to join in.
RyonaGirl Posted September 13, 2017 Posted September 13, 2017 I understand! Thank you for your work, can't wait to see the final product!
Dorumeka Posted September 22, 2017 Author Posted September 22, 2017 Quick update: I've got some AI working. Still lots of work ahead! https://www.youtube.com/watch?v=OY7Z5DqNT9A
Dorumeka Posted September 26, 2017 Author Posted September 26, 2017 I'm working on some animations and AI. The logic is very basic for now, but the game is slowly taking shape. Here's a video update. https://www.youtube.com/watch?v=xtXXU_y5vA0
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