Skymud Posted June 9, 2018 Posted June 9, 2018 On 6/7/2018 at 11:42 AM, pepertje said: "SetStage BBM08 40" should get the scene with Amber leading the way to fire again. Once she gets to the destination, you are free to pick and choose where to go without a need for someone to lead for you. On 6/7/2018 at 10:29 AM, Evilhomer said: Fallon's Department Store, Big John's Salvage, and Gwinnett Restaurant are the three locations you have to visit to find her but if the quest has messed up it might not progress even if you go to these locations, give it a try i guess. These are both very helpful! I will give them a try! Thanks!
nanku Posted June 10, 2018 Posted June 10, 2018 I've encountered a problem with the quest of a woman best friend when I tried to talk to ceaser and nothing my character didn't even say anything
pepertje Posted June 10, 2018 Author Posted June 10, 2018 1 hour ago, nanku said: I've encountered a problem with the quest of a woman best friend when I tried to talk to ceaser and nothing my character didn't even say anything Did you kill the raider?
nanku Posted June 13, 2018 Posted June 13, 2018 On 6/10/2018 at 5:53 PM, pepertje said: Did you kill the raider? there was no raider all all just two bears
5MHdxfn Posted June 16, 2018 Posted June 16, 2018 Hi pepertje, I gave your mod a try and I am impressed. Looks like I need to play New Vegas again ? Great Work, honest. I had one bigger issue - Sorry in just in case someone else wrote about ist: I was stuck several times in BBJ01. Stage 100 "Fight your way out" did not start several times. Using console started the next stage but I was never able to speak with Jade outside. So next stage did not start. Jade did nothing at the relaytower. Speaking to her was not possible. Using Console again brought me customs tower as quest target. Again no possibility to speak with the other actors nor Jade spoke to the Alien. Happend 6 times in a row. I found the reason, I hope. Jade ran out of dialogue range during the conversation which leads to stage 100. Tried it several times and it was always a piece of luck if she "just stand still!" If she freezed until the conversation ends everything was fine. Workaround: Command Jade "Stay" with normal companion interface before starting the conversation. End the conversation, command "Follow" and everything is fine. I like to give you a more detailed review via PM it you like. It is really a great piece of work.
pepertje Posted June 16, 2018 Author Posted June 16, 2018 5 minutes ago, 5MHdxfn said: Hi pepertje, I gave your mod a try and I am impressed. Looks like I need to play New Vegas again ? Great Work, honest. I had one bigger issue - Sorry in just in case someone else wrote about ist: I was stuck several times in BBJ01. Stage 100 "Fight your way out" did not start several times. Using console started the next stage but I was never able to speak with Jade outside. So next stage did not start. Jade did nothing at the relaytower. Speaking to her was not possible. Using Console again brought me customs tower as quest target. Again no possibility to speak with the other actors nor Jade spoke to the Alien. Happend 6 times in a row. I found the reason, I hope. Jade ran out of dialogue range during the conversation which leads to stage 100. Tried it several times and it was always a piece of luck if she "just stand still!" If she freezed until the conversation ends everything was fine. Workaround: Command Jade "Stay" with normal companion interface before starting the conversation. End the conversation, command "Follow" and everything is fine. I like to give you a more detailed review via PM it you like. It is really a great piece of work. I'd love a detailed review. On that note, if you're enthusiastic, feel free to add workarounds like these to the wiki, I'm sure others could use the info.
Militus Posted June 17, 2018 Posted June 17, 2018 Could you give an option to skip dialogue, like.. most conversations do? Talking to Clayton my character slowly gets blue textures crawling into her face and they don't disappear, so I can't really do it. It looks like her entire body is just getting molded.
pepertje Posted June 17, 2018 Author Posted June 17, 2018 2 hours ago, Militus said: Could you give an option to skip dialogue, like.. most conversations do? Talking to Clayton my character slowly gets blue textures crawling into her face and they don't disappear, so I can't really do it. It looks like her entire body is just getting molded. What do you mean by "skip dialogue"? As in you press the arrow keys and the line skips? That is possible unless you have forgotten to install the blank audio files. 1
Militus Posted June 17, 2018 Posted June 17, 2018 As in, most vanilla conversations do that by just clicking left mouse button. I guess I missed something. ^^' Thanks, I'll look for that. Edit: Don't see missing it, I suppose. I googled if it was a mod too, and found nothing. I just installed this using NMM.
pepertje Posted June 17, 2018 Author Posted June 17, 2018 5 minutes ago, Militus said: As in, most vanilla conversations do that by just clicking left mouse button. I guess I missed something. ^^' Thanks, I'll look for that. Edit: Don't see missing it, I suppose. I googled if it was a mod too, and found nothing. I just installed this using NMM. Hmmm... looks like the MEGA link disappeared. I'm talking about this file: https://mega.nz/#!DEA31JKB!RpAnQ1F3QUBBIWCO_8kEygSRGptIuFG3trBianTBBUk 1
Militus Posted June 17, 2018 Posted June 17, 2018 Muchos gracias, compadre! I'll try with that. :] I'm assuming it just allows skipping for blank audio files with the default buttons?
Militus Posted June 17, 2018 Posted June 17, 2018 Hum.. Actually, it's still not letting me skip past it. Installed it through NMM. Did it wrong?
pepertje Posted June 17, 2018 Author Posted June 17, 2018 When in a conversation, does the camera keep its focus on the NPC talking? And does the mouth move? If so, then the blank audio files are properly installed and you should be able to skip past most dialogue. If it is properly installed, but you still can't skip, chances are the scene doesn't have the "player dialogue" flag set, meaning you can't skip it.
Guest Posted June 17, 2018 Posted June 17, 2018 It says in the description that "NOTICE: There's currently no sex framework for Fallout 4. Especially not for animals and a pregnancy system going along with it." Now that there is a framework, is this still true? Anyway, thank you for your time & all your work as always
Militus Posted June 17, 2018 Posted June 17, 2018 1 hour ago, pepertje said: When in a conversation, does the camera keep its focus on the NPC talking? And does the mouth move? If so, then the blank audio files are properly installed and you should be able to skip past most dialogue. If it is properly installed, but you still can't skip, chances are the scene doesn't have the "player dialogue" flag set, meaning you can't skip it. Hey, thanks for the answer! It keeps on them.. I'll have to check tomorow if the mouth moves. For an example, Holly in Diamond City.. I can skip the dogmeat parts and my own characters' parts, but not the stuff Holly is saying, which takes a long time. I realize it's for people who don't read as fast, but I'm a faster reader meaning I'm just sat there for a long time, heh.
pepertje Posted June 17, 2018 Author Posted June 17, 2018 1 hour ago, laylajack said: It says in the description that "NOTICE: There's currently no sex framework for Fallout 4. Especially not for animals and a pregnancy system going along with it." Now that there is a framework, is this still true? Anyway, thank you for your time & all your work as always By that, I mostly refer to the fact that there aren't any animations for most of the animals. As far as I know, there's humans, dogs and Super Mutants as of yet, and I have added some scripts for initiating sex. But that'll have to wait until I finally get around to reworking the Hornets' Nest quest.
FalloutFan117 Posted June 18, 2018 Posted June 18, 2018 Will you ever use Leitos animations, Rufgt, Etc for the scenes? at least for player?
pepertje Posted June 18, 2018 Author Posted June 18, 2018 6 hours ago, FalloutFan117 said: Will you ever use Leitos animations, Rufgt, Etc for the scenes? at least for player? Currently playing through Fallout 4 over again, making sure the animations, as well as the AAF framework are working nicely. They are, I like the animations, so I'll look into implementing the framework in the next release.
FalloutFan117 Posted June 18, 2018 Posted June 18, 2018 7 hours ago, pepertje said: Currently playing through Fallout 4 over again, making sure the animations, as well as the AAF framework are working nicely. They are, I like the animations, so I'll look into implementing the framework in the next release. Sweet can't wait!
Havik79 Posted June 21, 2018 Posted June 21, 2018 Im stuck, Luna wants me to take her to a church, but there is no map marker, which church?.
pepertje Posted June 21, 2018 Author Posted June 21, 2018 8 minutes ago, Havik79 said: Im stuck, Luna wants me to take her to a church, but there is no map marker, which church?. She should walk over there, as long as you stay close to her.
Havik79 Posted June 21, 2018 Posted June 21, 2018 OK, so I am having a ton of grief trying to get to the gunners for when the cows come home, that whole area gives me shocking lag, can you tell me the name of the place so I can COC to it please.
pepertje Posted June 21, 2018 Author Posted June 21, 2018 3 minutes ago, Havik79 said: OK, so I am having a ton of grief trying to get to the gunners for when the cows come home, that whole area gives me shocking lag, can you tell me the name of the place so I can COC to it please. The place is randomly picked, no telling where it comes. Last time I playtested it, I had to go to the highway overpass.
Havik79 Posted June 22, 2018 Posted June 22, 2018 Well I must have messed up, Luna doesn't move at all.
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