grimmdead Posted June 30, 2012 Posted June 30, 2012 Hello everyone... First part has been solved! ----- I was wondering how to assign a specific mesh to a npc such as if my default bodys where UNP, but i wanted a character to use CBBE. And how to get the textures to work the same. I have the files set up as a meshes(or textures) /actor/character/(name) Was wondering how to assign the proper path to use in the Creation kit? ----- Also, i'm having a slight issue with the head mesh and the body mesh. There is a small gap between the two now that i got past my first issue. the gap in game, you can see right through and its just sloppy, messy and i don't want to release anything when it looks like that. Is there something I can do to fix this? Will attach screenshot when i get a chance.
FastestDogInTheDistrict Posted June 30, 2012 Posted June 30, 2012 I think a very similar query to this came up somewhere else on these forums recently. In any case - it rings a bell... If I recall correctly, the advised solution at the time was to create a "Custom" race for your character, & have them use a separate body type, or something like that. There may however be alternative and/or easier routes. Someone with more knowledge than me (which is most of this forum's viewing audience) may like to clarify this...
grimmdead Posted June 30, 2012 Author Posted June 30, 2012 I've tried that, and I didnt see any way to make a custom path to a specific mesh/texture file... unless i'm utterly blind. Now i have an issue with The body and the neck having a small gap between them.
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